FullMoon
i'm just joking with you
[1] - B-Air is an amazing gimp/stage spike tool and also a good follow-up from Up-Throw if the opponent DIs to the side and thus wouldn't be hit by up-airWhat I found out about Greninja on my own: His standing grab is like Zelda's but slower with maybe more range. His dash grab is like Falcon's.
Utilt goes into stuff. Dtilt goes into stuff.
Fthrow is meh. Bthrow is meh. Dthrow is only good for dodge reads. Uthrow is good at everything.
Uair is great. Dair is ok but situational. Bair is okish [1]. Fair is for KOs.
Hydro Pump is a good recovery [2]. Shadow Sneak seems really niche. Substitute is just a counter [3]. Shuriken is an ok projectile.
Ok @ Ffamran how'd I do?
Totally talking about Zelda right now.
EDIT: Oh and those matches
1. Made me realize I'm not fast enough
2. Dtilt to Fair is a thing
[2] - Hydro Pump is a good everything, use it on-stage to create distance from opponents if you're under pressure or to put the opponent in bad positions for you to get the advantage. Also, Hydro Pump is Greninja's other main gimping tool.
[3] - Substitute is super-strong, it's not an ordinary counter, it kills most of the cast under 100% with no rage if you aim it up. The only problem with it is actually hitting with it. But even then it works as a escape method. Upwards Sub also goes straight towards the opponent if it's triggered at a close distance by a projectile.
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