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Recent content by _Liquid_

  1. _Liquid_

    Universal Model Converter - Side Development Thread

    Tcll you are a wizard. UMC and SIDE are both really looking good, keep it up. Just curious, do you think it will ever be possible to import models INTO melee?
  2. _Liquid_

    Crazy Hand v1.31 - Character editing program

    Ah I was wondering why they were disappearing so fast. Do we know what bytes control the lifetimes for fox and falco's lasers?
  3. _Liquid_

    Crazy Hand v1.31 - Character editing program

    I was able to repeat Tater's same process by looking at the Article Floating Points and Object Modifiers and I found the byte that modfies Fox's laser object. It's the byte at 0x38B4 in PlFx.dat with a value of 36 in hex. Again, my file is off by 3 bytes and so it appears at 0x38B7 for me, still...
  4. _Liquid_

    Crazy Hand v1.31 - Character editing program

    That's weird. I'm looking at the file right now and the byte at that offset has a value of 00 for me. In both my 1.02 and 1.00 versions. Here's a screencap: http://i.imgur.com/DLvfp8l.png Any idea where the difference is coming from? EDIT: I changed the 37 in the picture at 0x3987, Zapdos...
  5. _Liquid_

    Crazy Hand v1.31 - Character editing program

    This is really cool! I'd like to try something similar myself. Could you explain what file's offset has the value 37 in hex or where to go in Crazy Hand to find that value? I've looked through all of Falco's files and the start.dol, but I can't find it. I'm not sure if me using 1.02 is making a...
  6. _Liquid_

    [New User] Hi I'm Mellow :D - Is it better to focus on one character or get good with a bunch?

    I recommend having some experience playing every character. It doesn't have to be a lot, but just understanding how they all work will help you when you end up playing against those characters. From there, you can play more of the characters you like and from there whittle it down to 2-5 mains...
  7. _Liquid_

    GAME BREAKING EXPLOIT

    No this is not game breaking. As already stated in this thread 1. Tournaments don't use sudden death, whoever has the percent lead would win in the event of a tie. 2. Tournaments ban stalling tactics like this 3. This only works if team attack is off. Every smash doubles tournament I've seen...
  8. _Liquid_

    KO Star Count now keeps track of # of wins instead of KOs

    Awesome! Thanks standardtoaster.
  9. _Liquid_

    KO Star Count now keeps track of # of wins instead of KOs

    I'm not sure what you're getting at. I'm not saying 3.5 is unplayable or anything, I just prefer the way a small thing was in the previous version, and if it's not too much trouble, for someone with code knowledge to let me know which code it is so I can remove it.
  10. _Liquid_

    KO Star Count now keeps track of # of wins instead of KOs

    I apologize if I'm posting this in the wrong section. I noticed this change in the latest version of PM and understand why it was made seeing as PM is geared more towards 1 on 1 play. However, when my friends and I play, we usually play 4 player free for all and compete to see who can get the...
  11. _Liquid_

    FootStool Jump still usable

    This is not a bug. It was changed because footstooling in brawl would happen very often, most of the time unintentionally.
  12. _Liquid_

    Project M Unbound : NEXT CHARACTER HAS BEEN DECIDED

    Anyone else getting a malicious file warning when downloading this in chrome?
  13. _Liquid_

    Recent influx of spam threads

    I've noticed this too. I'm not sure how smashboards handles bans, whether it's IP or account based. If an IP ban could be placed, it might knock out a good chunk of the spammers. I just think we need a more active moderation for the Project M boards.
  14. _Liquid_

    Will there be Project M wifi again?

    Yes! As of right now it's possible using a PM iso that has been patched for wiimmfi. For everyone using a brawl disc and the PM homebrew app, we'll have to wait until the PMBR updates their app.
  15. _Liquid_

    Small Squirtle Bug and Training Mode oddities

    I apologize if either of these bugs have been reported, but I can't find any information about either. 1. If Squirtle runs towards an edge of a platform and then does a turn around right at the edge, he'll freeze in his shell for about 1 second and then continue with the turn around. The turn...
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