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How to PK Fire Lag Cancel

Game Versions
Smash 3DS, Smash Wii U
Here's an advanced technique I use for Ness that I sadly see underused, even by some of the best Ness players. With this, I hope to spread the knowledge of this technique to help Ness players step up their game.

Admittedly, aerial PK Fires are not the most abusable attack in the game, nor should you use them carelessly, as they are easily punishable. But in situations that you do, it is good to have this technique under your belt.

With that, I present to you the AT:


A few other notes that I feel like I should mention:

1. You can technically lag cancel aerial PK Fires with just about anything. Double jumps, air dodges, other aerials, other specials, etc. Dair is just the safest. Air dodges have some landing lag on them, and other aerials aren't as easy to lag cancel with due to their shorter startup. You can use double jump if you feel that the situation calls for it.

2. To get a rising double jump PK Fire, you must double jump and use PK Fire during the later half of the double jump. If you use it too soon, you will get a double jump cancelled (DJC) PK Fire instead.

3. To perform a PK Jump, double jump and use PK Fire at the same time. This will translate Ness' double jump momentum into forward momentum as he uses PK Fire.

And that's all folks. Now get out there and make Paula proud!
Author
Earthbound360
Views
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Helped me out alot, thanks! I finally have a use for dair :O
Does this still work? I can't do the areal pk fire with enough time to exe cute a dair.
Earthbound360
Earthbound360
Yeah it still works. You need to do the PKF as you are rising from the jump. Try inputting PKF earlier.
Now i just need to learn this XD thanks for sharing this!
Very useful, nice video!
Man EB360, I thought I discovered something new until I was shown this
Earthbound360
Earthbound360
Heheh, sorry bro :P
Nice video. Will try this out in future matches.
Very helpful
Omg thank you so much! Definitely will use this.
:)
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