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I don't understand this idea of gimping Mac. Does it come from facing awful ones who don't know what air dodge/counter do? If we're talking about killing him at moderately high percents, I can see it, but that's a weakness almost every character has.I find flat stages to be best for D3 vs projectile spam characters, at least on the 3DS, because you've got more options in that you can freely jump over em without platforms getting in the way of your Aerials.
Sounds like you should really improve your Shielding, toaster101. Link is a pretty even match up (I've yet to play one that effectively Bomb Canceled, though). Just Power Shield to get in, Spot dodge his Grab on occasion, and damage with pokes and Grabs until you knock him offstage.
Lastly, lol at DewDaDash thinking Dedede has a bad MU vs Little Mac. It's favorable, even on FD. If you lose it you got outplayed hard. Simple as that - D3 can easily throw Mac offstage, he has 5 jumps and Inhale for gimping, and completely out ranges him with his Forward Tilt.
Come on man, you can't say you play decent people and then claim that "most little macs jump right away". That's a giant sign that your opponent isn't that good.No, I don't play awful ones, because I don't play For Glory. I play decent, at worst, Little Macs. You simply approach Little Mac with F Tilts, Jabs to Grabs if he closes in on you to throw him off the stage, and I use a lot of Aerial approaches. A spaced Bair is relatively safe and you can mix in Inhales if he's Shielding to fire him towards or off the ledge. Little Mac runs around a lot so you you're going to be using plenty of pivot F Tilts and Grabs, too. When you've got him off stage he only has like 2 or 3 options. Most Macs jump right away and you get an easy Fair off to make sure they don't come back. Option 2: They use Counter or Air Dodge Option 3: They wait and fall to Up B or Wall Jump back - You can wait yourself to beat anything else they do and using Inhale then is a guaranteed kill.
And you're saying Mac's Roll beats anything D3 can do like it's some sort of attack. It isn't. It just gets them from one place to another, you just have to beat whatever they do from that position. Yeah it 's fast and hard to react to, but if you're constantly Pivot F Tilting they'll prolly be Rolling right into that and should eventually give up. Or you can just let them and when they get to higher %s they'll end up Rolling right to their deaths off your random Down Smash.
Most players, even good ones, will jump right away. That's a very common first response, no matter the character. They switch it up after you punish them for it.Come on man, you can't say you play decent people and then claim that "most little macs jump right away". That's a giant sign that your opponent isn't that good.
It never really clashes, however.when the Gordo (which normally clashes or breaks weaker projectiles) is so easy to counter.
Sorry, it's been a bit since I've used DDD. The thing is I've just normally handled most projectiles with the Gordo because it beats out most projectiles I come across and allows me to run up through it, just to beat out my opponent.It never really clashes, however.
The gordo either straight up beats the projectile (scarce situations where a projectile deals 2% damage or less) or gets reflected. I mean, it does break the enemy's projectile in either case, but on the latter, it's never in your favor.
The catch with Duck Hunt is that his projectiles do not really allow him to camp effectively. Projectiles are either too slow, have little reach or have predictable trajectories. The can is also effectively usable against him. He's one of the easier "zoning" characters to approach, I feel. But indeed, Gordo Throw isn't an advisable move to use too often in this matchup, do the his many different answers to it.
That's what I'd like to know. Exact timing could be really helpful. And how it works, too. I swear I've tossed em back somehow with 'A', without a Jab.Does anyone else reflect the reflected Gordos back at their opponent? I've been able to do it a few times, wondering if it's a viable option to master.
The game glitches frequently when you try to reflect it back and you lose the ability to throw gordos until you die.Does anyone else reflect the reflected Gordos back at their opponent? I've been able to do it a few times, wondering if it's a viable option to master.
One of my favorite things to do against reflect-happy opponents is to bait a reflect out of them with the medium/slow gordos and sh bair or utilt it back. Most don't react to it, the ones that do are probably doing it from a distance where I can re-re-re-reflect it again...or I'd like to, but at this point I usually end up either being forced to airdodge through it, or grabbing it and throwing it at a normal speed again.Does anyone else reflect the reflected Gordos back at their opponent? I've been able to do it a few times, wondering if it's a viable option to master.
