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Atlantic South SMS 13 @ DarkKnight Gaming [South MS Area][Sm4sh]

SMS 13 @ DarkKnight Gaming [South MS Area][Sm4sh]
Posted by ZiggyZiggs
Dark Knight Gaming : Long Beach, MS
Saturday, March 26, 2016 - 06:00 PM
Until: Sunday, March 27, 2016 - 12:00 AM
(Adjusted for timezone: America/Chicago)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/Chicago

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ZiggyZiggs

Smash Cadet
Joined
Aug 3, 2009
Messages
32
Location
Mississippi
Event Page : https://www.facebook.com/events/195722850804515/


There will be a $5 entry fee for singles and a $10 per team fee for doubles. Venue fee $5 No outside food or drink. There is a cafe in the venue.

VAPING IS allowed inside this venue. IF YOU VAPE PLEASE DO NOT DO IT NEAR PEOPLE PLAYING MATCHES. YOU WILL BE ASKED TO RELOCATE. PLAYERS MATCHES SHOULD NOT BE INTERUPTED BY STINGING EYES OR CLOUDED AREAS.

3DS OR GAME PAD ARE NOT TOURNAMENT LEGAL CONTROLS. IF YOU USE A CONTROL THAT MUST SYNC YOU WILL BE PENALIZED IF YOU CAUSE AN INTERUPTION OF A TOURNAMENT MATCH SO BE MINDFUL OF YOUR CONTROL CHOICE.

Payout will be 1/2/3 60/30/10%.

YOOOO SMASH 4 doubles sign ups 6:00. Possible crew battles before! Singles after as soon as doubles gets to the last few rounds.

General Gameplay: Singles

- 2 Stock for Smash for Wii U

- 6 min stock timer for Wii U

- Items are set to "off" and "none"

- If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.

- Team attack on

- Doubles has an 8 minute timer 3 stocks each.

- Controller ports will be decided by players. If there is a conflict, we prefer using the G&W Hammer method to determine who gets to choose.

- You may switch controller ports on your counterpick only.

- BYOC (Bring your own controller). I recommend having a spare, just in case.

- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).

- If you freeze the game on an action initiated by your character, you lose the game. You are expected to know the boundaries of your character. (This rarely, if ever, happens.)

- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.

- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it (unless for valid interruption at T.O's discretion).

- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tiebreaking rules (to follow) to determine the winner. Otherwise use who the game declared the winner.

- Coaching mid-match is banned. Don't do it.

- You cannot re-select a stage you have won on as a counterpick.

- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.

- Best 2 out of 3 sets. Loser's, winners, and grand finals will all be best 3 of 5.

- In the event of a game running to time, the winner is determined first by stocks, then % if the stocks are tied.

- 1 stage ban for Wii U

-Mii Fighters can use all moves but must be standard costume and size

-Best of 5 will have no bans.

Set Procedure:

1. Character selection
2. Stage strike
3. Play Game 1
4. Winning player announces banned stage(s) for the set.
5. Loser of previous match announces next match's stage
6. Winner of previous match chooses characters
7. Loser of previous match chooses characters
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game or fifth game.

Tie Breaking (Smash):


Note: Tiebreaking is only initiated if the game started a sudden death round upon completion. Otherwise, the game declared winner is the winner of the match.

1. Winner is determined by highest stock count then lowest percent.

2. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the game. If there is a tie in this match, proceed to step 4. The LGL is modified for this match to 20.

3. A second 1 stock, no time limit match is played. If a simultaneous death is initiated (such as swallocide) in this match, the initiator loses the match. There is no tie for this match, it is play until you win.

Conduct Rules:

- Intentionally disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match. This can result in a penalty at T.O.'s discretion.

- Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc..

- Collusion of any kind (asking, intentionally throwing matches yourself, "agreeing to split", etc.) is subject to instant disqualification from all events and forfeiture of all prizes.



- Smash for Wii U Starter Stages

Smashville
Battlefield
Final Destination
Town and City
Dreamland 64

- Smash for Wii U Counterpick Stages (1 stage ban)

Duck Hunt

___WII U DOUBLES TEAM COLORS SHOULD MATCH AS CLOSE TO COSTUME PICK AS POSSIBLE___​
 
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