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Straight from Fire Emblem 7, being the FIRST character Western Fire Emblem Fans got to control, we all grew attached to the fair Lyndis. Wielding a Japanese-style Katana, and using a quick Battoujutsu/Iaijutse style of sword-play, she already sets herself apart quite aplenty from the other sword users and potential sword users in Smash.
So first things first, her importance over other FE Lords. Well, in her favor are the fact that, as I mentioned before, she's the first Lord, and character Western players got to control when playing the first Fire Emblem game released in the West, not to mention, one of the Key characters in FE7, and also, theorized to be Roy's mother in FE8. As a female Lord, she helps balance out the gender gap found in Smash, bringing forth another strong and sexy female to the roster. She is therefore more iconic and recognizable than other Fire Emblem Females such as Michaia, and Anna. Loved by many fans of the series, she still remains one of the most popular Lords in both the East and West alike, fans clamoring to see her grace the Roster of Smash Bros. even earned her a spot as an Assist Character in Brawl. In addition she tops out Western polls for Fire Emblem tying for 3rd place with Chrom (whose support is also likely inflated). Likewise, she's got a sizeable fanbase in Japan being recognized by Intelligent Systems over the likes of Hector and Eliwood as a DLC character for Awakening.
Merits:
First off, look at these .gif to get a clear idea of what she fights like.
Japanese sword users are still somewhat of a novelty in Smash and her fighting style bears much potential. A swift Japanese sword user can certainly bring a lot of flair as well as a very interesting competitive edge. Likewise, she can be made into a counter focused character like Hakumen and Baiken from the ArcSys Air Dashers.
In addition, her lethal sword style can be compared to the like of Himura Kenshin from the Manga Ruroni Kenshin, and Samurai X OVA. In fact, I would compare her to the more lethal and coldblooded style seen in the Samurai X OVA. Now, if those examples don't give you an idea of what Lyn could bring to the table then keep reading...
[COLLAPSE="Inspirations"]
[/COLLAPSE]
If you've ever watched or read Ruroni Kenshin, you'll remember that Battoujutsu was a killing art, it did NOT focus on combat, it was a swift killing technique focused on ending combat as soon as possible. Perhaps I would all Lyn's style more like Iaijutsu as Battoujutsu was more focused on drawing the sword and Iaijutsu more on controlling the strikes. Iaijutsu is focused on killing enemies quickly, this is essentially Lyn's potential playstyle. She would be a swift and lethal combo focused character.
Lastly, to add a bit more to the mix, Lyn is not only capable of sword strikes, but also some kicks would make for some nice mix. Likewise, being from the Sacae Plains, Lyn is capable of Archery, though I would leave the Bow out of her playstyle personally.
Anyway, here's some links to all of Kenshin's moves and their names/descriptions for future reference:
http://ruroken.8m.com/hitenmrhtm.htm
Movesets:
By Me:
The Moves:
STATS:
Weight: 82
Fall Speed: 2.4 http://www.ssbwiki.com/Falling_speed
Air Speed: 1.222 http://www.ssbwiki.com/Air_speed
Dash Speed: Rank 2 (Melee Fox, and Brawl C.Falcon) http://www.ssbwiki.com/Dashing
Rolling Frames- Forward: 6-19/23 Backward: 7-21/27 http://www.ssbwiki.com/Rolling
Jump Height: Rank 6, Melee Sheik, Force: 2.80 http://www.ssbwiki.com/Jumping
Traction: 0.08 http://www.ssbwiki.com/Traction
Learning Curve: Medium
ADVANTAGES:
-Great running speed and attack speed, as well as good air speed and solid traction giving her awesome mobility.
-Fall speed allows her to stay airborn long enough to maintain her aerial combos, but fall fast enough to keep her grounded to follow up.
-Fast sword strikes allow her to do combos flawlessly.
-Gatling cancels further facilitate this.
-Good knockback from some of her Smash attacks making her a lethal killer. Allowing her to score kills at around 100%.
-Best counter in the game is a very useful tool for approach and evasion.
-Great approach options, and strings.
-Her UpB is a very useful maneuver for follow ups and evasive maneuvers.
-Vanishing rolls, and Smash Charges can make her unpredicatable
DISADVANTAGES:
-Fast Fall speed combined with a poor 3rd Jump means she has a time recovering.
-No ranged attacks.
-Easily killed and her combo potential is diminsed at higher damage.
-Throws are useless offensively as they don't set up opponents. They're only useful defensively.
-Shorter attack range and relatively low stun damage puts her in harms way.
Specials
[COLLAPSE="Standard B: Counter"]
As I said, the best counter in the game, it comes out much faster than Marth's however, the timing is a bit more tricky, you have to be skilled in order to use this. Like all counters, she's invincible when DOING the counter. Also, in addition to using this technique, you have the opportunity to follow up with one of 4 commands, each one doing something different.
-Not doing a command will cause her to parry her opponent's attack and leave them open to a counter attack, she sets them up at her sweetspot, but does practically no damage doing this (1%-2%).
-Pressing A right after she counters her opponent's attack will cause her to counter attack with a rapid slash, it does decent damage (13%) and knockback allowing you to pursue your opponents.
-If you instead choose to press B, Lyn will vanish and appear behind her opponent and slash them with a powerful slash, this is a very quick move, however, the slight delay does allow your opponent some time to block if they see it coming, this is where the mind games come in as this is MUCH more powerful attack than the A variation, doing 16% damage and very good knockback, still not quite a killing move, but at high damages it just might earn you a KO.
-Your final option is pressing Jump and any direction (or no direction), with which Lyn will vanish and reappear a short distance away in the direction you pressed. She doesn't cover mush ground with this, but enough for evasive maneuvers. This is essentially her defense against Powerful Ranged Attacks and Explosives, but it can also be used for mind games.
Now, in addition to all this, whiffing Lyn's counter has less delay than Marth's, Peach's, Ike's or even Meta Knight's. This is done due to how tricky the timing can be on it (about as tricky as Hakumen's drive), but she's still open to a counter-attack from quick attacks. Also, her counter works on everything from attacks to projectiles to command grabs (like Bowser's Side B), not Normal Grabs (Z/Shield+A) though.
