If you don't know, a Jab Lock is a state caused by a move that forces a character lying on the ground, within the first 25 frames, to automatically do a normal getup almost instantly.
I made this list one day when I was bored about a year ago and only now did I decide "hey, let's show the world."
So this is essentially every jab-lock I've seen, found, or came across in SSB4. I'm working on the individual percent ranges, but it usually takes awhile. I'll gladly give credit to those to find them for me.
Remember, these are just jab locks. Whether or not they can work realistically in an actual match is up to the Character's ability to set them up. For example, it's nearly impossible to use any of Cloud's jab locks due to how none of them can be setup easily.
So, as of patch 1.1.6, here's the list:
Bayonetta: B-air (Sweet 0% - 15%, Sour 0% - 26%), N-special (both, Charged variant instant getup. Uncharged 0% - 999%, Charged 0% - Inconsistent)
Bowser: D-Tilt (both hits lock, first hit 0% - 7%, second hit 0% - 25%)
Bowser Jr.: Jab, N-air, F-Tilt (0% - 6%), B-Air (Sweet 0%, Late 0% - 42%, Sour 0% - 54%) , D-Air (except last or grounded hit, 0% - 152%)
Captain Falcon: F-Tilt (0% - 28%), D-air (0% - 32%), Sour F-Air (0% - 39%), B-air (Sweet 0% - 4%, Sour 0% - 18%), Neutral-B (0% - 3%, no turn around)
Charizard: N-air, Sweet D-air (low percents), Reverse tipper first hit of U-smash (0% - 999%)
Cloud: S-Special (First hit and topmost part only, 0% - 250%), F-tilt (0% - 12%), B-Air (0% - 11%)
Corrin: None (Yep, none at all. And no, S-Special does not count)
Dark Pit: D-air, F-tilt
Diddy Kong: F-tilt, D-air, Sour F-air, B-Air (0% - 7%)
Donkey Kong: Jab, F-tilt, D-tilt, D-Air, F-Air (sweet/spike and Sour), B-air, N-air, D-Special (2nd hit of aerial version), U-Special (sour hits of aerial version, 3 hits max), N-Special (Max level 4 windup/5 spins). S-Special 0% - 999%
Dr. Mario: F-tilt, N-Special, N-air, B-air (low percents)
Duck Hunt: F-tilt, sour N-air
Falco: F-tilt, N-special, D-air, Sour F-smash, B-Air, D-Special, U-Special (3 hits max)
Fox: F-tilt, N-air, F-Smash
Game & Watch: F-air, S-Special (on 1, 2, and 7)
Ganondorf: Sour U-air, second hit of N-air, Jab, D-air, F-Air
Greninja: First couple hits of B-air, F-tilt, D-air
Ike: D-air, F-tilt
Jigglypuff: F-tilt, D-Smash, F-Air, F-Smash
King Dedede: F-air, D-air, Uncharged D-Special
Kirby: F-tilt, D-tilt, B-air
Link: N-special, N-air
Little Mac: D-air
Lucario: N-air, N-Special, B-air
Lucas: F-tilt, D-tilt, B-air, D-Air (Last hit only), Sour F-air, First hit of N-air
Lucina: Sour U-Special, D-air, Jab can no longer lock (patch 1.0.8)
Luigi: N-special, F-tilt, D-air, F-air, B-air, D-tilt, uncharged S-special
Mario: Jab, F-tilt, Sour N-air, N-special, Second to last and landing D-air, F-air (both sweet/spike and sour), Sour F-Smash (0% only)
Marth: Sour F-tilt, Uncharged N-Special, Sour U-Special, D-air, Sour f-air, jab can no longer lock (Patch 1.0.8)
Megaman: F-smash, Any usages of his lemons/jabs/tilts (sour or sweet), B-air without the last hit, D-Special, D-air
Meta Knight: D-tilt, F-air (low percents)
Mewtwo: N-Special, F-tilt, B-air, Sweet F-Smash
Mii Brawler: F-Tilt, Sour N-Air, B-air, Head-on Assault (both hits)
Mii Gunner: F-tilt (low percents), B-air, uncharged charge blast, homing/normal version gunnar missile
Mii Swordfighter: F-Tilt, D-air (without landing, max 3 hits), B-air, Chakram (slow version, max 3 hits)
Ness: Jab, F-tilt, N-Air, Sweet D-air, B-air, first hit of dash attack
Olimar: F-air (Any Pikmin is fine, they do not effect anything), Jab
Pacman: F-tilt, F-air, N-air, B-air
Palutena: N-special, B-air
Peach: Sour N-air, B-air, Mr. Saturn
Pikachu: Jab, F-tilt, D-tilt, D-air without landing, N-special, S-special (not smashed), First hit of F-air, N-air
Pit: D-air
R.O.B.: D-tilt, F-tilt, F-air, Tipper D-air, D-Special (self-sustaining/spinning version, doesn't lock if gyro is thrown or launched, max 3 hits)
Robin: Sweet U-Special (first hit only), Robin's junk (used up swords and tomes, can be thrown)
Rosalina: D-air, Sour B-air, F-tilt, Sour N-air (Note that Luma cannot lock)
Roy: F-smash (tip), D-Smash (tip), B-air, F-tilt
Ryu: Sour F-Smash, N-air, B-air, All 3 hadoken imputs/varients (max 3 hits), First hit U-air (0% - 999%), First hit of Hard F-tilt.
