Doomgaze
Smash Apprentice
Ok first off I've got to say it was a great topic. Too bad it got spammed down by irrelevant crap. After a few pages I got lost so I dunno if my following question has been brought up or not.
My question is simply this: Wouldn't a "defense" (survivability, recovery, call it what you want) parameter be a significant, if not fundamental, indication of a certain character's measurement? Unless you already included it inside the control-parameter, which I don't think you did?
I mean for example Peach or Samus who has almost infinite ways to recover, unlike Captain falcon, whose recovery is pretty easy to predict and due to his weight/fastfalling, easy to start combos on as well.
Or simply put, a certain character's ability to get back on stage or break out of combos.
My question is simply this: Wouldn't a "defense" (survivability, recovery, call it what you want) parameter be a significant, if not fundamental, indication of a certain character's measurement? Unless you already included it inside the control-parameter, which I don't think you did?
I mean for example Peach or Samus who has almost infinite ways to recover, unlike Captain falcon, whose recovery is pretty easy to predict and due to his weight/fastfalling, easy to start combos on as well.
Or simply put, a certain character's ability to get back on stage or break out of combos.