[COLLAPSE="Side B: Amakakeru Ryu no Hirameki (someone more creative can rename this)"]
She pushes the ground with her front foot and vanishes appearing a certain distance from her starting location. It has much less range than Fox's Illusion, but it is an effective killing move. She only attacks if she catches an opponent with it, so outside of that, it's an OK recovery move as it can also be used in mid-air. It has landing lag on both occasion, but double if she attacks, and the knockback only happens when she sheathes her sword having a delayed effect, so she DOES leave herself exposed to attack for a bit, but you have to be quick. It does 13% damage if it hits, and opponents are sent flying downward.[/COLLAPSE]
[COLLAPSE="UpB: Leap of Faith"]
She kicks off the ground doing a high leap, landing back on the ground safely. It is a very quick jump, and if used on the ground it can be used as an evasive failsafe as most of her moves can cancel into it. This attack does no damage, but it is very functional, Lyn never goes into recovery mode allowing Lyn to use this move as a sort of High Jump or Jump cancel to follow up with combos. Likewise, it can be cancelled out of my most of her techniques as well. The height of the move is about the same height as her regular jumps, however it is MUCH quicker than her normal jumps, making it a great move for combos.[/COLLAPSE]
[COLLAPSE="DownB: Suio-ryu Iai Kenpou"]
She draws her sword and does a rapid slash. This move is delay-able allowing her to concentrate, thus increasing the damage, knockback and range a bit. The high angle of the move makes it a good Anti-Air move, and the fact that you can delay it makes for good mindgames. You can only delay it for a maximum of 2 seconds. 9% damage uncharged, 14% fully charged. It launches opponents upward a set distance regardless of charge and damage. Obviously it's also usable in the air as well. [/COLLAPSE]
Normal Attacks
Her normal attacks are divided into slashes and kicks, learning to flow between them is the best way to effectively use her offensive prowess.
A = Lyn hits with the hilt of her sword. After landing this hit you can press A again and she will perform a Knee Strike to the Solar Plexus. Finaly, press A 3rd time and she stabs her opponent's foot with her sword. It is a quick move and hits low, it also causes opponents to bounce upon getting hit. Setting them up for combos.
Damage: 1st hit: 2%, 2nd hit: 4%, 3rd hit: 5%
><+A = Lyn does a rounhouse kick with her back leg towards her opponent's head and continues the spin leaving her back exposed. You can then press A again to do a reverse horizontal slash with her sword similar to Kenshin's Ryu Kan Sen (not exactly like it, it would be similar to TKD's reverse side kick (or back kick) for those who know MA, but with a sword, however that's the best example I can think of). Both of these moves are great Anti-Air techs, however the 2nd strike is slower to come out and tricky to time properly. 2nd hit is also a launcher.
Damage: 1st hit: 8% 2nd hit: 12%
^+A = This is similar to Kenshin's Ryu Shou Sen: A rising attack where she places her hand on the bottom of the blade and holds it horizontally above her head, then rises straight up, aimed at the opponent's neck. Opponents are sent downward when hit by this, setting them up for Lyn's Dair.
Damage: 11%
v+A = Lyn sticks her leg out and does a low hitting roundhouse kick at her opponents feet. It is a good footsie poke with some slide. It is a decent approach move. Pressing ><+A again at the end of the move will cause Lyn to slide toward her opponent doing a quick slash aimed at their torso. When hit by this opponents will be launched.
Damage: 1st hit: 5%, 2nd hit: 9%
Dash+A = Lyn vanishes, does a slight jump, and does 3 quick stabs aimed at her opponent's neck. You can see this move in the .gif. Not one of her best approach moves, though it can cause for some good mind games.
Damage: 3% per slash.
Smash
Note that while charging a Smash Attack Lyn takes the same exact Battoujutsu style stance for all 3 of her Smash Attacks, this makes her unpredictable and is a core feature of her character, given that Battoujutsu is built on the premise of speed and unpredictability.
[COLLAPSE="Kenshin"]
[/COLLAPSE]
><+Smash = She does a forward horizontal slash similar to Kenshin's Sou Ryu Ken. In a typical Samurai fashion, the damage has a slight (wind-like) delay effect. At the end of this attack, if timed properly (now this is tricky), you can press A again to do two more successive rapid "heavy" slashes. Pretty much video related: http://www.youtube.com/watch?v=CFIVxm6eKBA. The follow up can only be done on the charged version. The first hit has a vaccum-like effect that pulls her opponents to her, the 2nd slash is a great killing move.
Damage: 1st hit: 9-13% 2nd hit: 2%, 3rd hit: 15%
^+Smash = She does an upward slash in an arching motion. The amount of charge determines the angle of the slash. No Charge is a 50 degree angle, half and full charge is 90 degree. At 90 degrees it is one of Lyn's best KO moves. Here's a filler sprite for it: http://www.dustloop.com/wiki/images/e/e4/BBCS_Jin_Rehhyou.png
Damage: 15-24%
v+Smash = If uncharged, she simply spins in place while crouched and does a full crescent horizontal slash that covers both sides. Fully charged it's more similar to Zoro's Tatsumaki from One Piece, minus the ridiculous lasting tornado. This is the best visual representation: http://www.youtube.com/watch?v=LHHl0sC78jI. Essentially, her crowd breaker, mostly useful for multiple enemies, though it can be great during certain situations. Though her other Smash Attacks set up better.
Damage: 12-21%
Aerial Moves
Lyn's aerial game is phenomenal. She has to be very close to her opponents in the air to land her moves, however, this is where she racks up damage the most quickly. Effective use of her UpB to follow up into quick combos is what makes Lyn a lethal opponent.
Nair = Lyn does a very quick horizontal slash. This attack has almost no knockback, but instead pulls opponents toward her. Tap A again, and Lyn will cancel into a different slash. You can tap A up to six times with this move doing 6 very quick slashes. It serves a very good combo filler than can rack up damage quickly.
Damage: 2-4% per slash.
Uair = She does a horizontal spin (she turns her body horizontally while doing a 540* rotation), and does an (upward) slash by extending her arm. This is a good K.O. move but the timing has to be perfect.
Damage: 13%
Fair = Lyn does a front flip while swinging her sword vertically above her head. She spins 3x each spin causing damage and travels forward and down for a short distance, there is little knockback from this move and it serves as mostly combo filler.
Damage: 5% x3.
Bair = A Mule Kick similar to Sheik's, but with slightly more punch if she hits from up close. One of her best aerial approach options.
