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Recent content by Altimor

  1. Altimor

    Aigis is cute

    Aigis is cute
  2. Altimor

    In Progress Mario Model and Target Test Model Importer

    This project is a good example of why closed source is a mistake.
  3. Altimor

    In Progress Mario Model and Target Test Model Importer

    LOD refers to all sorts of decrease in detail, not just mipmaps.
  4. Altimor

    Completed Advanced CPU control (Force shield/crouch and reversal actions)

    It works fine and 20XX's infinite shield feature is good to use with this.
  5. Altimor

    Completed Advanced CPU control (Force shield/crouch and reversal actions)

    From traditional fighting game terminology, a reversal is an action performed immediately after regaining control from knockdown, hitstun, or blockstun. Z+Dpad down: Start reversal recording. You will take control of the CPU and be able to record up to 40 frames. Recording starts from your...
  6. Altimor

    In Progress Mario Model and Target Test Model Importer

    I meant the low quality models that appear when characters are off screen. LOD = level of detail. I was mostly wondering about these two. Mario->9 Mario::61
  7. Altimor

    Tier List Opinions?

    Tier lists aren't meant for determining specific matchups anyways.
  8. Altimor

    Just got melee yesterday, help.

    As another relatively new Fox, I think L canceling is one of the most important things to learn. Fox has great shield pressure off of short hop fast fall aerials because of how fast his shine is, but you can still be easily punished if you miss L cancels. Nair/bair/uair only change L cancel...
  9. Altimor

    In Progress Mario Model and Target Test Model Importer

    Well that's weird. Thanks. Questions: How does this handle bubble LOD models and what do the numbers in the cfg correspond to? EDIT: also open source would make everything way easier
  10. Altimor

    you must trust in fox

    you must trust in fox
  11. Altimor

    In Progress Mario Model and Target Test Model Importer

    I tried using the current version on an unmodded Melee 1.02 with FitMario00.pac from Data Partition 2 on Brawl Vault and Dolphin crashes when trying to compile shaders when I go into a game with Mario. Are you sure you didn't break something?
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