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Recent content by Ampers

  1. Ampers

    Crazy Hand v1.31 - Character editing program

    sorry, I haven't had any time to work on the program in quite a while... There is an update that is partially completed and has been for quite a while, but at this rate I'm not even going to pretend I have a valid guess on when it will be done.
  2. Ampers

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    Good stuff tata. You should check out this spreadsheet I started a while back: https://docs.google.com/spreadsheets/d/1iAfxxAQUboOfaLoJExNVAq76Sv7dG7UkfvTDzzqGgjY/edit?usp=sharing The mythical "next version of Crazy Hand" that I've been slowly working on for the past million years is going to...
  3. Ampers

    Request Standalone codes for playing as wireframe/gigabowser/etc from CSS (like in 20XX)

    I'd like to use some of these characters from the CSS but I'd prefer not to use a 20XX iso. Are there standalone injection/gecko codes for them?
  4. Ampers

    Crazy Hand v1.31 - Character editing program

    Did you put it in the same directory as CH v1.31?
  5. Ampers

    Crazy Hand v1.31 - Character editing program

    While we're on the topic I think it would be good to share this demo. Place the .jar in the same directory as CH v1.31 in order for it to work! Because I'm taking my sweet, sweet time releasing the next version of Crazy Hand, I at least want people to be able to play with this because I think a...
  6. Ampers

    Crazy Hand v1.31 - Character editing program

    CH actually does not have a defined limit on FSM entries. If you continue to add new modifiers, it will continue to add them until the dol file ends. However, I believe that I have applied enough modifiers that it did in fact break the game at some point. It was a while ago and I can't quite...
  7. Ampers

    Crazy Hand v1.31 - Character editing program

    Well actually in the next version of CH (If I ever get around to releasing it...) removes the ability the apply dol mods and instead just requires conjunction with MCM. Your program is a million times more robust than CH for applying injection mods so there's no reason to keep it, or to reinvent...
  8. Ampers

    GUIDE: Giant subactions in the DOL

    Awesome stuff, this is really great! I have a question that might have already been answered by this post by Itaru but I don't have a computer to test it right now so hopefully someone knows. If I'm not mistaken, there is some amount of available space directly after each character's last...
  9. Ampers

    Crazy Hand v1.31 - Character editing program

    Can you explain what you mean by "add"?
  10. Ampers

    Crazy Hand v1.31 - Character editing program

    oh btw I wanted to share the dankest Melee mod that has ever been made: KO Star counter counts your SD's (1.02) [Ampers aka Swagmasta420] 041a5fcc 889E0063 (this has nothing to do with Crazy Hand or character modding but it's my thread, I can do whatever I want)
  11. Ampers

    Crazy Hand v1.31 - Character editing program

    Achilles, you creative genius... I'll add support for this in the next version of CH (which I hope will be available soon)
  12. Ampers

    Crazy Hand v1.31 - Character editing program

    Sweet. And no biggie, I usually don't know anything about anything. I just throw around big words to sound smart.
  13. Ampers

    Crazy Hand v1.31 - Character editing program

    Very helpful stuff, thanks man! So if I understand you correctly, Crazy Hand should really be reading a 2's compliment signed value for the offsets, and it's already reading the "scatter" properly. Right? And when you say unsigned float, do you just mean the unsigned integer value is cast into...
  14. Ampers

    Crazy Hand v1.31 - Character editing program

    Hey... are the values used in Graphic Effects signed? From Itaru: Crazy Hand reads all of these as unsigned 16-bit ints... but is that right? Are they actually signed?
  15. Ampers

    Completed Internal Action State Hack

    Dude... fantastic stuff. I'm working on adding some new things to Crazy Hand that should hopefully make this even more convenient.
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