Damage: 6% (10% up close)
Dair = Essentially Kenshin's Ryu Tsui Sen, she faces the ground and dives towards it while pointing her blade downward, with a slight angle. You can see it in this video: http://www.youtube.com/watch?v=NK5-jY0jGhk at 2:45, except Kenshin does more of a slash. My idea is more like, the dive itself if the slash. The stance is the similar though. You can also see Lyn do this same exact stance in her critical hit .gif. What's unique about this move is that the animation allows for it to be used in conjuntion with her U+A, you can do her U+A right after this move. The slash of this sends her opponents upward allowing you to combo with U+A. This attack is great for set ups, however, at higher damages it hits too hard to be a proper set up move.
Damage: 10%
Throws
Lyn's throws are meant to be more defensive than set ups. Thus most of them focus on getting her opponents off of her.
Pummel = Knees opponent in the Solar plexus.
Damage: 2% per hit.
Down = She slams her opponent on the ground, mounts them in missionary possition, and stabs downward with her sword at her opponent's neck.
Damage: 10%
Up = She steps on her opponent's foot and does an upward slash as if she were slicing her opponents in two; opponents are flung upward.
Damage: 6%
Forward = She stabs her opponent in the torso and then kicks them away.
Damage: 7%
Back = She spins the opponent around, steps behind them and gets them in a choke hold placing her sword at their throat, and the slices. As they fall, she kicks them away from her with a side kick.
Damage: 7%
Taunts
1. She turns around and whispers something, while Sakura flower petals blow in the wind.
2. Draws her sword, inspects it closely, and slashed toward her side as if to "clean the blood" a small gust appears at the ground, she twirls the sword and re-sheaths it.
3. Draws her sword places it horizontally above her brow as if glaring at her opponent, says some thing about honor in Japanese and re-sheaths it
FINAL SMASH
Her critical hit in her .gif. After grabbing the Smash Orb, you must strike your opponent (like Ike's), and the opponent is then "paralyzed", she then does and upward slash with a back flip, and vanishes into thin air, only to reappear at all sides above her opponent in 5 copies and bring a maelstrom of pain down on them. The opponent is then thrown flying of the stage for a K.O.
COMBAT FOCUS:
Being a Battoujutsu/Iaijutsu user, she always has her sword sheathed when running, jumping, crouching, etc... The only times she draws it are when she attacks. That is the premise behind this fighting style.
Lyn's combat prowess is focused on Speed and Combos as previously said. Her character has an emphasis on mobility and approach, she has very quick and very good offense, with very stylized, swift sword slashes. She can string opponents into relativeley long combos in the right hands. A lot of her moves have gattling cancels, meaning she's able to flow from one move to another rather well as faster moves will cancel into slower moves allowing for quick combos.
This is where I pause to explain the difference between Lyn's sword attacks and kicking techs. Whenever Lyn does a sword based tech, she has some frame delay while she resheathes her sword. The recovery lag doesn't last long, but long enough to prevent combos. Effective use of her techs is what makes her a good fighter. To prevent this, you must cancel into other sword techs before she resheathes. You cannot cancel from sword techs to kicks or throws. This means that Lyn has to rely on gatling cancels to keep the flow going. Now while this may seem complicated at first, it's actually rather intutive, as it makes logical sense.
Also, as her focus is on quick speed and fast combos, her jumps are a bit shallow compared to Marth (I would say similar to C.Falcon, but with Fox's falling speed, Marth is too floaty for her playstyle), however her attack speed and running speed are much greater. She does more damage at closer ranges, given that her focus is all about running up and getting real close to do combos. The idea is to allow her the opportunity to do Guilty Gear style combos (think Chipp). I feel her running speed would be very similar to Fox's. Making her one of the faster characters in the game.
As I said before, she vanishes during her rolls, similar to how Slayer in GG vanishes during his dashes, this adds to her unpredictability. She has some of the fastest attack speed in the game, and the fastest running speed out of all the sword users.
Her weaknesses lie in her light stun damage in a lot of her moves, likewise her lack of long range moves, meaning she must rely on her counter to deal with those situations. Also, previously mentioned. Lyn is rather frail for a middle weight, it is the setback of her swift speed. When she's taken high damage she has a hard time setting up and following combos, meaning Lyn must be quick to earn her kill, thus making her a momentum character like Marth, but with much more risk-reward oriented.
COMMON COMBOS:
Dtilt>NeutA>2nd Hit>3rd Hit>Ftilt>2nd Hit>UpB>Nair x6>Fair>Dair>Utilt>Dair>USmash
Neut A>2nd hit>3rd hit>FSmash>Dash Cancle>DashA>Dtilt>2nd hit>DashCancel>USmash>Uair
From (A) Counter: SH>Nair x6>Fair>Side B
From (A) Counter: SH>Nair x6>Fair>FF>DownB>UpB>UAir
SH>Bair>SH>Bair>DSmash>Jump Cancel>Nair x6>Dair>Utilt>Dair>USmash
Tell me your thoughts.[/collapse]
By Mr.R
Lyndis, also more commonly known as Lyn, is one of the three main characters of Fire Emblem: Rekka no Ken, the first Fire Emblem game to go international. From her humble origins in the plains, Lyn has been noted as a deep, caring, and kind-hearted soul. She rarely thinks ill of others and, despite the circumstances, always believes on the best of things. Lyn did make an appearance in Super Smash Bros. Brawl but as an Assist Trophy but she was not an actual character. She wields both the Mani Katti and the Sol Katti, twin legendary katanas. Lyn wields her Sol Katti with her right hand and the Mani Katti with her left.
Lyn is a lightweight character who is about the same size as Marth. She cannot wall cling nor can she crawl. She is faster than Marth, in both movement and attacks, but she weaker than Marth, in both attack strength and defense.
Neutral B: Bow
Lyn pulls out her bow and fires an arrow. Charging this move will result in her spinning the arrow in the air above her. When the charge is released or when the attack reaches full charge she will fire the arrow. This attack can be angled. The longer the charge the more damage and knockback it does and the farther the arrow will travel.
