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Be2Be: Reviewing Your Matches

Hello fellow beginners, today I'd like to talk to you about how to review your matches since studying your faults and greatness is the path to improvement. Sometimes when looking at our replays, it's difficult to find where to improve especially if you don't know what you're looking for. After reading around, I developed my own method and tested it for 6 months. I'm confident it'll help you improve.


This is the review sheet. I'll end up breaking down each and every part, so that you will be able to use it proficiently.
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Player Information

In this section, writing the date & tag will help you gauge your progress overtime, keep up with when and who you play (especially useful for tourneys. S/o to Gadiel_Vastar ). The characters portions will help you follow your character use and your tough match ups. It's best that you use the stages played on portion, so that even if you can't get a video of you playing, you can still be able to measure how the stage and your opponents stage choices affected the gameplay. These are the pregame things that affect the game overall, and by you knowing these certain things, you can organize your strategy to make less mistakes.


Gameplay Analysis

After reading Owsla's Improving for intermediate players, the section of “Why did I get hit?” was interesting, but I wanted to take it further. Usually in this section you'll write what you got hit by,why you got hit, but in parenthesis you'll write what you can do to counter that situation. Further into a productive mindset, the questions are there, so that you can focus on what information you have in relevant to the the match up and are you using it to the best of you ability. Then asking if you know where to get it, puts your mindset in productive mode and by circling the choices at the bottom you can accurately know what to ask for when you're trying to get better at that match up. If it happens to be frame data then you can easily get it from the Kuroganehammer site.


The last and major thing is the question of if you were thinking for most of the match. When you're thinking, it's easier to be able to see your mistakes and document them and eradicate them. When you're on autopilot, it's harder for you to be able to focus on the match and see things that are blatantly there. If you're also on autopilot then it's easier for you to get salty because you're not seeing solutions and just acting to everything around. Sometimes reacting is good, but for a whole match then it makes you susceptible to simple mind games.


If you don't feel like typing it up yourself, it's available for download at this link.



I hope that this helps many of you out there who are seeking to get better. Let me know anything that you'd like to see explaining from a beginners viewpoint. And if you have any questions then feel free to hit me up on twitter @ATLTeemo
Applicable Games
Smash 64, Melee, Brawl, Project M, Smash 3DS, Smash Wii U
Author
Takehiko
Views
333
First release
Last update
Rating
4.00 star(s) 1 ratings

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Looks like a great starting point to match review, thanks for sharing.
Takehiko
Takehiko
Thank you for reading it. ^_^
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