Emblem Lord
The Legendary Lord
- Joined
- Aug 11, 2005
- Messages
- 9,720
- Location
- Scotch Plains, NJ
- NNID
- ShinEmblemLord
- 3DS FC
- 3926-6895-0574
- Switch FC
- SW-0793-4091-6136
Have you played any good Marth's?
It goes both ways my good man.
The important thing is that both personal experience AND analysis play a role in understanding match-ups.
And for the record there are ALOT more good R.O.B's then good Marth's.
If you look over what you said, it's very broad and some of the info is just incorrect.
You can't make blanket statements that aren't true.
And YOU might not have any trouble in the match-up but it seems like the R.O.B community as a whole as well as the Marth community agree on the match being close.
Evidence of this is the tournament loss thread you made and a few Marth vs ROB threads that were made by Marth mains who had trouble vs R.O.B
Both sides acknowledge that it's a close fight whether you want to acknowledge it or not.
I already covered the recovery thing before.
As for Marth making it back, how hard is it?
You talk as though R.O.B is getting 30% gimps left and right. He isn't. Not against a good Marth. He really doesn't have the tools or the speed for that.
R.O.B is certainly a better gimper, but Marth isn't so easily gimped thanks to that up b.
Now if Marth is forced low then yes he is pretty much gone, but that won't happen that often. Certainly not enough to say that gimping is the main factor to look at in the match-up. Generally a Marth would only have to DI up when knocked off the stage and then use a fully charged neutral b. If he is mid level then it favors R.O.B more but he can still get back. But generally yes overall gimping does go to ROB.
ROB certainly can't come back on his own pace.
What part of..."if ROB goes past the ledge and tries to land on the stage he is in bad position" is actually arguable?
This isn't anything I'm pulling out of nowhere. It's fact.
If Marth is on the ledge ROB must up b far enough away that he can avoid getting hit, but this gives Marth ample time to prepare for when ROB wants to land. This means the situation is in Marth's favor. So even though Marth won't get alot of gimps through edgeguarding, the edgeguarding situation in of itself allows Marth to put ROB in a disadvantageous situation when he tries to get onto the stage.
It goes both ways my good man.
The important thing is that both personal experience AND analysis play a role in understanding match-ups.
And for the record there are ALOT more good R.O.B's then good Marth's.
If you look over what you said, it's very broad and some of the info is just incorrect.
You can't make blanket statements that aren't true.
And YOU might not have any trouble in the match-up but it seems like the R.O.B community as a whole as well as the Marth community agree on the match being close.
Evidence of this is the tournament loss thread you made and a few Marth vs ROB threads that were made by Marth mains who had trouble vs R.O.B
Both sides acknowledge that it's a close fight whether you want to acknowledge it or not.
I already covered the recovery thing before.
As for Marth making it back, how hard is it?
You talk as though R.O.B is getting 30% gimps left and right. He isn't. Not against a good Marth. He really doesn't have the tools or the speed for that.
R.O.B is certainly a better gimper, but Marth isn't so easily gimped thanks to that up b.
Now if Marth is forced low then yes he is pretty much gone, but that won't happen that often. Certainly not enough to say that gimping is the main factor to look at in the match-up. Generally a Marth would only have to DI up when knocked off the stage and then use a fully charged neutral b. If he is mid level then it favors R.O.B more but he can still get back. But generally yes overall gimping does go to ROB.
ROB certainly can't come back on his own pace.
What part of..."if ROB goes past the ledge and tries to land on the stage he is in bad position" is actually arguable?
This isn't anything I'm pulling out of nowhere. It's fact.
If Marth is on the ledge ROB must up b far enough away that he can avoid getting hit, but this gives Marth ample time to prepare for when ROB wants to land. This means the situation is in Marth's favor. So even though Marth won't get alot of gimps through edgeguarding, the edgeguarding situation in of itself allows Marth to put ROB in a disadvantageous situation when he tries to get onto the stage.