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Master of the reset, the man who could live forever

Master of the reset, the man who could live forever

Perhaps one of the best beginner's guides to Little Mac. Something I'd like to note is that most projectiles can actually be canceled out with Little Mac's jab and d-tilt, and can also power right through with Super Armor as well. (source is from the Little Mac board, I obviously ripped this off from them. :P )
very good guide
spacedcartoons
spacedcartoons
sick photo, thank you!
Thanks!!! I can use this guy to level up DAT MAC SAUCE BABY! #MACSAUCE2015
Spoken Like Doc Louis!
Pretty good guide for people just getting into playing Little Mac. Idk if you said this or not, but it's worth noting that the KO punch CANNOT be shielded against. So if you see your opponent shielding when you have a KO punch, let it rip, because it'll go straight through shield.
Useful advice. I didn't even know Mac HAD aerials! :P
A lack of BnB combos. Great moveset breakdown, but not much info on how to put them together. And jab cancelling? I'm a Fox main, I eat, sleep and breathe jab cancelling. LM does too, but you wouldn't know it by reading this guide...
Solid stuff, but could use a little expanding on.

PS. To save you some time if you decide to add to this guide, I can grammar/spell check the final version for you, if you'd like.
spacedcartoons
spacedcartoons
I'd be grateful. Thank you, but yeah. I really didn't know what jab cancelling was before writing this guide. BnBs will be added as I come up with some. Thank you for checking it out!
- Which throw is best?
- Combos
- Tech

You explain that "combos are situational," but there's a few that are B&B for Mac. Namely Dtilt -> OHKO. Not a good guide if you say "Go find combos on your own." Include them.
Also, running into shield, jab cancel, and tomahawking are crucial to good LM. Not only mention them, but explain them. Sm4sh is casual central, I know it took me a while to learn of jab canceling. Running into shield is also odd.
Usmash has two variations? No it doesn't. It has a sweetspot, which is the flame effect. When you hit with the very beginning of the smash, it causes 20% and the flame effect.
You mention Nair should only be used for poking, resetting, or shield pressure, then everywhere else you talk highly of it. First off, garbage shield pressure. Yes, low lag, but anyone high level will grab you regardless. This is where tomahawking comes in. Second off, it's not great for approaching, unless you know they're going to throw something out, or hop.

That's all at first glance. Potential gives you 4 stars.
spacedcartoons
spacedcartoons
Ah. I wrote "make your own combo" simply because I don't know any BnBs for any character. This game was made where you create your own combos. I don't know how to jab cancel. The U smash was a mistake on my part, I just noticed one doesn't cause the flame effect. I apologize for that, and the Nair has great shield pressure if you space it out. Sort of like playing the actual Punch Out! game, rather than mashing the A button. Even high level players will have to respect you once you land, because you can jab right after, or grab them, giving you a 50/50 with just those options. Not to mention using his tilts as well. And yeah, his side B is the answer to projectiles, I don't recall writing that it was a great approaching tool. And as far as the best throw, it truly depends on what you prefer. There are situations where you'd use each one. His throws aren't like Ness' or Zeldas throws where they can KO at like 120%. They're mainly for following up with something else. But, I do thank you for checking it out and reviewing it favorably, i'll try to update it as soon as I can.

SN: I hope I didn't come off as rude!
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