Alfonso "Missle Launch" Crawford
Smash Apprentice
I'm making a Smash-game for the DS, called "Smash Riot." I'm brainstorming ways to vastly revamp everyone in a way congruent with their current play-styles. My goal is to make a game wherein everyone is so enjoyably broken that tiers become impractically irrelevant.
A Lucas-advisor had alot of words with me about how to "get Lucas out of Ness's shadow," as he did NOT like that I thought about axing him. If any of you are also offended by the thought, know that I appoint advisors for just such a reason.
Here's the list of what I've changed, in accordance with the advisor's desires for Lucas:
Forward Aerial:
Lucas's hands glow with PSI-energy as he pushes downward: his hands are a light-knocking multiple-hit strike. The attack's primary effect is one half character-height above and below, and 2.5 character-widths in front of Lucas, where anything movable is strongly propelled to either the ground or doom: this is an example of a wind-box.
Downward Aerial:
The kick-sparks cause small quakes if they hit a surface, thus representing PK Ground—the last unused offensive PSI of the series beyond PK Beam, which I'll discuss in a moment.
Upward Aerial:
To reinforce further the mentality of Lucas—to force players towards Lucas's great ground-game—Lucas's upward aerial is vastly changed. Lucas vanishes, appears one air-dodge length upwards, and spirals down to his original position. The spiral-vacuum is above and below Lucas, and the final hit of the spiral is a spike. Since PK Thunder can carry opponents to the top blast-line, I suppose that the upwards aerial can focus on doing things other than attack above Lucas.
PK Thunder:
Both Ness and Lucas will have the superior speed and maneuverability that's split between them. Lucas's PKT will be able to carry opponents, instead of just hitting several times.
PKFreeze Beam:
I've been told that PK Freeze is pretty much a less useful version of PK Flash (which got some fun additions, in the plans), so I gave in to my advisor's incessant pestering and incorporated PK Beam into the game by replacing PK Beam: imagine a horizontal Bullet Seed, and you've got the general idea.
PK Fire:
I will not touch PK Fire, for the most part… and my abstinence will actually somewhat weaken it by relation. Fire will gain a special trait of causing damage over time, in Riot, but Lucas's fire-attack will lack that property on its first target: the flame from the hit will burn those behind whomever PK Fire struck.
PSI Magnet BrainShock:
The down-B is now the glorious return of Mewtwo's instant-stun move. I don't know how much I'll alter the move's area of effect, but I'm thinking that I will make BrainShock hit more than just what's immediately in front of Lucas.
Ness is getting Lucas's version of PSI Magnet, too.
PK Love:
To differentiate the childrens' supers, Lucas will have PK Love: it's a screen-overlapping move, like in Mother 3, and it hits everyone for quite a bit of damage. I'm unsure about the killing-potential of PK Love, at the moment.
PK Shield:
In a big twist, Lucas won't shield like the rest of the cast. When Lucas puts up a shield, he creates an independent floating defense-object that only he can move through. The floating-shield shrinks on its own, and the more frequently Lucas throws one up, the smaller each shield will originally be. A new mechanic in Riot is that a broken shield explodes as an attack (although the defending player is still stunned), and Lucas is as vulnerable to his own shield's burst as his opponent. Air-dodging will create a shield where Lucas is located at the beginning of the air-dodge.
So… what do you think? Do I deserve to be lynched? I'm also thinking of changing Lucas's fsmash to a slingshot.
A Lucas-advisor had alot of words with me about how to "get Lucas out of Ness's shadow," as he did NOT like that I thought about axing him. If any of you are also offended by the thought, know that I appoint advisors for just such a reason.
Here's the list of what I've changed, in accordance with the advisor's desires for Lucas:
Forward Aerial:
Lucas's hands glow with PSI-energy as he pushes downward: his hands are a light-knocking multiple-hit strike. The attack's primary effect is one half character-height above and below, and 2.5 character-widths in front of Lucas, where anything movable is strongly propelled to either the ground or doom: this is an example of a wind-box.
Downward Aerial:
The kick-sparks cause small quakes if they hit a surface, thus representing PK Ground—the last unused offensive PSI of the series beyond PK Beam, which I'll discuss in a moment.
Upward Aerial:
To reinforce further the mentality of Lucas—to force players towards Lucas's great ground-game—Lucas's upward aerial is vastly changed. Lucas vanishes, appears one air-dodge length upwards, and spirals down to his original position. The spiral-vacuum is above and below Lucas, and the final hit of the spiral is a spike. Since PK Thunder can carry opponents to the top blast-line, I suppose that the upwards aerial can focus on doing things other than attack above Lucas.
PK Thunder:
Both Ness and Lucas will have the superior speed and maneuverability that's split between them. Lucas's PKT will be able to carry opponents, instead of just hitting several times.
PK
I've been told that PK Freeze is pretty much a less useful version of PK Flash (which got some fun additions, in the plans), so I gave in to my advisor's incessant pestering and incorporated PK Beam into the game by replacing PK Beam: imagine a horizontal Bullet Seed, and you've got the general idea.
PK Fire:
I will not touch PK Fire, for the most part… and my abstinence will actually somewhat weaken it by relation. Fire will gain a special trait of causing damage over time, in Riot, but Lucas's fire-attack will lack that property on its first target: the flame from the hit will burn those behind whomever PK Fire struck.
The down-B is now the glorious return of Mewtwo's instant-stun move. I don't know how much I'll alter the move's area of effect, but I'm thinking that I will make BrainShock hit more than just what's immediately in front of Lucas.
Ness is getting Lucas's version of PSI Magnet, too.
PK Love:
To differentiate the childrens' supers, Lucas will have PK Love: it's a screen-overlapping move, like in Mother 3, and it hits everyone for quite a bit of damage. I'm unsure about the killing-potential of PK Love, at the moment.
PK Shield:
In a big twist, Lucas won't shield like the rest of the cast. When Lucas puts up a shield, he creates an independent floating defense-object that only he can move through. The floating-shield shrinks on its own, and the more frequently Lucas throws one up, the smaller each shield will originally be. A new mechanic in Riot is that a broken shield explodes as an attack (although the defending player is still stunned), and Lucas is as vulnerable to his own shield's burst as his opponent. Air-dodging will create a shield where Lucas is located at the beginning of the air-dodge.
So… what do you think? Do I deserve to be lynched? I'm also thinking of changing Lucas's fsmash to a slingshot.