Side B: Mani Strike
This is a chargeable move. When charging Lyn pulls her Mani Katti behind her creating three images of herself. When holding the charge, Lyn will continue to pull her sword up from behind her until it is by her face and pointed forwards. She will not move her Sol Katti but keep it pointing up and in front of her. When the charge is released, Lyn disappears in a flash traveling in a straight line. If she hits an enemy she will strike the opponent from behind. After the strike her momentum will push her away from the opponent but towards her starting position and she will still be facing in the same direction of when she started the move. If performed on the ground she will slide back, with the distance determined by how long she was charging. In the air this attack can be used as a recovering technique, however this attack will exhaust her. If she strikes an opponent in the air, the momentum direction will still be the same (so be careful). Damage and knockback is determined by how long Lyn was charging. This attack fully charged will travel about half the distance of FD.
Up B: Sol Slash
Lyn points her Sol Katti down and behind her then slashes it upwards. If an opponent is hit by the first strike he will be sent directly upwards. She then disappears and quickly reappears right above where she performed the move. If you hit a smash command before she reappears she will perform an aerial attack right as she appears. After the final attack she will be exhausted.
Down B: Counter
Lyn quickly bends down low in a slanted fighting position. Her Mani Katti is wielded backwards with the blade parallel with her arm which is slanted downwards. Lyn's Sol Katti is up by her face pointed forwards. She will flash green for a second. If she is dealt damage when she is flashing green, Lyn will strike with both swords in the direction of the attack.
Final Smash: Critical Strike
Somewhat like the Sol Katti Critical Strike except she strikes with both swords. Lyn points her Sol Katti down at the ground. Lyn's Mani Katti will be wielded backwards. When she points the Sol Katti downwards her image is split into five. She then disappears and rushes forward in a blaze of light. If any opponent is hit by the attack she will slice them six times with both swords. While this is happening the camera starts to move to view her and the one she hit from above. On the sixth his she disappears and images of herself can be seen all around the opponent flashing in and out. On the final hit the opponent will be launched with extreme damage and knockback and Lyn will freeze her position facing away from the opponent and with her swords drawn like she completed a slash.
Grabbing: Lyn grabs with her left arm while holding her Sol Katti right beside her.
Pummel: Lyn pummels the opponent with the pommel of her Sol Katti.
Forward Throw: Lyn lets go of the opponent, takes a step back with her left foot, and strikes with her Sol Katti at a downward and diagonal angle.
Back Throw: Lyn throws them back then spin kicks them.
Up Throw: Lyn slashes diagonally with her Mani Katti, then she bends down, jumps up and slashes from down to top with her Sol Katti.
Down Throw: Lyn throws the opponent on the ground and then steps on them.
Jab: Lyn slashes her Mani Katti horizontally. Pressing the Jab button again will make her slash with her Sol Katti from a downward and diagonal angle. The first hit has no knockback and small damage and the second slash has good knockback and damage.
Neutral Air: Lyn spins around with both swords held out in a 90 degree angle with her arm.
Side A: Lyn slashes with her Mani Katti from a downward diagonal angle. She then turns bringing her Sol Katti up high in the air. She then strikes with the Sol Katti from the same angle she struck with the Mani Katti. This sequence of attacks happens very quickly. The first strike is a stun strike dealing little damage and no knockback. The second strike deals good damage and knockback.
Side Tilt: Lyn leans forward and slashes horizontally with her Sol Katti. Pressing the A Button again will make her slice from a downward diagonal angle with her Mani Katti. Pressing it one more time will make her lean forward and stab with her Sol Katti.
Forward Air: Lyn swings her Sol Katti vertically in front of her.
Back Air: Lyn turns her body counterclockwise and kicks with her left foot.
Up A: Lyn uses both hands to sweep her Sol Katti above her.
Up Tilt: Lyn swings both swords in an arc above her.
Up Air: Lyn sweeps her Sol Katti above her starting from behind her and ending in front of her. She follows this movement with a front flip
Down A: Lyn swings her Sol Katti back, then she swings both swords forward at a downward angle.
Down Tilt/Crouch Attack: Lyn sweeps her Mani Katti under the opponent.
Down Air: Lyn sweeps both swords under her in opposite directions. This move spikes.
Dash Attack: Lyn side slashes with her Mani Katti, then stabs with her Sol Katti.
Ground Attack: Lyn jumps up from the ground and then proceeds swings her swords on both sides of her in two very quick motions.
Ledge Attack #1: Lyn pushes the ledge, giving herself a boot. She then slashes with both swords at the same time.
Ledge Attack #2: Lyn slashes her Sol Katti, then quickly pulls herself up from the ledge.
Dodge: Lyn turns her body barley dodging the attack.
Side Dodge: Lyn rolls backwards or forwards.
Stage Entry: Lyn's stage entrance is exactly like Marth’s and Ike’s. She appears floating and slowly spinning above a glowing seal.
Victory Pose #1: Lyn bends down in a low fighting position. Both swords are sheathed. Both of her hands are on the handle of her Sol Katti. She then, in a flash, draws her katana and performs a lightning fast slash staring directly at the screen.
Victory Pose #2: Lyn spins both swords around then ends in a fighting stance.
Up Taunt: Lyn stands straight and with her Mani Katti held backwards, Lyn points her Sol Katti forwards. She then says, "Taste my blade!"
Side Taunt: Lyn brings her Mani Katti up in front of her face pointed up. She then quickly slashes it downwards. Then Lyn says, "I'll handle this."
Down Taunt: Lyn sheaths her Mani Katti, then twirlers her Sol Katti and ostentatiously sheaths it.
FanArt:
Courtesy of FalKoopa:
Music Selection:
By Falkoopa:
http://www.youtube.com/watch?v=kqLEUX07dsI
Rise to the Challenge
http://www.youtube.com/watch?v=IMr_pz1gh8I
An Unexpected Caller:
http://www.youtube.com/watch?v=1cH2X0g1L-Q
Together, We Ride (I personally like it more than the Melee and Brawl remixes)
http://www.youtube.com/watch?v=8e-oDSk5sTM
And lastly, My favourite: Companions
http://www.youtube.com/watch?v=XW_SrSBBKxM
By ManlySpirit:
Sanzen Sekai
http://www.youtube.com/watch?v=jQXhO9MMqFs
Will
http://www.youtube.com/watch?v=jHDP0f__seA
Flashback
http://www.youtube.com/watch?v=kL-waaSI__I
Sakura Sakura
http://www.youtube.com/watch?v=n50iiHQgh7c
Others are welcome to suggest ideas, come up with movesets and draw fan-art. All fanart will be posted here in the OP.
