GimR
GimR, Co-Founder of VGBootCamp
This is gonna be along read. I encourage you to sit through it though because it has a lot off good information in it and I feel that most rational people will come to agree that tripping should be banned after reading this.
Before going into any of my arguments and my defense on many counter arguments I've heard let me first explain in depth what tripping is.
Tripping
- Tripping is an action in Brawl which leaves a character vulnerable just long enough where he or she can be punished with an attack or grab. Also, it randomly happens.
- Your character can randomly trip during only two animations:
- Out of the beginning of his or her dash animation
- While doing a slow Turn around during his or her running animation
- When you trip you are invincible for a split second and then open to a free hit or grab for about 3/5 of a second. After you trip and you are on your butt. You can either roll, stand up, or get up attack, Here's the thing:
- When you do a normal roll, stand up, or get up attack, let's say after being D-throw by Snake, you are invincible at the start up of each of those animations.
- While rolling your invincibility lasts for about 1/2 of the animation.
- When you stand up your invincibility lasts for about 1/2 of the animation
- When you do a get up attack you're invincible until after the first hitbox comes out
- When you do a normal roll, stand up, or get up attack, let's say after being D-throw by Snake, you are invincible at the start up of each of those animations.
-
- When you do a roll, stand up, or get up attack, after you trip, you are invincible for a considerably less amount of time
- While rolling your invincibility lasts for about 1/4 of the animation.
- When you stand up your invincibility lasts for about 1/4 of the animation
- When you do a get up attack you can be attacked or grabbed before your first hitbox even comes out!
- When you do a roll, stand up, or get up attack, after you trip, you are invincible for a considerably less amount of time
So basically tripping is a random mechanic that puts a character at a severe disadvantage. Why should that be considered an okay thing. If people want to have no tripping at their events why do some complain?
Arguments I've Heard that are pro Tripping:
Argument:
Everyone has the same likely hood of tripping right? So in essence everyone is effected the same by tripping, thus it really doesn't effect the game at all since everyone equally get's hurt by it.
Counter Argument:
This is not the case at all. Just think about certain charcters' Metagames.
The following characters basically don't need to run or dash very much at all to be played successfully in tournament:
Falco, Peach, Wario, Snake, and MetaKnight(there are probably many others)
The following characters Rely on their dashing animations Drastically for spacing, getting around the stage, and moving in general because it is essential to his or her metagame:
Sonic, Olimar, Marth, Kirby(and Probably many others)
Example:
Let's just say an Olimar and Falco player are playing a tournament match. For every minute they play the Falco player dashes 5 times and the olimar dashes 20 times. The match lasts for 4 minutes. That means the Falco player dashed 20 times and the Olimar player dashed 80 times. This means that during this match the Olimar player was 4X more likely to trip then the Falco player! That is not equal.
Argument:
Tripping hinders people with BROKEN chain grabs because they might trip during them and let my character free which is fair.
Counter Argument:
First of all, who are you to call a chain grab broken? If you were tricked into getting grabbed or put into a position where you had to get grabbed that's because of your own lack of skill or because your opponent has skill. he or she shouldn't be punished by random chance when they were smart enough to pull ofo the grab on you in the first place
Second, the likely hood of getting grabbed after a trip is higher then your opponent tripping while chan grabbing you.
.For example, let's just say I'm an IceClimbers player and I grab you. I only need to do the chain grab 6 to 10 times before you're in killing range. the likely hood of me tripping during that time frame is minimal.
.You, on the other hand are a marth player and your running around and spacing near the edge and you trip. BECAUSE of your lack of invincibilty frames after a trip, I, the Iceclimbers player, have about a 75% change of reading you and grabbing you out of the trip.
So in essence your own argument destroys itself because tripping makes the Ice Climbers(+DeDeDE and Falco) more likely to get the grab in the first place, resulting in more chain grabbing for him or her. Trust me, I'm an ice climbers player. I don't know how many times I've gotten a grab off of someone's trip, but it's been a lot. I won a money match earlier this week because of that. At the same time, I don't think my Nana tripped once during any of the chain grabs I pulled off on my opponent.
Argument:
Tripping doesn't effect the game that much since it rarely happens. It's unimportant, it will never prevent someone from winning money.
Counter Argument:
Oh really?
Logic Drove all of the way from Maryland to Illinois to go to this tournament. He made it to losers semi-finals and basically lost the set because of a trip. He had just split Nana from Popo and was making a come back when...
http://www.youtube.com/watch?v=OM5INAx5daY#t=3m55s
Argument:
We should play the game the way it was meant to be played which means no tripping!
Counter Argument:
If this is the case then how far should we take it? The default settings for Brawl are 2 minutes with medium items on. All stages are in the random select Cue. If we were to really play it the way it was meant to be played shouldn't items, including smash balls, be on? Shouldn't every stage be legal? Of course not. We as players have discovered what's the most balanced way to play this game despite what the developers wanted. So why not remove an insanely stupid mechanic that happens by chance?
Argument:
Well hacking everyones wiis would be too difficult since everyone would have to get Twilight princess and manuually do it themselves. It would take too long and not everone would want to do this.
Counter Argument:
This is not true, an exploit was found in 2009 that allows people to load homebrew through the stage builder in Brawl. The homebrew channel is not necessary; the only thing needed is an SD card with the right information on it(THis is something the tourney host can provide with out the help of smashers):
http://www.qj.net/qjnet/wii/super-smash-bros-brawl-stage-builder-exploit-discovered.html