Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
LOOOL I almost forgot about those. Yeah, they are definitely somewhere in my top 5. If you get the hammer item in smash tour, it's basically a free win in the next battle :/Hammer. It's like the game always goes "Oh hey, you're on round 13 of Crazy Orders and you only have 20% damage? Well, let me just spawn this here hammer next to your opponent on a tiny Omega stage. Good luck!"
I play Ness from time to time, and this ALWAYS happens with him.. sometimes I just hit the angle wrong and it sucks, so I understand what you mean.When my recovery falls short even though it shouldn't at that point.
This happens most with Shiek but she's worth practicing with, but I've almost entirely stopped looking at the Miis because of this.
Yeah Villager, Duck Hunt and Olimar are basically the Gods of recovery.I play Ness from time to time, and this ALWAYS happens with him.. sometimes I just hit the angle wrong and it sucks, so I understand what you mean.
Luckily, I spend most of my time with villager who never really runs into this problem :D
Why would you use a move so unreliable and punishable anyway?Pretty self explanatory. Personally, I HATE dying from reflect moves.... like when I chop down my trusty old tree, they reflect it, and BAM! Instakill. It's the worst
Because 80% of the people in for glory are dumb enough to fall for it, and the other 20% are still vulnerable to it if you can play smart enough. It's not unreliable. Punishable yes, but if you set it up at the right time you can avoid the punishes.When I see my opponent charging up something far away, so I rush at em one second to early, and instead of punishing em, I get knocked out.
Why would you use a move so unreliable and punishable anyway?
Villager has an amazing recovery, but Duck Hunt and Olimar probably have among the worst recoveries in the game. Anyone can jump off the stage and hit you (though CPUs are never smart enough to do this) because neither character has a rising hitbox.Yeah Villager, Duck Hunt and Olimar are basically the Gods of recovery.
You should really almost never use ZSS' d-air; it's very easy to punish (even though you can roll out pretty quickly) and I have no idea why ZSS players online use it so much.Down + A with ZSS, aim it wrong and fall of the platform :|
Or Side + B with Little Mac, killed myself a lot with that.
I feel so stupid.
Good point. I couldn't see how you could possibly get hit by such a predictable move. It's one of the worst things you can do against my MarioBecause 80% of the people in for glory are dumb enough to fall for it.
I played against a Mario today who did it. Broke my heart. I guess the tree is kind of a risk, but from my experience it works more often than not.Good point. I couldn't see how you could possibly get hit by such a predictable move. It's one of the worst things you can do against my Mario
It's very easy to punish indeed. But if you hit your opponent at the right time, it could be very effective to do a good combo for some serious damage.You should really almost never use ZSS' d-air; it's very easy to punish (even though you can roll out pretty quickly) and I have no idea why ZSS players online use it so much.
I once played a Villager on FG. Took his first stock with his tree and his second stock with his bowling ball. Most satisfying match of my life.I played against a Mario today who did it. Broke my heart. I guess the tree is kind of a risk, but from my experience it works more often than not.
You can add Falcon and Wizard Kick to that list. xDDown + A with ZSS, aim it wrong and fall of the platform :|
Or Side + B with Little Mac, killed myself a lot with that.
I feel so stupid.
LOL I feel bad for that Villager.I once played a Villager on FG. Took his first stock with his tree and his second stock with his bowling ball. Most satisfying match of my life.
You mean the Boss Galaga?The Beetle or that stupid Pac-Man thing that flies you out of the stage.
Truth be told, I did too. Didn't stop me laughing like the Joker though.LOL I feel bad for that Villager.
Maybe I'm just really good at dodging with them, idk I seriously adore their recoveries, DHD's is a bit slow but other than that atleast it's almost always a guaranteed recovery.Villager has an amazing recovery, but Duck Hunt and Olimar probably have among the worst recoveries in the game. Anyone can jump off the stage and hit you (though CPUs are never smart enough to do this) because neither character has a rising hitbox.
You should really almost never use ZSS' d-air; it's very easy to punish (even though you can roll out pretty quickly) and I have no idea why ZSS players online use it so much.
This is true. I know if I land either move, it doesn't matter what happens from there on out: I just won the match.I get really sad when I die from a Falcon/Warlock Punch. Not because of the death itself, but because of the insane ego-boost my opponent just got.
This times 100. Worst items ever. They're way too difficult to shake out of.The Beetle or that stupid Pac-Man thing that flies you out of the stage.
Worst recoveries in the game in order imo are Little Mac, Mario, Olimar, Duck Hunt, and ROB. All 5 are super edgeguardable (they move so slowly in the air that it's easy to hit them).Maybe I'm just really good at dodging with them, idk I seriously adore their recoveries, DHD's is a bit slow but other than that atleast it's almost always a guaranteed recovery.
IMO Pac-Man has the worst recovery which is a shame because I love him dearly.
Side B recovery is amazing but Up B takes forever to reach full potential.Worst recoveries in the game in order imo are Little Mac, Mario, Olimar, Duck Hunt, and ROB. All 5 are super edgeguardable (they move so slowly in the air that it's easy to hit them).
Pacman's recovery is pretty awesome. Side-b is crazy good, and up-b is fast and hard to edgeguard.
Villager's is awesome because to edgeguard him you actually have to hit both balloons and pop them *without* touching Villager. If you hit Villager by mistake, he'll just use up-b again.
This, especially in Classic mode after a long 8 player round and the last character you need to take out kills you on your last life.Getting caught in a Dragoon flyby or getting hit by Daybreak.
IKR!?This, especially in Classic mode after a long 8 player round and the last character you need to take out kills you on your last life.