• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by andrebound

  1. andrebound

    Smash Wii U BAM9 International Smash 4 Player Donation Drive

    Players 1 - Nairo 2 - Leo 3 - Larry 4 - Void 5 - Zero 6 - Anti 7 - Ranai 8 - Komorikiri 9 - Mr. R 10 - Salem 11 - FOW Commentators 1 - D1 2 - EE 3 - TKbreezy 4 - Coney 5 - Gunblade 6 - DC
  2. andrebound

    Optimal boost kick out of shield list?

    I should get a capture card so I can help out with stuff like this. I'll try :)
  3. andrebound

    Optimal boost kick out of shield list?

    Nice work as always Tuen, knowing exactly what moves we can actually shield grab would be really good and the flip kick ledge cancel -> ledge trump option sounds really cool, I'm actually gonna start using it.
  4. andrebound

    Q&A The Marth Question and Answer Thread

    What are Marths' best stages? and in what situations or matchups are they favorable in?
  5. andrebound

    Data Official MU thread : Breaking Clouds Limits.

    Charging paralyzer is bad against bayo as she can simply side b underneath it and punish. Pivot grabs are great for punishing unsafe side b's though.
  6. andrebound

    Zero Suit Samus 1.1.5 changes

    Nair to flip kick spike works roughly 10% later if I'm not mistaken and it seems to be a little more precise to land the spike hitbox. Also may be DI'able away now :( The biggest impact of the nerfs is the 4 frames less of active grab frames, meaning we can't cover rolls or spotdodges as well...
  7. andrebound

    Social The Zero Suit/Samus in Shorts Social

    From what I have tested, nair to flip kick spike doesn't true combo anymore.
  8. andrebound

    Social The Zero Suit/Samus in Shorts Social

    In an alternate ****ty universe. The same one as Other M.
  9. andrebound

    Social The Zero Suit/Samus in Shorts Social

    If Castle Siege and Delfino were still legal then maybe. But they aren't.
  10. andrebound

    Bayonetta Combo & Followup Thread! [WIP]

    I found a true combo into down smash spike. Landing up air (preferably rar up air) into dsmash (turnaround) at 70%~ near ledge. Works on Rob from 65%-77%.
  11. andrebound

    Air Dodge to Frame Synced Back Air [not viable]

    You mean like reverse up air frame sync into flip kick?
  12. andrebound

    Air Dodge to Frame Synced Back Air [not viable]

    I've tested a bit of frame sync bair to flip kick myself and from what I've found it's not possible to true combo at any percent :(
  13. andrebound

    Can we talk stages? Let's talk stages.

    Sometimes Lylat can be good for us, up airs and bairs seem to be really good on it, but landing nairs, zairs and paralysers are much more difficult and annoy me personally when they just don't work because of the tilt of the stage. You're right about the recovery thing, we don't have to worry...
  14. andrebound

    Can we talk stages? Let's talk stages.

    I usually ban DH and Lylat. Lylat for obvious reasons and DH for preference. The dog and bushes annoy me too much. plus the only benefit we get from it is the small chance we can combo up airs from the tree. I'd rather play on FD/Omegas instead since it's still not a bad stage for ZSS. People...
Top Bottom