HGF
Smash Cadet
- Joined
- May 8, 2014
- Messages
- 26
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https://smash.gg/tournament/smashing-scots-a-smashboro-series/details
Edinboro Smash club is happy to present its first large scale tournament with more to come down the line! We will be holding the tournament in Pogue Student Center's large multipurpose room that can seat 400 people (so it will be perfect for this event). We will be running both Melee and Smash 4 singles and doubles. I won't say no to PM but we would need setups and interest. Rules and more information will be posted soon.
SCHEDULE
10:00 AM - Venue opens (Setup will also start at this time because we don't get access until 10 as well)
10:30 AM - Singles and Doubles registration starts for both games.
12:00 PM - Sign ups for doubles events ends
12:30 PM - Doubles starts for both games
3:00 PM - Singles registration ends and doubles should be coming to an end
3:30 PM - Singles for both events start.
10:00 PM - The venue closes.
RULES
Smash 4
A. Game Settings ● Stock and time are set to 2 stocks and 6 minutes for Singles.
● Stock and time are set to 3 stocks and 8 minutes for Doubles.
● Items are set to off.
● Damage ratio is set to 1.0
● Custom Fighters & Custom Moves are set to off.
● Amiibos are not allowed.
● All DLC characters available on 12/25/15 will be allowed.
● Patch version of 12/25/15 will be used.
● Mii Fighters are legal. Each setup will have 1111 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A-F standard size Miis provided on console). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup.
B. Stage List
Starter Stages
● Battlefield (Miiverse) *
● Dreamland 64
● Final Destination (Omegas Banned)
● Smashville
● Town & City
Counterpick Stages
● Duck Hunt
● Lylat Cruise
If Battlefield is banned, Miiverse in turn is banned as well. Both stages treated as one and the same. The same goes for Final Destination and Omegas.
C. Additional Rules ● Stage Striking: Players/team engage in a battle of Rock Paper Scissor best of 1. Winner strikes the first stage. Loser then strikes the next two stages. Winner strikes the last one effectively choosing the first stage they play on. (1-2-1)
● Stage Clause: A player/team may not pick any stage they previously won on during the set. (Match 1, 2, 3, etc.)
● Stage Bans: During the stage ban phase, the player/team who won the previous game may ban 1 stage from either the Starter or Counterpick lists.
● SD Clause: On the onset of a SD KO move initiated, the winner is decided by the results screen. In the case of Sudden Death the winner is the initiator of of the SD KO.
●In event of a timeout, the player/team with the most stocks & least percentage wins.
● Team Colors: Players’ character colors must match their team's color when possible, to avoid confusion (ex: Luigi on the green team must use the green color, Mario on the red team must use the red color, Sonic on the blue team must use the blue color).
● Team Combination Bans: Sheik and Mr. Game & Watch as a team are banned.
● After each match: 1. Winner announces stage ban (1)
Loser chooses counter-pick stage
Winner chooses their character
Loser chooses their character
● Allowed controllers: Nintendo GameCube Controller & Wii U Pro Controller (Only if battery is removed & USB connected)
Melee
Stage Striking: Players eliminate stages from the Starter/Neutral stagelist until there is one stage remaining. The player or team without port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
Stage Bans: After each game of the set, before counterpicking, the player who won the previous game may ban one stage from the stagelist. This rule is not in effect for best-of-5 sets. All stage bans affect both players, meaning players who banned a stage may NOT counterpick that stage themselves later in the set.
Stage Clause: A player/team may not counterpick any stage they previously won on during the set.
Neutral Start: The following ports are to be used when a player/team invokes the neutral start clause. Any necessary port combinations must be enforced by the neutral start invoking player for each different stage throughout the set. This is the offical way to do neutral starts and the opposing player can refuse to neutral start if the correct ports are not used.
Final Destination - Port 1 and Port 2
Fountain of Dreams - Port 1 and Port 2
Yoshi's Story - Port 1 and Port 2
Dreamland 64 - Port 2 and Port 4
Battlefield - Port 3 and Port 4
Pokemon Stadium - Port 3 and Port 4
(Singles Neutrals)
Final Destination
Battlefield
Dream Land
Yoshi's Story
Fountain of Dreams
(Singles Counterpicks)
Pokemon Stadium
Melee Stage List - Doubles
(Doubles Neutrals)
Final Destination
Battlefield
Dream Land
Yoshi's Story
Pokemon Stadium
Wobbling is legal to 300% after which it is considered stalling and the player performing the wobble will forfeit the match.