Shiggy Jiggy Siggies:
Supporters:
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So first things first, her importance over other FE Lords. Well, in her favor are the fact that, as I mentioned before, she's the first Lord, and character Western players got to control when playing the first Fire Emblem game released in the West, not to mention, one of the Key characters in FE7, and also, theorized to be Roy's mother in FE8. As a female Lord, she helps balance out the gender gap found in Smash, bringing forth another strong and sexy female to the roster. She is therefore more iconic and recognizable than other Fire Emblem Females such as Michaia, and Anna. Loved by many fans of the series, she still remains one of the most popular Lords in both the East and West alike, fans clamoring to see her grace the Roster of Smash Bros. even earned her a spot as an Assist Character in Brawl. In addition she tops out Western polls for Fire Emblem tying for 3rd place with Chrom (whose support is also likely inflated). Likewise, she's got a sizeable fanbase in Japan being recognized by Intelligent Systems over the likes of Hector and Eliwood as a DLC character for Awakening.
Merits:
First off, look at these .gif to get a clear idea of what she fights like.
Japanese sword users are still somewhat of a novelty in Smash and her fighting style bears much potential. A swift Japanese sword user can certainly bring a lot of flair as well as a very interesting competitive edge. Likewise, she can be made into a counter focused character like Hakumen and Baiken from the ArcSys Air Dashers.
In addition, her lethal sword style can be compared to the like of Himura Kenshin from the Manga Ruroni Kenshin, and Samurai X OVA. In fact, I would compare her to the more lethal and coldblooded style seen in the Samurai X OVA. Now, if those examples don't give you an idea of what Lyn could bring to the table then keep reading...
[COLLAPSE="Inspirations"]
[/COLLAPSE]
If you've ever watched or read Ruroni Kenshin, you'll remember that Battoujutsu was a killing art, it did NOT focus on combat, it was a swift killing technique focused on ending combat as soon as possible. Perhaps I would all Lyn's style more like Iaijutsu as Battoujutsu was more focused on drawing the sword and Iaijutsu more on controlling the strikes. Iaijutsu is focused on killing enemies quickly, this is essentially Lyn's potential playstyle. She would be a swift and lethal combo focused character.
Lastly, to add a bit more to the mix, Lyn is not only capable of sword strikes, but also some kicks would make for some nice mix. Likewise, being from the Sacae Plains, Lyn is capable of Archery, though I would leave the Bow out of her playstyle personally.
Anyway, here's some links to all of Kenshin's moves and their names/descriptions for future reference:
http://ruroken.8m.com/hitenmrhtm.htm
Movesets:
By Me:
The Moves:
STATS:
Weight: 82
Fall Speed: 2.4 http://www.ssbwiki.com/Falling_speed
Air Speed: 1.222 http://www.ssbwiki.com/Air_speed
Dash Speed: Rank 2 (Melee Fox, and Brawl C.Falcon) http://www.ssbwiki.com/Dashing
Rolling Frames- Forward: 6-19/23 Backward: 7-21/27 http://www.ssbwiki.com/Rolling
Jump Height: Rank 6, Melee Sheik, Force: 2.80 http://www.ssbwiki.com/Jumping
Traction: 0.08 http://www.ssbwiki.com/Traction
Learning Curve: Medium
ADVANTAGES:
-Great running speed and attack speed, as well as good air speed and solid traction giving her awesome mobility.
-Fall speed allows her to stay airborn long enough to maintain her aerial combos, but fall fast enough to keep her grounded to follow up.
-Fast sword strikes allow her to do combos flawlessly.
-Gatling cancels further facilitate this.
-Good knockback from some of her Smash attacks making her a lethal killer. Allowing her to score kills at around 100%.
-Best counter in the game is a very useful tool for approach and evasion.
-Great approach options, and strings.
-Her UpB is a very useful maneuver for follow ups and evasive maneuvers.
-Vanishing rolls, and Smash Charges can make her unpredicatable
DISADVANTAGES:
-Fast Fall speed combined with a poor 3rd Jump means she has a time recovering.
-No ranged attacks.
-Easily killed and her combo potential is diminsed at higher damage.
-Throws are useless offensively as they don't set up opponents. They're only useful defensively.
-Shorter attack range and relatively low stun damage puts her in harms way.
Specials
[COLLAPSE="Standard B: Counter"]
As I said, the best counter in the game, it comes out much faster than Marth's however, the timing is a bit more tricky, you have to be skilled in order to use this. Like all counters, she's invincible when DOING the counter. Also, in addition to using this technique, you have the opportunity to follow up with one of 4 commands, each one doing something different.
-Not doing a command will cause her to parry her opponent's attack and leave them open to a counter attack, she sets them up at her sweetspot, but does practically no damage doing this (1%-2%).
-Pressing A right after she counters her opponent's attack will cause her to counter attack with a rapid slash, it does decent damage (13%) and knockback allowing you to pursue your opponents.
-If you instead choose to press B, Lyn will vanish and appear behind her opponent and slash them with a powerful slash, this is a very quick move, however, the slight delay does allow your opponent some time to block if they see it coming, this is where the mind games come in as this is MUCH more powerful attack than the A variation, doing 16% damage and very good knockback, still not quite a killing move, but at high damages it just might earn you a KO.
-Your final option is pressing Jump and any direction (or no direction), with which Lyn will vanish and reappear a short distance away in the direction you pressed. She doesn't cover mush ground with this, but enough for evasive maneuvers. This is essentially her defense against Powerful Ranged Attacks and Explosives, but it can also be used for mind games.
Now, in addition to all this, whiffing Lyn's counter has less delay than Marth's, Peach's, Ike's or even Meta Knight's. This is done due to how tricky the timing can be on it (about as tricky as Hakumen's drive), but she's still open to a counter-attack from quick attacks. Also, her counter works on everything from attacks to projectiles to command grabs (like Bowser's Side B), not Normal Grabs (Z/Shield+A) though.
