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Atlantic North Nebulous Prime NYC Weekly - PM & SSB64

Nebulous Prime NYC Weekly - PM & SSB64
Posted by emilywaves
Nebulous Gaming
Friday, November 13, 2015 - 05:00 PM
Until: Friday, November 13, 2015 - 11:00 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

emilywaves

Smash Apprentice
Joined
Apr 4, 2012
Messages
83
THIS IS A RECURRING EVENT. PLEASE CHECK UPDATES HERE TO CONFIRM THIS WEEK'S EVENT IS GOING ON: https://www.facebook.com/NebulousGaming/events

Streams:
Project M: hitbox.tv/NYCPM
Smash 64: twitch.tv/jimmyjoemc

Travel: google maps is your friend. it does full directions including walking and public transport. for your convenience, here are some gmaps links:


From Penn Station: http://bit.ly/1KlB3TA

From Grand Central: http://bit.ly/1NfPlug

From Port Authority: http://bit.ly/1Jmg7vW

From WTC Path Train: http://bit.ly/1EltNdD

From a custom location: http://bit.ly/1MRa8Uo

Schedule:
4:30 PM - Venue Opens
5:30 PM - Project M Sign Ups Open
6:30 PM - Project M Sign Ups CLOSE
7:00 PM - Project M RR Pools
8:00 PM - Smash64 Singles
8:30 PM - Project M Pro and Amateur Brackets


9:00 - 10:00PM - Secondary Events for each game (these are conditional on time, if the singles tournament for a game finishes on time, and there's interest, we'll do a side-event).

We start on time so BE on time!

Tie-Breaking: For RR pools, ties will be broken using the following: Set Count, Head to Head, Game Count. In the event of an unbroken tie under all 3 metrics, an OXY TieBreaker will be performed. This is a psuedo-RR where two of the players play using normal stage striking procedures for a Bo1. the winner stays seated, and the third player sits down. the first player to win two consecutive games wins the tie-breaker. after that, normal tie-breaking rules apply between the 2 players left.

Signups: Signups are on-site and the events do start on time. So if you are entering an event, make sure you are there are least 30 minutes before the event starts. 15 minutes before Bracket starts we will be closing sign-ups.

FEES:
$10 Venue
$5 Per Event

PAYOUTS (< 32 entrants):
60/30/10

PAYOUTS (< 64 entrants):
55/30/10/5

PAYOUTS (>= 64 entrants):
48/22/14/8/4/4

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N64 Ruleset:
Modified Legacy APEX Ruleset
Game Settings

Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available
All sets are best-of-3 except for the following which are best-of-5:
Winners Finals, Losers Finals, and
Grand Finals.
Starter Stages

Dream Land (First Match is always played on Dream Land)
Counter Pick Stages

Hyrule,Congo Jungle, Peach’s Castle
Characters

All characters are legal.
For visibility reasons, players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon
(Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without
penalty if they wish for a color change. Taking or dealing any damage nullifies this right.

Set Procedure

Players select characters for first match. Double Blind Picks may be called.
The first match is played.
The loser of the previous match selects the next match’s stage from the Starter Stage and Counter pick Stage Lists.
The winner of the previous match selects their character.
The loser of the previous match selects their character.
The next match is played.
Above four steps are repeated if necessary.
Players may not counterpick to a counterpick/starter stage they already won on that they picked themselves. (This means in a best of five set, one player can't force 3 games on DL)


Additional Rules

Any stage may be played on if both players agree to it.
Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed.Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament.
If a player pauses without prior agreement from the other opponent, the opponent has the right to gain a stock or take away the pauser’s stock from the moment of the pause and begin a rematch where both players’ percentages are reset to zero. The opponent also has the option to simply force the pauser to forfeit a stock without restarting the match.
Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match as per the discretion of the TO. If there is no movement from either player, the losing player is considered to be stalling.


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PROJECT M RULE SET:

* 4 stock, 8 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule(DSR): For Best-of-3 sets a player may not counterpick a stage he won on in a set. There is no DSR in Best-of-5 (finals) sets.

* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.

* Buffer set to off.

* Pause set to "Hold".

* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.

* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.

* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.

* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling (this includes abusing Jiggs’ Rising Pound and continuous AGT's beneath stages)

* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.

* Both players may agree to any stage outside the tournament stagelist.

* Giga Bowser and Warioman are banned. SoPo is allowed but you're literally crippling yourself.

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PROJECT M STAGE LIST:

For the 1st match, stage strike the starter list in 1-2-1 fashion. After each match, the winner of the previous match bans 2 stages (Players may counter-pick a stage that they previously banned in the set, but may not counter-pick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.

---Neutrals---
Smashville
Pokémon Stadium 2
Green Hill Zone
Battlefield
Delfino's Secret

---Counterpicks---
Yoshi's Island (Brawl)
Final Destination
Fountain of Dreams
Dreamland
WarioWare (Singles Only)
Norfair (Doubles Only)

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PROJECT M STAMINA MODE RULE SET:

- 2 stock, 8 minutes, 300HP
- "Type 3" (normal knockback without blastzones)

Same stagelist and counterpick method as regular Project M Singles!
 
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