When: Saturday July 30th, 4:00-9:30 PM
Venue Location: Kowabunga Comics 102 N Main St, Oconomowoc, WI 53066
Game: Super Smash Bros. for Wii U
Rough Schedule:
4:15PM-Venue Opens/Registration and Friendlies Begin
5:30PM-Singles Brackets Begin
7:00PM-Doubles Brackets Begin (If there are enough entrants)
9:30PM-Brackets End
10:00PM-Venue Closes, everyone/everything should be cleared out by then.
Venue Fee: $5 (Waived if the entrant brings a full setup. A full setup consists of a tv or monitor, a Wii U with the gamepad, Super Smash Bros., and a Gamecube controller adapter.)
Melee Singles: $5
Smash 4 Singles: $5
Smash 4 Doubles: 10$ (per team)
Melee Doubles: $10 (per team)
Payouts (subject to change depending on number of entrants)
1st Place: 60%
2nd Place: 30%
3rd Place: 10%
Tournament Match Procedure (This applies to both singles and doubles):
1. Select Characters (Double-Blind picks are allowed)
2. Play Rock-Paper-Scissors to determine, or agree on who will get the first stage strike. The players will then proceed to ban the starter stages in a 1-2-2-1 order. The player with the first strike will ban one stage, the next player will ban two stages, and then the first player will once again ban one stage. The remaining stage, then, will be used for game one.
3. The first game is played.
4. The winner of the first game may ban a stage.
5. The loser may choose the next stage from the list of starter and counterpick stages that has not already been banned by the other player.
6. The winner selects their character.
7. The loser selects their character.
8. The next game is played.
9. Repeat steps 4-8 until the correct amount of games have been played to determine a winner.
Smash 4 Singles Ruleset:
2 Stock, 6 Minutes
Best 2 out of 3
No Customs or Equipment
No Amiibos
Miis are Legal (any move combination is allowed)
Bracket will be Double Elimination
Starter Stages:
Battlefield (Miiverse)
Final Destination/Omegas
Smashville
Town and City
Dream Land 64
Counterpick Stages:
Lylat Cruise
Duck Hunt
Omegas
In the event of the timer running out for a match, the winner is determined by remaining stocks, and then by whoever has the least amount of percentage. If both stock and percentage are the same, if a game ends with both players being KO'd at the same time, a 1-stock, 3-minute tie-breaker will be played to determine the winner.
Melee Singles Ruleset:
4 Stock, 8 Minutes
Best 2 out of 3
Stalling with moves (Jigglypuff's Rising Pound, Peach's Wall Bomb, etc.) is Banned
Glitches (Ice Climbers' Freezing, Mewtwo's Soul Stunner, Master Hand, etc.)
Infinite Combos (Wobbling, Chaingrabs, etc.) past 300% is Considered Stalling
Bracket will be Double Elimination
Starter Stages:
Battlefield
Final Destination
Dreamland 64
Yoshi's Story
Fountain of Dreams
Counterpick Stages:
Pokemon Stadium
The rules for timeouts are the same as Smash 4 singles.
Smash 4 Doubles Ruleset:
3 Stock, 8 Minutes
Team Attack is On
Stock Sharing is Allowed
Best 2 out of 3
No Customs or Equipment
No Amiibos
Miis are Legal (any move combination is allowed)
Bracket will be Double Elimination
Starter Stages:
Battlefield (Miiverse)
Final Destination/Omegas
Smashville
Town and City
Dream Land 64
Counterpick Stages:
Lylat Cruise
Duck Hunt
In the event that the timer goes out and the number of stocks on each team is equal, the winner will be determined by adding up the percentage of each team. Whichever team has the lowest percentage is the winner.
Melee Doubles Ruleset:
4 Stock, 8 Minutes
Friendly Fire is On
Stock Sharing is Allowed
Best 2 out of 3
Bracket will be Double Elimination
Starter Stages:
Battlefield
Final Destination
Dreamland 64
Yoshi's Story
Pokemon Stadium
Counterpicks:
Kongo Jungle 64
The rules for timeouts are the same as Smash 4 doubles.
Reminder: Bring your own controller! Please do not count on
someone to have an extra one! Any kind of controller is allowed, though it is preferred that you use a wired controller. If you have a wireless controller, make sure you disconnect it from the Wii U after you are finished with your match. This includes removing the batteries if your controller requires them. This rule is put into effect in order to keep the tournament running smoothly. Thank you for your cooperation!