[COLLAPSE="Side B: Amakakeru Ryu no Hirameki (someone more creative can rename this)"]
She pushes the ground with her front foot and vanishes appearing a certain distance from her starting location. It has much less range than Fox's Illusion, but it is an effective killing move. She only attacks if she catches an opponent with it, so outside of that, it's an OK recovery move as it can also be used in mid-air. It has landing lag on both occasion, but double if she attacks, and the knockback only happens when she sheathes her sword having a delayed effect, so she DOES leave herself exposed to attack for a bit, but you have to be quick. It does 13% damage if it hits, and opponents are sent flying downward.[/COLLAPSE]
[COLLAPSE="UpB: Leap of Faith"]
She kicks off the ground doing a high leap, landing back on the ground safely. It is a very quick jump, and if used on the ground it can be used as an evasive failsafe as most of her moves can cancel into it. This attack does no damage, but it is very functional, Lyn never goes into recovery mode allowing Lyn to use this move as a sort of High Jump or Jump cancel to follow up with combos. Likewise, it can be cancelled out of my most of her techniques as well. The height of the move is about the same height as her regular jumps, however it is MUCH quicker than her normal jumps, making it a great move for combos.[/COLLAPSE]
[COLLAPSE="DownB: Suio-ryu Iai Kenpou"]
She draws her sword and does a rapid slash. This move is delay-able allowing her to concentrate, thus increasing the damage, knockback and range a bit. The high angle of the move makes it a good Anti-Air move, and the fact that you can delay it makes for good mindgames. You can only delay it for a maximum of 2 seconds. 9% damage uncharged, 14% fully charged. It launches opponents upward a set distance regardless of charge and damage. Obviously it's also usable in the air as well. [/COLLAPSE]
Normal Attacks
Her normal attacks are divided into slashes and kicks, learning to flow between them is the best way to effectively use her offensive prowess.
A = Lyn hits with the hilt of her sword. After landing this hit you can press A again and she will perform a Knee Strike to the Solar Plexus. Finaly, press A 3rd time and she stabs her opponent's foot with her sword. It is a quick move and hits low, it also causes opponents to bounce upon getting hit. Setting them up for combos.
Damage: 1st hit: 2%, 2nd hit: 4%, 3rd hit: 5%
><+A = Lyn does a rounhouse kick with her back leg towards her opponent's head and continues the spin leaving her back exposed. You can then press A again to do a reverse horizontal slash with her sword similar to Kenshin's Ryu Kan Sen (not exactly like it, it would be similar to TKD's reverse side kick (or back kick) for those who know MA, but with a sword, however that's the best example I can think of). Both of these moves are great Anti-Air techs, however the 2nd strike is slower to come out and tricky to time properly. 2nd hit is also a launcher.
Damage: 1st hit: 8% 2nd hit: 12%
^+A = This is similar to Kenshin's Ryu Shou Sen: A rising attack where she places her hand on the bottom of the blade and holds it horizontally above her head, then rises straight up, aimed at the opponent's neck. Opponents are sent downward when hit by this, setting them up for Lyn's Dair.
Damage: 11%
v+A = Lyn sticks her leg out and does a low hitting roundhouse kick at her opponents feet. It is a good footsie poke with some slide. It is a decent approach move. Pressing ><+A again at the end of the move will cause Lyn to slide toward her opponent doing a quick slash aimed at their torso. When hit by this opponents will be launched.
Damage: 1st hit: 5%, 2nd hit: 9%
Dash+A = Lyn vanishes, does a slight jump, and does 3 quick stabs aimed at her opponent's neck. You can see this move in the .gif. Not one of her best approach moves, though it can cause for some good mind games.
Damage: 3% per slash.
Smash
Note that while charging a Smash Attack Lyn takes the same exact Battoujutsu style stance for all 3 of her Smash Attacks, this makes her unpredictable and is a core feature of her character, given that Battoujutsu is built on the premise of speed and unpredictability.
[COLLAPSE="Kenshin"]
><+Smash = She does a forward horizontal slash similar to Kenshin's Sou Ryu Ken. In a typical Samurai fashion, the damage has a slight (wind-like) delay effect. At the end of this attack, if timed properly (now this is tricky), you can press A again to do two more successive rapid "heavy" slashes. Pretty much video related: http://www.youtube.com/watch?v=CFIVxm6eKBA. The follow up can only be done on the charged version. The first hit has a vaccum-like effect that pulls her opponents to her, the 2nd slash is a great killing move.
Damage: 1st hit: 9-13% 2nd hit: 2%, 3rd hit: 15%
^+Smash = She does an upward slash in an arching motion. The amount of charge determines the angle of the slash. No Charge is a 50 degree angle, half and full charge is 90 degree. At 90 degrees it is one of Lyn's best KO moves. Here's a filler sprite for it: http://www.dustloop.com/wiki/images/e/e4/BBCS_Jin_Rehhyou.png
Damage: 15-24%
v+Smash = If uncharged, she simply spins in place while crouched and does a full crescent horizontal slash that covers both sides. Fully charged it's more similar to Zoro's Tatsumaki from One Piece, minus the ridiculous lasting tornado. This is the best visual representation: http://www.youtube.com/watch?v=LHHl0sC78jI. Essentially, her crowd breaker, mostly useful for multiple enemies, though it can be great during certain situations. Though her other Smash Attacks set up better.
Damage: 12-21%
Aerial Moves
Lyn's aerial game is phenomenal. She has to be very close to her opponents in the air to land her moves, however, this is where she racks up damage the most quickly. Effective use of her UpB to follow up into quick combos is what makes Lyn a lethal opponent.
Nair = Lyn does a very quick horizontal slash. This attack has almost no knockback, but instead pulls opponents toward her. Tap A again, and Lyn will cancel into a different slash. You can tap A up to six times with this move doing 6 very quick slashes. It serves a very good combo filler than can rack up damage quickly.
Damage: 2-4% per slash.
Uair = She does a horizontal spin (she turns her body horizontally while doing a 540* rotation), and does an (upward) slash by extending her arm. This is a good K.O. move but the timing has to be perfect.
Damage: 13%
Fair = Lyn does a front flip while swinging her sword vertically above her head. She spins 3x each spin causing damage and travels forward and down for a short distance, there is little knockback from this move and it serves as mostly combo filler.
Damage: 5% x3.
Bair = A Mule Kick similar to Sheik's, but with slightly more punch if she hits from up close. One of her best aerial approach options.
Damage: 6% (10% up close)
Dair = Essentially Kenshin's Ryu Tsui Sen, she faces the ground and dives towards it while pointing her blade downward, with a slight angle. You can see it in this video: http://www.youtube.com/watch?v=NK5-jY0jGhk at 2:45, except Kenshin does more of a slash. My idea is more like, the dive itself if the slash. The stance is the similar though. You can also see Lyn do this same exact stance in her critical hit .gif. What's unique about this move is that the animation allows for it to be used in conjuntion with her U+A, you can do her U+A right after this move. The slash of this sends her opponents upward allowing you to combo with U+A. This attack is great for set ups, however, at higher damages it hits too hard to be a proper set up move.
