AthleticNerd93
Smash Cadet
- Joined
- Dec 23, 2013
- Messages
- 67
Schedule:
5:45 pm - Doors Open / Single/Doubles registration begins
6:45 pm - Registration for Project M Ends and brackets start
8:00 pm - Melee Singles Registration ends (If time permits capped at 25) [need set ups to play, bringem]
11:00 pm - Estimated Time of All Brackets Concluding
11:30 pm - Time to Close
** Be aware you may have to play each game interchangibly for time sake. Failure to do so can equate to a match loss or DQ
Fees:
**Venue - $3
- Project M Singles Bracket - $5
-Melee Singles - $3
**Bringing a Full Set-up (CRT/TV + WII + SD w/ Project M 3.6/Melee) results in a waived / refunded venue fee if you are present for the majority of the event.
House Rules:
- No Outside Food/Beverage will be allowed in the Venue. See Concessions for purchasing these items.
Payout:
<20: 70%, 30%
20 – 29: 60%, 30%, 10%
30 – 39: 55%, 30%, 10%, 5%
40 – 75: 48%, 22%, 15%,10%, 2.5% Each
>76: 40%, 20%, 15%, 10%, 5% Each, 2.5% Each
Bring your set ups
MIPM Winter 2016 Ruleset
4 stock, 8:00 minute timer
Items OFF and set to NONE
Auto L-Cancel OFF
Buffer OFF
Friendly Fire ON
Pause is set to hold.
Pause may only be used while one player is on the recovery halo.
Pausing in any other case results in the pauser losing a stock.
If the opponent loses a stock as a result of the pause, the pauser loses two stocks.
If the opponent loses the game as a result of the pause, the pauser instead loses the game.
Starters are Wario Land, Smashville, Battlefield, Pokemon Stadium 2, and Delfino’s Secret
Counterpicks are Fountain of Dreams, Final Destination, and Dreamland
1 Ban is allotted to the winner of a game. The winner may not counterpick this stage later in the set.
Dave’s Stupid Rule is in effect: you may not return to a stage you previously won on in the same set.
Match procedure is as follows:
1. Port priority is decided, loser strikes first in 1-2-1 style.
2. After game 1, the winner selects character
3. The loser selects character. The loser may also counterpick ports.
4. The winner bans one stage.
5. The stage is selected by the loser.
6. Sets outside of finals (WF, LF, GF) are best of 3, finals are best of 5 (at the TO’s discretion).
In the result of a time out, the match is decided by stock count, then by percentage.
If percentages are tied, a 3 minute, 1 stock tie-breaker is played on the same stage.
If sudden death is reach in another way, a 3 minute, 1 stock tie-breaker is played on the same stage.
If a suicide move (Ganoncide or Swallowcide) is performed and sudden death is reached, the initiator of
the move is the winner
In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage.
If a glitch is used to initiate this intentionally, the initiator of the glitch will lose the set and may be DQ’d at the discretion of the TO.
Any rule may be overrided by the Gentleman’s clause, I.e. If both players consent to the override (within TO's discretion).
5:45 pm - Doors Open / Single/Doubles registration begins
6:45 pm - Registration for Project M Ends and brackets start
8:00 pm - Melee Singles Registration ends (If time permits capped at 25) [need set ups to play, bringem]
11:00 pm - Estimated Time of All Brackets Concluding
11:30 pm - Time to Close
** Be aware you may have to play each game interchangibly for time sake. Failure to do so can equate to a match loss or DQ
Fees:
**Venue - $3
- Project M Singles Bracket - $5
-Melee Singles - $3
**Bringing a Full Set-up (CRT/TV + WII + SD w/ Project M 3.6/Melee) results in a waived / refunded venue fee if you are present for the majority of the event.
House Rules:
- No Outside Food/Beverage will be allowed in the Venue. See Concessions for purchasing these items.
Payout:
<20: 70%, 30%
20 – 29: 60%, 30%, 10%
30 – 39: 55%, 30%, 10%, 5%
40 – 75: 48%, 22%, 15%,10%, 2.5% Each
>76: 40%, 20%, 15%, 10%, 5% Each, 2.5% Each
Bring your set ups
MIPM Winter 2016 Ruleset
4 stock, 8:00 minute timer
Items OFF and set to NONE
Auto L-Cancel OFF
Buffer OFF
Friendly Fire ON
Pause is set to hold.
Pause may only be used while one player is on the recovery halo.
Pausing in any other case results in the pauser losing a stock.
If the opponent loses a stock as a result of the pause, the pauser loses two stocks.
If the opponent loses the game as a result of the pause, the pauser instead loses the game.
Starters are Wario Land, Smashville, Battlefield, Pokemon Stadium 2, and Delfino’s Secret
Counterpicks are Fountain of Dreams, Final Destination, and Dreamland
1 Ban is allotted to the winner of a game. The winner may not counterpick this stage later in the set.
Dave’s Stupid Rule is in effect: you may not return to a stage you previously won on in the same set.
Match procedure is as follows:
1. Port priority is decided, loser strikes first in 1-2-1 style.
2. After game 1, the winner selects character
3. The loser selects character. The loser may also counterpick ports.
4. The winner bans one stage.
5. The stage is selected by the loser.
6. Sets outside of finals (WF, LF, GF) are best of 3, finals are best of 5 (at the TO’s discretion).
In the result of a time out, the match is decided by stock count, then by percentage.
If percentages are tied, a 3 minute, 1 stock tie-breaker is played on the same stage.
If sudden death is reach in another way, a 3 minute, 1 stock tie-breaker is played on the same stage.
If a suicide move (Ganoncide or Swallowcide) is performed and sudden death is reached, the initiator of
the move is the winner
In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage.
If a glitch is used to initiate this intentionally, the initiator of the glitch will lose the set and may be DQ’d at the discretion of the TO.
Any rule may be overrided by the Gentleman’s clause, I.e. If both players consent to the override (within TO's discretion).