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Absolutely - I'd be happy to help with that.I think I should add a 'combo' section to my data thread in the future... 'u'
This is a must! D-air is much better this time around due to the larger hitbox and it being lagless from a short-hop.I need to incorporate dair into grounded opponents if I can.
It only works at certain percents and is actually really difficult to land as a true combo without getting the sour-spot.I'm having trouble connecting the Nair > fair or bair after d throw. Any tips? The animation of the Nair isn't being cancelled
Zelda can act sooner after the explosion than with the default Din's.Just curious, apart from broken shield combos, what's the case for this slower Din's over the default faster one?
At opponent's ~70%, knockback of FW's initial hit will always be high enough to reach the reappearance's KO hitbox.I'm definitely sure that in order for this combo to work Zelda too needs to have quite a bit of damage on her because of the Rage effect thingy. I've tried it a few times on For Glory when I was at about 30% & the first hit of FW didn't cause enough knockback to hit with the reappearance.