Sailor Princess Twenty-Two.
Smash Master
Tech way more than the characters you listed are better on static stages than non static.
But if we want to only use the convenient characters for an argument.
Characters that do well on janky stages
Snake, MK, Olimar(on certain stages)
O look all top tiers,
Characters that aren't viable on janky stages
Falco, ICs, Sheik
O look a mid tier, my conveinant use of only using the characters that support my argument has proven that boderline stages hurt the viability of more mid tiers than static stages.
Therefore Japanese is better.
Being serious now, the only characters that aren't very good on starlit stages, but become laurel viable on borderline stages are characters that promote time outs. Wario, Pit, ROB, Sonic and MK are the most notable, other characters get slight boosts but nothing nearly as significant as what time out characters get. Apex stage list promotes camping imo.
Also if we look at where the melee community has ended, Japan's stagelist/performance, and even the fact that in America the stagelist has been dwindling down over the years, I think that it's fair to say that static stages promote the most player growth/ are the most suited for serious gameplay.
But if we want to only use the convenient characters for an argument.
Characters that do well on janky stages
Snake, MK, Olimar(on certain stages)
O look all top tiers,
Characters that aren't viable on janky stages
Falco, ICs, Sheik
O look a mid tier, my conveinant use of only using the characters that support my argument has proven that boderline stages hurt the viability of more mid tiers than static stages.
Therefore Japanese is better.
Being serious now, the only characters that aren't very good on starlit stages, but become laurel viable on borderline stages are characters that promote time outs. Wario, Pit, ROB, Sonic and MK are the most notable, other characters get slight boosts but nothing nearly as significant as what time out characters get. Apex stage list promotes camping imo.
Also if we look at where the melee community has ended, Japan's stagelist/performance, and even the fact that in America the stagelist has been dwindling down over the years, I think that it's fair to say that static stages promote the most player growth/ are the most suited for serious gameplay.