Melee Main
Project M Main


In Vanilla Melee, high tier characters possessed faster, more damaging, and more visceral moves than lower tier characters' slower attacks. Additionally, down angled moves — like Falco's d-Air and Marth's d-Air — guaranteed aerial kills out of stage (SPIKE), while slow attacks — like Falcon's d-Air and Ganon's d-Air — allowed enemies to recover (METEOR). This inherently unbalanced logic has been unquestioned until now. If you want to be a true competitive gamer that does not rely on randomly assigned damage values or stage hazards, that is tired of getting outclassed instead of outplayed, then this is the game for you

— SSBM: Shield Breaker.



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