Foo
Smash Lord
I said almost analogous. As in almost comparable, not almost equivalent. Also, norfair and draculas nearly have platforms that high at times without having closer platforms to jump from.wtf kind of reasoning is that anyway?
1st of all in ABSOLUTELY NO ****ING WAY is that analogous to having such a ridiculously high platform.
2nd of all what's the difference between being on 1 side of the slant and being on a platform on another stage such as BF or even DL? MC gives you the potential to hit them with ANY ground move that you have as long as you are close enough. being on a platform FORCES you to use an aerial (or waveland >whatever) to hit them.
what a joke of an argument Foo
Also, platforms are very different than curves because you can attack people from below and being below someone in smash is generally advantageous. You can hit anyone with anymove if you are close enough, but that's the problem. If you have a spacing tool that isn't a sweep, you can no longer space with it. Also, it goes both ways, and that's part of what makes it bad. High ground or low ground may be prefered, and some characters don't care at all about the slope. Some projectile characters are absurdly OP with the slope, and some can no longer use projectiles because of it.
When your opponent is on a platform above you, you can almost always safely pressure them with a shffled aerial. Unless you have a really bad air game and they can shield drop consistently (I've never seen this happen), you can safely pressure them. Unless a player has the ability to platform camp (or something similar) being on a platform generally means you are at disadvantage. On slopes, it's the best of both worlds and it completely depends on matchup. Some matchups the slopes don't matter, some matchups being on the either side of a slope is detrimental for one side. I don't see many situations where being on the high ground is inherently advantageous because the low ground makes you equally harder to hit, and there's no movement penalty or anything of the sort for going up hill.
If I'm playing ZSS, and I'm at the top or bottom of the hill on that map, my offensive options are more than halved. No projectile, spaced bair isn't safe because it's longer to L-cancel, dsmash won't hit, ftilt won't hit, etc. I haven't played as other characters on metal caverns, but I'm sure it's a similar situation with some other characters.
How about, instead of rudely calling my argument a joke, you could up with some of your own.
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