Kirby Dragons
Smash Hero
I didn't actually count rings as a game mechanic anyways, since they're items. All of the things you mentioned, I wouldn't really count as mechanics. I don't think rings are ever used as health points out of Sonic game.Actually, they do. In an episode of AoStH, a Special Stage makes an appearance, and the Rings serve the same purpose as they do in Sonic 2's Special Stages, that being something Sonic must collect in order to advance. In SatAM, they are used to temporarily boost Sonic's speed. In Sonic Unleashed and later games that use the Boost mechanic, they are also used to boost Sonic's speed by giving him Boost Energy. In Sonic the Comic, Rings fuel Sonic's transformations into Super Sonic, and the bigger ones leading to Special Stages from the games also appear here. They were referenced in at least the latter appearance, and I'd imaging they would be in the others as well (although I'm not sure why that would make a difference).
Last time I checked, there weren't any extra lives in Paper Mario, meaning that they are non-canon. And the statement was Shadye was meant comically, as a fourth-wall breaking joke. He was referring to the gameplay that you used in the Mario platformers. In cutscenes, the only time you would see a game mechanic is if it was meant as a joke, something you wouldn't take seriously. Comedic events shouldn't be analyzed here. In pretty much every non-comedic event/statement in a cutscene, there are no game mechanics seen.This statement by Shadye actually disproves the definition of "game mechanic" that @ Kirby Dragons provided, which you're basing your argument off of (or at least I would assume so). It says that "game mechanics" are considered non-canon, and yet here we have Shadye directly referring to extra lives. This leaves only the definition that says that a game mechanic is anything that is designed for interacting with the game state.
This isn't game mechanics. Mario jumping isn't you interacting with Mario, it's Mario jumping. The interaction part is you pressing A, the result of interaction is the action of the jump.Jumping, for example. It's a *method* to *interact* with the *game state* (you press A, and Mario jumps).
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