I feel her lack of good range heavily plays in our favor.Wii Fit Trainer, I feel is a hard match-up for Deedles. Their ability to zone on two horizontal planes with suns and at awkward angles with volleyballs, make it REALLY difficult for Dedede to approach.
WFT is a reactionary character imo. WFT doesn't have to commit to any of the projectiles or the deep breathing, things that force us to react first. We have decent normals, but WFT has some damn good priority on their normals and honestly, I truly think the frame data for WFT works more in their favor than D3 in terms of normals. The fact that they have the ability to safely pick away at D3 with those projectiles makes it hard to see him doing anything remotely threatening without being at a deficit first.I feel her lack of good range heavily plays in our favor.
Everything, from her jabs to her smashes have janky and small hitboxes, and outside of aerial air dodge, her approach options aren't that great.
She has better projectiles than we do (like 95% of the cast), forcing us pretty much to approach, but I don't see it as being hard to accomplish.
She's surprisingly good off-stage, however.
What do you mean exactly by "priority"? Because in actual Smash terms, we win the priority game by having actual disjoints AND moves with transcendent priority.WFT is a reactionary character imo. WFT doesn't have to commit to any of the projectiles or the deep breathing, things that force us to react first. We have decent normals, but WFT has some damn good priority on their normals and honestly, I truly think the frame data for WFT works more in their favor than D3 in terms of normals. The fact that they have the ability to safely pick away at D3 with those projectiles makes it hard to see him doing anything remotely threatening without being at a deficit first.
You're already half-way there; you know what to look for. There's no real stick to avoid a move other than acknowledge its existence, and make sure you don't put yourself in a situation where you have to challenge it.I've been having a lot of trouble with Megaman. His projectile game isn't actually too painful for me. It's entirely his back air slash move. I played a few FG matches and he managed to kill me with that move 6 times between 90 and 120 percent from the edge. It comes out so fast and hits so hard that I have no idea how to get around it.
Not really. With vectoring gone, if you get hit by it at kill %, you'll die. Also, normally, playing Megaman, it's the other way around; he's the one racking up tons of damage while fishing for a kill, while all we need is a good read for a bair and we're set.Is there something I'm missing that would allow me to not fly out the arena when hit by it? It just bums me out getting a guy like Megaman to high percent only to be slashed off the edge at marginal percent given the fatty Dedede is. Any tips against this would be appreciated.
I'd be interested in seeing a replay against a good zss. I am up yo 92% win ratio in for glory for last 100 and I will walk off the edge against Rosalina and zss.How are you supposed to beat good Link users? Honestly. The matchup is so one sided that I just want to quit whenever I encounter one. Zero Suit and Samus no longer give me any issues at all, fortunately.
Zero Suit Samus is easy to KO, so don't be discouraged if you rack up a ridiculous amount of damage. Honestly, it's probably because most people who choose her aren't very good. They just assume they'll do well because they see her near the top of the tier list. If you see a Zero Suit using her down aerial under any circumstance, then you'll probably be able to win. It's such a terrible, easily punishable move. Otherwise good luck against the stun gun spam.I'd be interested in seeing a replay against a good zss. I am up yo 92% win ratio in for glory for last 100 and I will walk off the edge against Rosalina and zss.
Against Link and Rob, since they have better projectiles, I normally jump once or several times and angle the gordo to them. They'll normally shield or move. You can take advantage of that to try to zone in.How are you supposed to beat good Link users? Honestly. The matchup is so one sided that I just want to quit whenever I encounter one. Zero Suit and Samus no longer give me any issues at all, fortunately.
That's what I was referring to, stun gun spam to grab, throw, usmash, over and over again. Even after the combo is gone the stun spam is just nuts. Of all the projectile in the game this is the one I can't Crack. It needs more lag so we can punish it.Zero Suit Samus is easy to KO, so don't be discouraged if you rack up a ridiculous amount of damage. Honestly, it's probably because most people who choose her aren't very good. They just assume they'll do well because they see her near the top of the tier list. If you see a Zero Suit using her down aerial under any circumstance, then you'll probably be able to win. It's such a terrible, easily punishable move. Otherwise good luck against the stun gun spam.