Damage: 10%
Throws
Lyn's throws are meant to be more defensive than set ups. Thus most of them focus on getting her opponents off of her.
Pummel = Knees opponent in the Solar plexus.
Damage: 2% per hit.
Down = She slams her opponent on the ground, mounts them in missionary possition, and stabs downward with her sword at her opponent's neck.
Damage: 10%
Up = She steps on her opponent's foot and does an upward slash as if she were slicing her opponents in two; opponents are flung upward.
Damage: 6%
Forward = She stabs her opponent in the torso and then kicks them away.
Damage: 7%
Back = She spins the opponent around, steps behind them and gets them in a choke hold placing her sword at their throat, and the slices. As they fall, she kicks them away from her with a side kick.
Damage: 7%
Taunts
1. She turns around and whispers something, while Sakura flower petals blow in the wind.
2. Draws her sword, inspects it closely, and slashed toward her side as if to "clean the blood" a small gust appears at the ground, she twirls the sword and re-sheaths it.
3. Draws her sword places it horizontally above her brow as if glaring at her opponent, says some thing about honor in Japanese and re-sheaths it
FINAL SMASH
Her critical hit in her .gif. After grabbing the Smash Orb, you must strike your opponent (like Ike's), and the opponent is then "paralyzed", she then does and upward slash with a back flip, and vanishes into thin air, only to reappear at all sides above her opponent in 5 copies and bring a maelstrom of pain down on them. The opponent is then thrown flying of the stage for a K.O.
COMBAT FOCUS:
Being a Battoujutsu/Iaijutsu user, she always has her sword sheathed when running, jumping, crouching, etc... The only times she draws it are when she attacks. That is the premise behind this fighting style.
Lyn's combat prowess is focused on Speed and Combos as previously said. Her character has an emphasis on mobility and approach, she has very quick and very good offense, with very stylized, swift sword slashes. She can string opponents into relativeley long combos in the right hands. A lot of her moves have gattling cancels, meaning she's able to flow from one move to another rather well as faster moves will cancel into slower moves allowing for quick combos.
This is where I pause to explain the difference between Lyn's sword attacks and kicking techs. Whenever Lyn does a sword based tech, she has some frame delay while she resheathes her sword. The recovery lag doesn't last long, but long enough to prevent combos. Effective use of her techs is what makes her a good fighter. To prevent this, you must cancel into other sword techs before she resheathes. You cannot cancel from sword techs to kicks or throws. This means that Lyn has to rely on gatling cancels to keep the flow going. Now while this may seem complicated at first, it's actually rather intutive, as it makes logical sense.
Also, as her focus is on quick speed and fast combos, her jumps are a bit shallow compared to Marth (I would say similar to C.Falcon, but with Fox's falling speed, Marth is too floaty for her playstyle), however her attack speed and running speed are much greater. She does more damage at closer ranges, given that her focus is all about running up and getting real close to do combos. The idea is to allow her the opportunity to do Guilty Gear style combos (think Chipp). I feel her running speed would be very similar to Fox's. Making her one of the faster characters in the game.
As I said before, she vanishes during her rolls, similar to how Slayer in GG vanishes during his dashes, this adds to her unpredictability. She has some of the fastest attack speed in the game, and the fastest running speed out of all the sword users.
Her weaknesses lie in her light stun damage in a lot of her moves, likewise her lack of long range moves, meaning she must rely on her counter to deal with those situations. Also, previously mentioned. Lyn is rather frail for a middle weight, it is the setback of her swift speed. When she's taken high damage she has a hard time setting up and following combos, meaning Lyn must be quick to earn her kill, thus making her a momentum character like Marth, but with much more risk-reward oriented.
COMMON COMBOS:
Dtilt>NeutA>2nd Hit>3rd Hit>Ftilt>2nd Hit>UpB>Nair x6>Fair>Dair>Utilt>Dair>USmash
Neut A>2nd hit>3rd hit>FSmash>Dash Cancle>DashA>Dtilt>2nd hit>DashCancel>USmash>Uair
From (A) Counter: SH>Nair x6>Fair>Side B
From (A) Counter: SH>Nair x6>Fair>FF>DownB>UpB>UAir
SH>Bair>SH>Bair>DSmash>Jump Cancel>Nair x6>Dair>Utilt>Dair>USmash
Tell me your thoughts.[/collapse]
By Mr.R
Lyndis, also more commonly known as Lyn, is one of the three main characters of Fire Emblem: Rekka no Ken, the first Fire Emblem game to go international. From her humble origins in the plains, Lyn has been noted as a deep, caring, and kind-hearted soul. She rarely thinks ill of others and, despite the circumstances, always believes on the best of things. Lyn did make an appearance in Super Smash Bros. Brawl but as an Assist Trophy but she was not an actual character. She wields both the Mani Katti and the Sol Katti, twin legendary katanas. Lyn wields her Sol Katti with her right hand and the Mani Katti with her left.
Lyn is a lightweight character who is about the same size as Marth. She cannot wall cling nor can she crawl. She is faster than Marth, in both movement and attacks, but she weaker than Marth, in both attack strength and defense.
Neutral B: Bow
Lyn pulls out her bow and fires an arrow. Charging this move will result in her spinning the arrow in the air above her. When the charge is released or when the attack reaches full charge she will fire the arrow. This attack can be angled. The longer the charge the more damage and knockback it does and the farther the arrow will travel.
Side B: Mani Strike
This is a chargeable move. When charging Lyn pulls her Mani Katti behind her creating three images of herself. When holding the charge, Lyn will continue to pull her sword up from behind her until it is by her face and pointed forwards. She will not move her Sol Katti but keep it pointing up and in front of her. When the charge is released, Lyn disappears in a flash traveling in a straight line. If she hits an enemy she will strike the opponent from behind. After the strike her momentum will push her away from the opponent but towards her starting position and she will still be facing in the same direction of when she started the move. If performed on the ground she will slide back, with the distance determined by how long she was charging. In the air this attack can be used as a recovering technique, however this attack will exhaust her. If she strikes an opponent in the air, the momentum direction will still be the same (so be careful). Damage and knockback is determined by how long Lyn was charging. This attack fully charged will travel about half the distance of FD.
