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Every Jab Lock In The Game (WIP?)

Every Jab Lock In The Game (WIP?)

If you don't know, a Jab Lock is a state caused by a move that forces a character lying on the ground, within the first 25 frames, to automatically do a normal getup almost instantly.

I made this list one day when I was bored about a year ago and only now did I decide "hey, let's show the world."

So this is essentially every jab-lock I've seen, found, or came across in SSB4. I'm working on the individual percent ranges, but it usually takes awhile. I'll gladly give credit to those to find them for me.

Remember, these are just jab locks. Whether or not they can work realistically in an actual match is up to the Character's ability to set them up. For example, it's nearly impossible to use any of Cloud's jab locks due to how none of them can be setup easily.

So, as of patch 1.1.6, here's the list:

Bayonetta: B-air (Sweet 0% - 15%, Sour 0% - 26%), N-special (both, Charged variant instant getup. Uncharged 0% - 999%, Charged 0% - Inconsistent)

Bowser: D-Tilt (both hits lock, first hit 0% - 7%, second hit 0% - 25%)

Bowser Jr.: Jab, N-air, F-Tilt (0% - 6%), B-Air (Sweet 0%, Late 0% - 42%, Sour 0% - 54%) , D-Air (except last or grounded hit, 0% - 152%)

Captain Falcon: F-Tilt (0% - 28%), D-air (0% - 32%), Sour F-Air (0% - 39%), B-air (Sweet 0% - 4%, Sour 0% - 18%), Neutral-B (0% - 3%, no turn around)

Charizard: N-air, Sweet D-air (low percents), Reverse tipper first hit of U-smash (0% - 999%)

Cloud: S-Special (First hit and topmost part only, 0% - 250%), F-tilt (0% - 12%), B-Air (0% - 11%)

Corrin: None (Yep, none at all. And no, S-Special does not count)

Dark Pit: D-air, F-tilt

Diddy Kong: F-tilt, D-air, Sour F-air, B-Air (0% - 7%)

Donkey Kong: Jab, F-tilt, D-tilt, D-Air, F-Air (sweet/spike and Sour), B-air, N-air, D-Special (2nd hit of aerial version), U-Special (sour hits of aerial version, 3 hits max), N-Special (Max level 4 windup/5 spins). S-Special 0% - 999%

Dr. Mario: F-tilt, N-Special, N-air, B-air (low percents)

Duck Hunt: F-tilt, sour N-air

Falco: F-tilt, N-special, D-air, Sour F-smash, B-Air, D-Special, U-Special (3 hits max)

Fox: F-tilt, N-air, F-Smash

Game & Watch: F-air, S-Special (on 1, 2, and 7)

Ganondorf: Sour U-air, second hit of N-air, Jab, D-air, F-Air

Greninja: First couple hits of B-air, F-tilt, D-air

Ike: D-air, F-tilt

Jigglypuff: F-tilt, D-Smash, F-Air, F-Smash

King Dedede: F-air, D-air, Uncharged D-Special

Kirby: F-tilt, D-tilt, B-air

Link: N-special, N-air

Little Mac: D-air

Lucario: N-air, N-Special, B-air

Lucas: F-tilt, D-tilt, B-air, D-Air (Last hit only), Sour F-air, First hit of N-air

Lucina: Sour U-Special, D-air, Jab can no longer lock (patch 1.0.8)

Luigi: N-special, F-tilt, D-air, F-air, B-air, D-tilt, uncharged S-special

Mario: Jab, F-tilt, Sour N-air, N-special, Second to last and landing D-air, F-air (both sweet/spike and sour), Sour F-Smash (0% only)

Marth: Sour F-tilt, Uncharged N-Special, Sour U-Special, D-air, Sour f-air, jab can no longer lock (Patch 1.0.8)

Megaman
: F-smash, Any usages of his lemons/jabs/tilts (sour or sweet), B-air without the last hit, D-Special, D-air

Meta Knight: D-tilt, F-air (low percents)

Mewtwo: N-Special, F-tilt, B-air, Sweet F-Smash

Mii Brawler: F-Tilt, Sour N-Air, B-air, Head-on Assault (both hits)

Mii Gunner: F-tilt (low percents), B-air, uncharged charge blast, homing/normal version gunnar missile

Mii Swordfighter: F-Tilt, D-air (without landing, max 3 hits), B-air, Chakram (slow version, max 3 hits)

Ness: Jab, F-tilt, N-Air, Sweet D-air, B-air, first hit of dash attack

Olimar: F-air (Any Pikmin is fine, they do not effect anything), Jab

Pacman: F-tilt, F-air, N-air, B-air

Palutena: N-special, B-air

Peach: Sour N-air, B-air, Mr. Saturn

Pikachu: Jab, F-tilt, D-tilt, D-air without landing, N-special, S-special (not smashed), First hit of F-air, N-air

Pit: D-air

R.O.B.: D-tilt, F-tilt, F-air, Tipper D-air, D-Special (self-sustaining/spinning version, doesn't lock if gyro is thrown or launched, max 3 hits)

Robin: Sweet U-Special (first hit only), Robin's junk (used up swords and tomes, can be thrown)

Rosalina: D-air, Sour B-air, F-tilt, Sour N-air (Note that Luma cannot lock)

Roy: F-smash (tip), D-Smash (tip), B-air, F-tilt

Ryu: Sour F-Smash, N-air, B-air, All 3 hadoken imputs/varients (max 3 hits), First hit U-air (0% - 999%), First hit of Hard F-tilt.

Samus: F-tilt, B-air, D-air, N-special, S-Special (Homing Missile only), D-special, Sour F-smash, Both jabs, U-Tilt

Sheik: N-air, First hit of U-tilt, D-Special, B-air

Shulk (normal/jump/speed/shield/buster/smash): Sweet 2nd hit of D-air, sour/tip b-air, F-tilt, S-Special (front side only)

Shulk (buster only, includes above): F-air, sweet B-air, D-smash (more consistent if soured), F-smash (2nd hit)

Sonic: Sour Jab (arm hitbox), D-tilt, U-Special, First hit of F-air, B-air, F-tilt

Toon Link: F-tilt, N-special, N-air, D-tilt (low percent), D-air

Villager: N-air, sour F-air, sour B-air, F-tilt, Sweet D-air (3 turnips), D-smash (0% - 999%)

Wario: F-air, Sour Dash attack, B-air, Motorcycle thrown, F-tilt

Wii Fit Trainer: Third jab, B-air, Back/Leg part of F-air, U-special, S-Special (point blank/gettin' slapped part, not the ball)

Yoshi: Sour F-air, D-air (up to three hits.), Sour N-air, Sour F-smash

Zelda: First hit of jab, Sour F-air, Sour B-air, D-air (Both. sweet, only low percents), Uncharged D-Special

Zero Suit Samus: F-tilt, Uncharged N-special

By the way, there are actually a lot of "hidden" jab locks in this game. What I mean is that there are a bunch of moves capable a jab locking but cannot due to how much damage the move deals. Thus, must be modified via custom equipment in order for the move to lock. For example, although Corrin has no jab locks on his own, weakening his strength allows his B-air to jab lock.
Applicable Games
Smash 3DS, Smash Wii U
Author
Naverick22
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