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Atlantic North February Fisticuffs an MD/VA/PA/WV event for Smash/Pokemon/SFV

February Fisticuffs an MD/VA/PA/WV event for Smash/Pokemon/SFV
Posted by metalmonstar
Ramada Plaza
Saturday, February 11, 2017 - 11:00 AM
Until: Saturday, February 11, 2017 - 09:00 PM
(Adjusted for timezone: America/New_York)
Categories

Upcoming dates
All times have been adjusted for the timezone: America/New_York

This event has expired and has no upcoming dates

metalmonstar

Smash Lord
Joined
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Sponsor(s)/Partners: Advanced Anime; Kids First Swim; Digital Pro sports

Where:

Ramada Inn: Pen Mar Conference Room
1718 Underpass Way
Hagerstown, MD 21740

It is right off of 81 around the Valley Mall. It is a small Road in the back. It can be a little hard to find. Look for a Brown Square office building and head towards it. We are in the room on the first floor in the back corner.

Price:

Entry Fee: 10 Dollars for Smash 4
Entry Fee : 5 dollars per person for PM, Smash 64, Melee, SFV, and Hearthstone

Venue Fee: 10 Dollar

Discounts:

Full Setup: 5 dollar refund

Events:

Melee Singles

Melee Doubles

Project M Singles

Smash 4 WiiU Singles

Smash 4 WiiU Doubles

Smash 64

Street Fighter 5

Pokemon


Due to timing and participation Doubles may not occur.

Schedule:

11:00 AM Registration

12:00 PM Melee and Smash 4 Doubles

2:00 PM Melee Pools A, Smash4 non-Customs Pools B Start, PM Singles, and Smash 64 Singles

2:30 PM: Melee Pools B and Smash4 Pools A Start and Hearthstone registration
3:30 Pokemon
3:30 PM: Doubles Finals

4:00 PM: Melee and Smash4 Bracket and Project M and Smash 64 Finals

4:30 PM: Registration for SFV

5:00 PM: SFV starts


Important

Set Procedure
Set Procedure

Player Priority is determined if it can not be agreed on. (See below for details)
Each Team selects one controller port to use for each Player.
Each Team selects one character for each Player. A double blind pick may be called by any player.
The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
The first match is played.
The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
The Team that won the previous match chooses one character for each Player.
The Team that lost the previous match chooses one character for each Player.
The next match is played.
Repeat steps 6-11 for all proceeding matches.

Smash 4 Rules

General Gameplay:

- 2 Stock for singles, 3 stock for 2v2/3v3/Items
- 5 min stock timer for Singles, 8 min timer for 2v2/3v3
- Items are set to "off" and "none"
- If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
- Controller ports will be decided by players. If there is a conflict, we prefer using the G&W Hammer method to determine who gets to choose.
- You may switch controller ports on your counterpick only.
- BYOC (Bring your own controller). I recommend having a spare, just in case. If you don't have one, I might have a few for sale.
- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
- Stalling is banned. You know what this is, ask if you're unsure.
- If you freeze the game on an action initiated by your character, you lose the game. You are expected to know the boundaries of your character. (This rarely, if ever, happens.)
- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it (unless for valid interruption at T.O's discretion).
- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tiebreaking rules (to follow) to determine the winner. Otherwise use who the game declared the winner.
- Coaching mid-match is banned. Don't do it.
- You cannot re-select a stage you have won on as a counterpick.
- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.
- ALL sets are best 2 of 3 games, with the following exceptions: Losers, Winners, and Grand Finals are a best of 5. Additionally, the Semi finals matches in the main singles event will be best of 5 (top 6 finalists).
- In the event of a game running to time, the winner is determined first by stocks, then % if the stocks are tied.
- 1 stage ban for Wii U
- Mii Fighters are legal provided normal height and weight and no equipment
- 3v3 is a Single Elimination Tournament, with only the finals being 3 of 5.

Set Procedure:

1. Character selection
2. Stage strike 1-2-1
3. Play Game 1
4. Winning player announces ban stage for the set
5. Loser of previous match announces next match's stage
6. Winner of previous match chooses characters
7. Loser of previous match chooses characters
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game.

Tie Breaking:

Note: Tiebreaking is only initiated if the game started a sudden death round upon completion. Otherwise, the game declared winner is the winner of the match.

1. Winner is determined by highest stock count then lowest percent.
2. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the game. If there is a tie in this match, proceed to step 3.
3. A second 1 stock, no time limit match is played. If a simultaneous death is initiated (such as swallocide) in this match, the initiator loses the match. There is no tie for this match, it is play until you win.

