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Recent content by adrahil

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    Brawl+: Director's Cut -- Thoughts?

    Yes, that is exactly what I said in the original post.
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    Brawl+: Director's Cut -- Thoughts?

    The name is trivial. The 'director' I am referring to is Sakurai. He cut several characters who people are trying to remake.
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    Brawl+: Director's Cut -- Thoughts?

    Did you even read the original post? I am not talking about making a standard set of custom characters and sticking them in official B+ builds. I am talking about making a non Brawl+ endorsed tournament setup for people interested in hosting tournaments with a few (and I mean a few, maybe 6...
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    Brawl+: Director's Cut -- Thoughts?

    What a juvenile response. I am not trying to hold any 'cards.' This is not a power struggle. It is an attempt to offer an alternative for people that do not agree with the given decision. I am just gauging interest and floating ideas.
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    Brawl+: Director's Cut -- Thoughts?

    There has been a bit of a debate over the use of custom made characters in Brawl+. The official WBR position is that Custom characters will never, ever, ever, EVER be a part of WBR endorsed B+. And that's fine. That is their position and they are welcome to it. However with the popularity of the...
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    About PSA characters (Information, Read)

    Unfortunately, not adding in the melee removed characters is probably going to create a huge separation in the + community. I understand that for now b+ is a beta, and lots of work has yet to be done rebalancing the current cast of characters to better create an even cast. But I hope that...
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    Challenger Approaching: His Prescription? KOs

    Absolutely. Frankly, I think it will be a good while until we have a stable clone character engine up and running, especially with things like model hacking. We have a good amount of time to playtest and tweak the moveset until something that is both balanced and unique is agreed upon. There's...
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    Challenger Approaching: His Prescription? KOs

    Utilt: The victory screen animation where Doc jumps up and spins, hits away from him with decent KB This is an interesting idea, if it looks alright I think it could be a pretty good move. F smash: No fireball, elec type, just Doc's body I assume you just mean Doc's hand, similar to...
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    Challenger Approaching: His Prescription? KOs

    The problem with the FLUDD is that I can replace it with the dair animation, hitboxes, etc, but as far as I can tell, (and I asked PW, and he said the same) it's not in the current tech to make it able to rise by pressing B like the tornado should. I copied pretty much all of Luigi's code...
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    Challenger Approaching: His Prescription? KOs

    Thanks for the work, Wander. I took your v2 pac and reworked Fsmash a good bit. I think I've perfected the graphic, looks almost identical to melee. I changed the hitboxes around and increased the KBG a bit. The first hitbox is still a non elemental hit, while the second two are the strong...
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    .

    I'm looking to make a classic Doc character, and I'm having trouble getting his down B to rise like Luigi's. I replaced the FLUDD animation with Dair, and that works fine. I then copied the way Luigi calls the move on the Action tab and copied the 'Other' property tab to try and flag Mario's...
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    PSA 0.2 Beta discussion topic.

    It seems SFX are character specific, which is odd. When I was messing around with Falcon's YES! I realized most of the sound effects used are the same between characters, things like start run, shield up, shield down, etc etc. But when I looked at another character, the SFX had different...
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    PSA 0.2 Beta discussion topic.

    If God Falcon makers are still looking for 'YES!' SFX, it is 556. It can be found by looking under SFX of Subaction 1D9, 'SpecialHiThrow' which implies upB throwing. Most any SFX number needed can be found pretty quickly by browsing the appropriate subaction.
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    PSA 0.2 Beta discussion topic.

    So I'm trying to make a classic mario Down B special (basically a copy of luigi's, without the moving across the stage aspect). I've got it working fine except I cannot for the life of me get it to rise on B presses. I just call the Dair animation, gfx, sfx, and hitboxes, and I copied over some...
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    Project SA Q&A

    No, not at all. It is a program that lets you edit movesets in ways you could not before. It will only improve Brawl+ in allowing characters that were cut to be remade in new ways (once the engine for running clones is made) and allowing unique changes to existing characters. It will also allow...
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