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Atlantic South Get Good Smash Biweekly 3.6

Get Good Smash Biweekly 3.6
Posted by Frosti
La tech campus, tolliver hall
Saturday, February 13, 2016 - 11:00 AM
Until: Saturday, February 13, 2016 - 07:00 PM
(Adjusted for timezone: America/Chicago)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/Chicago

This event has expired and has no upcoming dates

Frosti

Smash Cadet
Joined
May 16, 2014
Messages
25
Location
Ruston, La
Events:
Singles Melee

Singles Project M

Doubles/Singles Smash 4

Singles Smash 64

Fees:

No venue fee, entry fees are $2 for each tournament

Schedule:

11:00 Melee singles registration begins
12:00 Melee singles begins, Smash 4 doubles registration begins
1:00 Smash 4 doubles begins
2:00 Smash 4 singles registration begins
2:30 Smash 4 singles begins, Smash 64 singles registration begins
3:30 Smash 64 begins
4:00 Project M Singles registration begins
5:00 Project M Singles begins

*IF WE DO NOT GET MORE THAN 5 SMASH 4 SETUPS, SMASH 4 DOUBLES WILL BE REPLACED WITH PROJECT M DOUBLES

Prizes: The prizes will be split 60/30/10 between 1st-3rd place.

We greatly appreciate any setups that attendees can bring. Even if you don't have a full setup we would greatly appreciate any contribution you can make! A setup is comprised of a CRT, Wii, Gamecube (Melee only), Melee disc and memory card, or a copy of Brawl and an SD card containing the Project M files.


Project M Ruleset:

* 4 stock, 8 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he/she won on in a set.

* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.

* Buffer set to off.

* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.

* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.

* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)

* Both players may agree to any rule or stage outside the tournament ruleset.

* Giga Bowser is banned.

* Wario Man is banned

Stagelist: For the 1st match, stage strike the starter list in a 1-2-1 fashion. After each match the winner bans 2 stages. The player who lost then chooses a stage, then the player who won chooses a character, then the player who lost chooses a character.

Starter Stages:

Green Hill Zone
Pokemon Stadium 2
Battlefield
Smashville
Delfino's Secret

Counterpicks:

Warioland
Final Destination
Distant Planet
Fountain of Dreams

Project M Doubles stage list is the same as singles.

Melee Ruleset:

* 4 stock, 8 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he/she won on in a set.

* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.

* For doubles, Team Attack is on and life stealing is allowed.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* In the event that the game crashes or the TV/Wii/Gamecube loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling

* Both players may agree to any rule or stage outside the tournament ruleset.

Stagelist: Players will ban from the starter list in 1-2-1 fashion. After the match the winner bans 1 stage. The player who lost then chooses a stage, then the player who won chooses a character, then the player who lost chooses a character. *Best of 5 sets have no stage bans.

Starter Stages (Singles):
Final Destination
Yoshi's Story
Battlefield
Dreamland
Fountain of Dreams

Counter Pick (Singles):

Pokemon Stadium

Doubles Stage List:

Final Destination
Yoshi's Story
Battlefield
Dreamland
Pokemon Stadium

There are no Counter Pick stages in doubles. Fountain of Dreams and Kongo Jungle 64 are not legal.

Sm4sh ruleset:

* 2 stock, 6 minutes.

* Sets are best of 3. Finals are best of 5.

* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.

* Dave’s Stupid Rule: A player may not counterpick any stage he/she won on in a set.

* For doubles, Team Attack is on and life stealing is allowed.

* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.

* Quitting out of a match before it is over will result in a loss of the match for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

* In the event that the game crashes or the TV/WiiU loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.

* No excessive stalling.

* Both players may agree to any rule or stage outside the tournament ruleset aside from 6 minute timers and match counter per set. Changes to those two rules must be OK'd by a TO

Stagelist: Players will ban from the starter list in 1-2-1 fashion. After the match the winner bans 1 stage. The player who lost then chooses a stage, then the player who won chooses a character, then the player who lost chooses a character.

Starter Stages:
Battlefield
Final Destination
Smashville
Town and City
Dreamland

Counterpick Stages:
Delfino Plaza,
Lylat Cruise
Duck Hunt

Smash 64 rules:


GAME SETTINGS:



    • 5 Stocks
    • 8 minute time limit
    • Items OFF
    • Team Attack ON
    • Life stealing stocks from a teammate is allowed
    • Accidental pausing mid match forfeits a stock.
    • A tie is determined by most stocks, and then if still tied, by percentage.
Neutral Stages




    • Dream land
Dream Land ONLY for singles AND doubles.


MATCH PROCEDURE:



    • Players select their characters. Either player may choose to Double Blind Pick. (see rules for Double Blind below)
    • Players play Rock-Paper-Scissors. Winner chooses controller port (following guidelines of neutral start graphic).
    • The players play the first match of the set.
    • The winning player/team of the preceding match may choose to change characters.
    • The losing player/team of the preceding match may choose to change characters.
    • The losing player/team of the preceding match may change their controller ports.
    • The next match is played
    • Repeat steps 4-7 until best of 3 or best of 5 for winners, losers, and grand finals.
 
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