Momentum Canceling is a very important part of the SSBB competitive play. The concept is that certain attacks stops or reduces a character's aerial momentum and allow them to surviv at higher percentages. Combined with the ability to attack and air dodge while tumbling in Brawl, this makes is so you can use these moves to avoid being KO'd. Momentum Cancleing allows for survival up to 20% longer than normal.
There are two types of Momentum Canceling, Vertical MC and Horizontal MC.
Vertical Momentum Canceling.Vertical MC is useful for preventing Star KO's. To do this, simply do any aerial attack as soon as possible after being his, and fast fall as soon as the aerial starts. This can be done slightly faster than normal by pressing down on the C-Stick. (It fast falls automatically.) The effectiveness of this technique depends on the difference between the character's normal and fast fall speed.
Horiontal Momentum Canceling.Horiontal MC is used in order to prevent being KO"d from the sides of the stage. This is much more character dependant than VMC but the basic idea is performing the characters fastest aerial and jump towards the stage. The jump helps cancel some momentum, and the aerial allows characters to jump sooner than normal.
Specials that cancel horizonal momentum.
Green Missile Uncharged - Side Special
Peach Bomber - Side Special
Spinning Kong - Up Special *
Monkey Flip - Side Special
Egg Roll - Side Special
Glide - Up Special
Skull Bash Uncharged - Side Special
Rollout Lightly Charged - Neutral Special
Pound - Side Special
Oil Panic - Down Special *
PSI Magnet - Down Special
* - Stops Momentum Completely.
There are two types of Momentum Canceling, Vertical MC and Horizontal MC.
Vertical Momentum Canceling.Vertical MC is useful for preventing Star KO's. To do this, simply do any aerial attack as soon as possible after being his, and fast fall as soon as the aerial starts. This can be done slightly faster than normal by pressing down on the C-Stick. (It fast falls automatically.) The effectiveness of this technique depends on the difference between the character's normal and fast fall speed.
Horiontal Momentum Canceling.Horiontal MC is used in order to prevent being KO"d from the sides of the stage. This is much more character dependant than VMC but the basic idea is performing the characters fastest aerial and jump towards the stage. The jump helps cancel some momentum, and the aerial allows characters to jump sooner than normal.
Specials that cancel horizonal momentum.
Green Missile Uncharged - Side Special
Peach Bomber - Side Special
Spinning Kong - Up Special *
Monkey Flip - Side Special
Egg Roll - Side Special
Glide - Up Special
Skull Bash Uncharged - Side Special
Rollout Lightly Charged - Neutral Special
Pound - Side Special
Oil Panic - Down Special *
PSI Magnet - Down Special
* - Stops Momentum Completely.
- Applicable Games
- Brawl