Samus: F-tilt, B-air, D-air, N-special, S-Special (Homing Missile only), D-special, Sour F-smash, Both jabs, U-Tilt
Sheik: N-air, First hit of U-tilt, D-Special, B-air
Shulk (normal/jump/speed/shield/buster/smash): Sweet 2nd hit of D-air, sour/tip b-air, F-tilt, S-Special (front side only)
Shulk (buster only, includes above): F-air, sweet B-air, D-smash (more consistent if soured), F-smash (2nd hit)
Sonic: Sour Jab (arm hitbox), D-tilt, U-Special, First hit of F-air, B-air, F-tilt
Toon Link: F-tilt, N-special, N-air, D-tilt (low percent), D-air
Villager: N-air, sour F-air, sour B-air, F-tilt, Sweet D-air (3 turnips), D-smash (0% - 999%)
Wario: F-air, Sour Dash attack, B-air, Motorcycle thrown, F-tilt
Wii Fit Trainer: Third jab, B-air, Back/Leg part of F-air, U-special, S-Special (point blank/gettin' slapped part, not the ball)
Yoshi: Sour F-air, D-air (up to three hits.), Sour N-air, Sour F-smash
Zelda: First hit of jab, Sour F-air, Sour B-air, D-air (Both. sweet, only low percents), Uncharged D-Special
Zero Suit Samus: F-tilt, Uncharged N-special
By the way, there are actually a lot of "hidden" jab locks in this game. What I mean is that there are a bunch of moves capable a jab locking but cannot due to how much damage the move deals. Thus, must be modified via custom equipment in order for the move to lock. For example, although Corrin has no jab locks on his own, weakening his strength allows his B-air to jab lock.
I made this list one day when I was bored about a year ago and only now did I decide "hey, let's show the world."
So this is essentially every jab-lock I've seen, found, or came across in SSB4. I'm working on the individual percent ranges, but it usually takes awhile. I'll gladly give credit to those to find them for me.
Remember, these are just jab locks. Whether or not they can work realistically in an actual match is up to the Character's ability to set them up. For example, it's nearly impossible to use any of Cloud's jab locks due to how none of them can be setup easily.
So, as of patch 1.1.6, here's the list:
Bayonetta: B-air (Sweet 0% - 15%, Sour 0% - 26%), N-special (both, Charged variant instant getup. Uncharged 0% - 999%, Charged 0% - Inconsistent)
Bowser: D-Tilt (both hits lock, first hit 0% - 7%, second hit 0% - 25%)
Bowser Jr.: Jab, N-air, F-Tilt (0% - 6%), B-Air (Sweet 0%, Late 0% - 42%, Sour 0% - 54%) , D-Air (except last or grounded hit, 0% - 152%)
Captain Falcon: F-Tilt (0% - 28%), D-air (0% - 32%), Sour F-Air (0% - 39%), B-air (Sweet 0% - 4%, Sour 0% - 18%), Neutral-B (0% - 3%, no turn around)
Charizard: N-air, Sweet D-air (low percents), Reverse tipper first hit of U-smash (0% - 999%)
Cloud: S-Special (First hit and topmost part only, 0% - 250%), F-tilt (0% - 12%), B-Air (0% - 11%)
Corrin: None (Yep, none at all. And no, S-Special does not count)
Dark Pit: D-air, F-tilt
Diddy Kong: F-tilt, D-air, Sour F-air, B-Air (0% - 7%)
Donkey Kong: Jab, F-tilt, D-tilt, D-Air, F-Air (sweet/spike and Sour), B-air, N-air, D-Special (2nd hit of aerial version), U-Special (sour hits of aerial version, 3 hits max), N-Special (Max level 4 windup/5 spins). S-Special 0% - 999%
Dr. Mario: F-tilt, N-Special, N-air, B-air (low percents)
Duck Hunt: F-tilt, sour N-air
Falco: F-tilt, N-special, D-air, Sour F-smash, B-Air, D-Special, U-Special (3 hits max)
Fox: F-tilt, N-air, F-Smash
Game & Watch: F-air, S-Special (on 1, 2, and 7)
Ganondorf: Sour U-air, second hit of N-air, Jab, D-air, F-Air
Greninja: First couple hits of B-air, F-tilt, D-air