Conduct Rules:

- No intrusive Cosmetic hacks permitted (no altering characters to look like master chief, no reversing the ice climbers colors, etc.)
- Drugs/Alcohol are banned. Don't let me see any, smell any, etc. We'll send you home packing.
- Intentionally disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match. This can result in a penalty at T.O.'s discretion.
- Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc.
- TTL Rule: You must register for the event in person, on-time. Once the registration deadline is closed, no further entries will be permitted. Do not try to call me in advance to hold the bracket.
- Collusion of any kind (asking, intentionally throwing matches yourself, "agreeing to split", etc.) is subject to instant disqualification from all events, forfeiture of all prizes, banning of said players from stream matches and a potential 1 event suspension at the T.O's discretion.

Stage rules: (1 stage ban)
- Smash for Wii U Starter Stages

Smashville
Battlefield
Palutena's Temple (Omega)/Final Destination
Lylat Cruise
Town & City


- Smash for Wii U Counterpick Stages (2 stage ban)


Duck Hunt
Castle Siege
Umbra Clock Tower
Dreamland
Omega Stages*

Legal Omega Stages: Battlefield, Final Destination, Pyrosphere, Mushroom Kingdom U, Wii Fit Studio, Palutena's Temple, Smashville, Wuhu Island


* If a stage in the omega list is banned (i.e. Smashville) it's omega form is also banned.
**If FD is banned all Omegas are banned.

General Rules for Melee and PM
General Gameplay:

- Items are set to "off" and "none"
- If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
- Controller ports will be decided by players. If there is a conflict, we prefer using the G&W Hammer method to determine who gets to choose.
- You may switch controller ports on your counterpick only.
- BYOC (Bring your own controller). I recommend having a spare, just in case. If you don't have one, I might have a few for sale.
- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
- Stalling is banned. You know what this is, ask if you're unsure.
- If you freeze the game on an action initiated by your character, you lose the game. You are expected to know the boundaries of your character. (This rarely, if ever, happens.)
- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it.
- A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tiebreaking rules (to follow) to determine the winner. Otherwise use who the game declared the winner.
- Coaching mid-match is banned. Don't do it.
- You cannot re-select a stage you have won on as a counterpick.
- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.
- ALL sets are best 2 of 3 games, INCLUDING the finals.
- In the event of a game running to time, the winner is determined first by stocks, then % if the stocks are tied.
- LGL Rule: ALL games have a ledge grab limit of 50. This only comes into play if a match goes to time. If the match goes to time, and one of the players have exceeded the LGL, than the other player automatically wins regardless of the original outcome. If neither player or both players have, then normal tie breaking procedures take precedence.

Conduct Rules:

- 4 stock
- 8 minute timer
- No intrusive Cosmetic hacks permitted (no altering characters to look like master chief, no reversing the ice climbers colors, etc.)
- Drugs/Alcohol are banned. Don't let me see any, smell any, etc. We'll send you home packing.
- Intentionally disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match. This can result in a penalty at T.O.'s discretion.
- Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc.
- TTL Rule: You must register for the event in person, on-time. Once the registration deadline is closed, no further entries will be permitted. Do not try to call me in advance to hold the bracket.
- Collusion of any kind (asking, intentionally throwing matches yourself, "agreeing to split", etc.) is subject to instant disqualification from all events, forfeiture of all prizes, banning of said players from stream matches and a potential 1 event suspension at the T.O's discretion.

Melee Stages:

- 1 stage ban

- Starter Stages:
Yoshi's Story

Fountain of Dreams

Battlefield

Final Destination

Dream Land 64


- Counterpick stages
Pokemon Stadium

PM ONLY rules:

- 3 bans instead of 1 ban for stages

- Starter Stages
Smashville

Battlefield

Pokemon Stadium 2

Dream Land 64

Green Hill Zone


- Counterpick Stages
Final Destination

Fountain of Dreams

Distant Planet

Skyworld

Yoshi's Island

Warioware

Yoshi's Story

Lylat Cruise

Metal Cavern

SFV Rules and MKX rules
-------------------------
Stages: Random
Winner is character locked
Rounds: best of 3
Games best of 3 Except Finals which are best of 5

Pokken Rules
Stages: Arena
Winner is character and support locked
Rounds: best of 3
Games best of 3 Except Finals which are best of 5
Timer: 80 secondsFeb


Prize Payouts:
If Less than 8
Winner Take all
If less than 32
1st: 60%
2nd: 30%
3rd: 10%

If more than 32
1st: 48%
2nd: 22%
3rd: 14%
4th: 8%
5th: 4%
5th: 4%


Housing/Hotels:Ramada Inn

Food: There is a little Grill next door. The Mall has a food court. There is a Mcdonalds, Chick Fil-A, Wendy’s and Taco Bell down the road. There is also an Outback and Buffalo Wild Wings Down the Road. Plenty of places to eat.

Livestream(s): http://www.twitch.tv/beccamade and http://www.twitch.tv/metalmonstar
 
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