- Which throw is best?
- Combos
- Tech
You explain that "combos are situational," but there's a few that are B&B for Mac. Namely Dtilt -> OHKO. Not a good guide if you say "Go find combos on your own." Include them.
Also, running into shield, jab cancel, and tomahawking are crucial to good LM. Not only mention them, but explain them. Sm4sh is casual central, I know it took me a while to learn of jab canceling. Running into shield is also odd.
Usmash has two variations? No it doesn't. It has a sweetspot, which is the flame effect. When you hit with the very beginning of the smash, it causes 20% and the flame effect.
You mention Nair should only be used for poking, resetting, or shield pressure, then everywhere else you talk highly of it. First off, garbage shield pressure. Yes, low lag, but anyone high level will grab you regardless. This is where tomahawking comes in. Second off, it's not great for approaching, unless you know they're going to throw something out, or hop.
That's all at first glance. Potential gives you 4 stars.