Up B: Sol Slash
Lyn points her Sol Katti down and behind her then slashes it upwards. If an opponent is hit by the first strike he will be sent directly upwards. She then disappears and quickly reappears right above where she performed the move. If you hit a smash command before she reappears she will perform an aerial attack right as she appears. After the final attack she will be exhausted.
Down B: Counter
Lyn quickly bends down low in a slanted fighting position. Her Mani Katti is wielded backwards with the blade parallel with her arm which is slanted downwards. Lyn's Sol Katti is up by her face pointed forwards. She will flash green for a second. If she is dealt damage when she is flashing green, Lyn will strike with both swords in the direction of the attack.
Final Smash: Critical Strike
Somewhat like the Sol Katti Critical Strike except she strikes with both swords. Lyn points her Sol Katti down at the ground. Lyn's Mani Katti will be wielded backwards. When she points the Sol Katti downwards her image is split into five. She then disappears and rushes forward in a blaze of light. If any opponent is hit by the attack she will slice them six times with both swords. While this is happening the camera starts to move to view her and the one she hit from above. On the sixth his she disappears and images of herself can be seen all around the opponent flashing in and out. On the final hit the opponent will be launched with extreme damage and knockback and Lyn will freeze her position facing away from the opponent and with her swords drawn like she completed a slash.
Grabbing: Lyn grabs with her left arm while holding her Sol Katti right beside her.
Pummel: Lyn pummels the opponent with the pommel of her Sol Katti.
Forward Throw: Lyn lets go of the opponent, takes a step back with her left foot, and strikes with her Sol Katti at a downward and diagonal angle.
Back Throw: Lyn throws them back then spin kicks them.
Up Throw: Lyn slashes diagonally with her Mani Katti, then she bends down, jumps up and slashes from down to top with her Sol Katti.
Down Throw: Lyn throws the opponent on the ground and then steps on them.
Jab: Lyn slashes her Mani Katti horizontally. Pressing the Jab button again will make her slash with her Sol Katti from a downward and diagonal angle. The first hit has no knockback and small damage and the second slash has good knockback and damage.
Neutral Air: Lyn spins around with both swords held out in a 90 degree angle with her arm.
Side A: Lyn slashes with her Mani Katti from a downward diagonal angle. She then turns bringing her Sol Katti up high in the air. She then strikes with the Sol Katti from the same angle she struck with the Mani Katti. This sequence of attacks happens very quickly. The first strike is a stun strike dealing little damage and no knockback. The second strike deals good damage and knockback.
Side Tilt: Lyn leans forward and slashes horizontally with her Sol Katti. Pressing the A Button again will make her slice from a downward diagonal angle with her Mani Katti. Pressing it one more time will make her lean forward and stab with her Sol Katti.
Forward Air: Lyn swings her Sol Katti vertically in front of her.
Back Air: Lyn turns her body counterclockwise and kicks with her left foot.
Up A: Lyn uses both hands to sweep her Sol Katti above her.
Up Tilt: Lyn swings both swords in an arc above her.
Up Air: Lyn sweeps her Sol Katti above her starting from behind her and ending in front of her. She follows this movement with a front flip
Down A: Lyn swings her Sol Katti back, then she swings both swords forward at a downward angle.
Down Tilt/Crouch Attack: Lyn sweeps her Mani Katti under the opponent.
Down Air: Lyn sweeps both swords under her in opposite directions. This move spikes.
Dash Attack: Lyn side slashes with her Mani Katti, then stabs with her Sol Katti.
Ground Attack: Lyn jumps up from the ground and then proceeds swings her swords on both sides of her in two very quick motions.
Ledge Attack #1: Lyn pushes the ledge, giving herself a boot. She then slashes with both swords at the same time.
Ledge Attack #2: Lyn slashes her Sol Katti, then quickly pulls herself up from the ledge.
Dodge: Lyn turns her body barley dodging the attack.
Side Dodge: Lyn rolls backwards or forwards.
Stage Entry: Lyn's stage entrance is exactly like Marth’s and Ike’s. She appears floating and slowly spinning above a glowing seal.
Victory Pose #1: Lyn bends down in a low fighting position. Both swords are sheathed. Both of her hands are on the handle of her Sol Katti. She then, in a flash, draws her katana and performs a lightning fast slash staring directly at the screen.
Victory Pose #2: Lyn spins both swords around then ends in a fighting stance.
Up Taunt: Lyn stands straight and with her Mani Katti held backwards, Lyn points her Sol Katti forwards. She then says, "Taste my blade!"
Side Taunt: Lyn brings her Mani Katti up in front of her face pointed up. She then quickly slashes it downwards. Then Lyn says, "I'll handle this."
Down Taunt: Lyn sheaths her Mani Katti, then twirlers her Sol Katti and ostentatiously sheaths it.
FanArt:
Courtesy of FalKoopa:
Music Selection:
By Falkoopa:
Lyn's Theme:
www.youtube.com/watch?v=6Zu9kRwekxc
Lyn's Desire
www.youtube.com/watch?v=RJf0JiRWAY0
Precious things
www.youtube.com/watch?v=6Zu9kRwekxc
Lyn's Desire
www.youtube.com/watch?v=RJf0JiRWAY0
Precious things
http://www.youtube.com/watch?v=kqLEUX07dsI
Rise to the Challenge
http://www.youtube.com/watch?v=IMr_pz1gh8I
An Unexpected Caller:
http://www.youtube.com/watch?v=1cH2X0g1L-Q
Together, We Ride (I personally like it more than the Melee and Brawl remixes)
http://www.youtube.com/watch?v=8e-oDSk5sTM
And lastly, My favourite: Companions
http://www.youtube.com/watch?v=XW_SrSBBKxM
By ManlySpirit:
Sanzen Sekai
http://www.youtube.com/watch?v=jQXhO9MMqFs
Will
http://www.youtube.com/watch?v=jHDP0f__seA
Flashback
http://www.youtube.com/watch?v=kL-waaSI__I
Sakura Sakura
http://www.youtube.com/watch?v=n50iiHQgh7c
Others are welcome to suggest ideas, come up with movesets and draw fan-art. All fanart will be posted here in the OP.
Shiggy Jiggy Siggies:
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