Venue Location: Kowabunga Comics 102 N Main St, Oconomowoc, WI 53066
Game: Super Smash Bros. for Wii U
Rough Schedule:
4:15PM-Venue Opens/Registration and Friendlies Begin
5:30PM-Singles Brackets Begin
7:00PM-Doubles Brackets Begin (If there are enough entrants)
9:30PM-Brackets End
10:00PM-Venue Closes, everyone/everything should be cleared out by then.
Venue Fee: $5 (Waived if the entrant brings a full setup. A full setup consists of a tv or monitor, a Wii U with the gamepad, Super Smash Bros., and a Gamecube controller adapter.)
Melee Singles: $5
Smash 4 Singles: $5
Smash 4 Doubles: 10$ (per team)
Melee Doubles: $10 (per team)
Payouts (subject to change depending on number of entrants)
1st Place: 60%
2nd Place: 30%
3rd Place: 10%
Tournament Match Procedure (This applies to both singles and doubles):
1. Select Characters (Double-Blind picks are allowed)
2. Play Rock-Paper-Scissors to determine, or agree on who will get the first stage strike. The players will then proceed to ban the starter stages in a 1-2-2-1 order. The player with the first strike will ban one stage, the next player will ban two stages, and then the first player will once again ban one stage. The remaining stage, then, will be used for game one.
3. The first game is played.
4. The winner of the first game may ban a stage.
5. The loser may choose the next stage from the list of starter and counterpick stages that has not already been banned by the other player.
6. The winner selects their character.
7. The loser selects their character.
8. The next game is played.
9. Repeat steps 4-8 until the correct amount of games have been played to determine a winner.
Smash 4 Singles Ruleset:
2 Stock, 6 Minutes
Best 2 out of 3
No Customs or Equipment
No Amiibos
Miis are Legal (any move combination is allowed)
Bracket will be Double Elimination
Starter Stages:
Battlefield (Miiverse)
Final Destination/Omegas
Smashville
Town and City
Dream Land 64
Counterpick Stages:
Lylat Cruise
Duck Hunt
Omegas
In the event of the timer running out for a match, the winner is determined by remaining stocks, and then by whoever has the least amount of percentage. If both stock and percentage are the same, if a game ends with both players being KO'd at the same time, a 1-stock, 3-minute tie-breaker will be played to determine the winner.
Melee Singles Ruleset:
4 Stock, 8 Minutes
Best 2 out of 3
Stalling with moves (Jigglypuff's Rising Pound, Peach's Wall Bomb, etc.) is Banned
Glitches (Ice Climbers' Freezing, Mewtwo's Soul Stunner, Master Hand, etc.)
Infinite Combos (Wobbling, Chaingrabs, etc.) past 300% is Considered Stalling
Bracket will be Double Elimination
Starter Stages:
Battlefield
Final Destination
Dreamland 64
Yoshi's Story
Fountain of Dreams
Counterpick Stages:
Pokemon Stadium
The rules for timeouts are the same as Smash 4 singles.
Smash 4 Doubles Ruleset:
3 Stock, 8 Minutes
Team Attack is On
Stock Sharing is Allowed
Best 2 out of 3
No Customs or Equipment
No Amiibos
Miis are Legal (any move combination is allowed)
Bracket will be Double Elimination
Starter Stages:
Battlefield (Miiverse)
Final Destination/Omegas
Smashville
Town and City
Dream Land 64
Counterpick Stages:
Lylat Cruise
Duck Hunt
In the event that the timer goes out and the number of stocks on each team is equal, the winner will be determined by adding up the percentage of each team. Whichever team has the lowest percentage is the winner.
Melee Doubles Ruleset:
4 Stock, 8 Minutes
Friendly Fire is On
Stock Sharing is Allowed
Best 2 out of 3
Bracket will be Double Elimination
Starter Stages:
Battlefield
Final Destination
Dreamland 64
Yoshi's Story
Pokemon Stadium
Counterpicks:
Kongo Jungle 64
The rules for timeouts are the same as Smash 4 doubles.
Reminder: Bring your own controller! Please do not count on
someone to have an extra one! Any kind of controller is allowed, though it is preferred that you use a wired controller. If you have a wireless controller, make sure you disconnect it from the Wii U after you are finished with your match. This includes removing the batteries if your controller requires them. This rule is put into effect in order to keep the tournament running smoothly. Thank you for your cooperation!