Ike: D-air, F-tilt
Jigglypuff: F-tilt, D-Smash, F-Air, F-Smash
King Dedede: F-air, D-air, Uncharged D-Special
Kirby: F-tilt, D-tilt, B-air
Link: N-special, N-air
Little Mac: D-air
Lucario: N-air, N-Special, B-air
Lucas: F-tilt, D-tilt, B-air, D-Air (Last hit only), Sour F-air, First hit of N-air
Lucina: Sour U-Special, D-air, Jab can no longer lock (patch 1.0.8)
Luigi: N-special, F-tilt, D-air, F-air, B-air, D-tilt, uncharged S-special
Mario: Jab, F-tilt, Sour N-air, N-special, Second to last and landing D-air, F-air (both sweet/spike and sour), Sour F-Smash (0% only)
Marth: Sour F-tilt, Uncharged N-Special, Sour U-Special, D-air, Sour f-air, jab can no longer lock (Patch 1.0.8)
Megaman: F-smash, Any usages of his lemons/jabs/tilts (sour or sweet), B-air without the last hit, D-Special, D-air
Meta Knight: D-tilt, F-air (low percents)
Mewtwo: N-Special, F-tilt, B-air, Sweet F-Smash
Mii Brawler: F-Tilt, Sour N-Air, B-air, Head-on Assault (both hits)
Mii Gunner: F-tilt (low percents), B-air, uncharged charge blast, homing/normal version gunnar missile
Mii Swordfighter: F-Tilt, D-air (without landing, max 3 hits), B-air, Chakram (slow version, max 3 hits)
Ness: Jab, F-tilt, N-Air, Sweet D-air, B-air, first hit of dash attack
Olimar: F-air (Any Pikmin is fine, they do not effect anything), Jab
Pacman: F-tilt, F-air, N-air, B-air
Palutena: N-special, B-air
Peach: Sour N-air, B-air, Mr. Saturn
Pikachu: Jab, F-tilt, D-tilt, D-air without landing, N-special, S-special (not smashed), First hit of F-air, N-air
Pit: D-air
R.O.B.: D-tilt, F-tilt, F-air, Tipper D-air, D-Special (self-sustaining/spinning version, doesn't lock if gyro is thrown or launched, max 3 hits)
Robin: Sweet U-Special (first hit only), Robin's junk (used up swords and tomes, can be thrown)
Rosalina: D-air, Sour B-air, F-tilt, Sour N-air (Note that Luma cannot lock)
Roy: F-smash (tip), D-Smash (tip), B-air, F-tilt
Ryu: Sour F-Smash, N-air, B-air, All 3 hadoken imputs/varients (max 3 hits), First hit U-air (0% - 999%), First hit of Hard F-tilt.
Samus: F-tilt, B-air, D-air, N-special, S-Special (Homing Missile only), D-special, Sour F-smash, Both jabs, U-Tilt
Sheik: N-air, First hit of U-tilt, D-Special, B-air
Shulk (normal/jump/speed/shield/buster/smash): Sweet 2nd hit of D-air, sour/tip b-air, F-tilt, S-Special (front side only)
Shulk (buster only, includes above): F-air, sweet B-air, D-smash (more consistent if soured), F-smash (2nd hit)
Sonic: Sour Jab (arm hitbox), D-tilt, U-Special, First hit of F-air, B-air, F-tilt
Toon Link: F-tilt, N-special, N-air, D-tilt (low percent), D-air
Villager: N-air, sour F-air, sour B-air, F-tilt, Sweet D-air (3 turnips), D-smash (0% - 999%)
Wario: F-air, Sour Dash attack, B-air, Motorcycle thrown, F-tilt
Wii Fit Trainer: Third jab, B-air, Back/Leg part of F-air, U-special, S-Special (point blank/gettin' slapped part, not the ball)
Yoshi: Sour F-air, D-air (up to three hits.), Sour N-air, Sour F-smash
Zelda: First hit of jab, Sour F-air, Sour B-air, D-air (Both. sweet, only low percents), Uncharged D-Special
Zero Suit Samus: F-tilt, Uncharged N-special
By the way, there are actually a lot of "hidden" jab locks in this game. What I mean is that there are a bunch of moves capable a jab locking but cannot due to how much damage the move deals. Thus, must be modified via custom equipment in order for the move to lock. For example, although Corrin has no jab locks on his own, weakening his strength allows his B-air to jab lock.
- Applicable Games
- Smash 3DS, Smash Wii U