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Watch Every Move In Smash 4 Perfect Pivoted

N.T.A.O ChangeOfHeart 死の剣

不自然な不道徳な中空デミ神〜
Joined
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Messages
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What do you mean duh? How does that have anything to do with whether Smash 4's perfect pivot is faster/further or not? Nothing.

Also this was in Smash 64. If that's what you mean by "Brawl was the creator".
Yes, you're right my apologizes, forgot about 64 technique the father of it all. <3

My point is 64 and just like Brawl didn't need techniques like this to make the game look entertaining. That was all I meant. Now many want to learn about this technique.

Took me a while to master Perfect pivot but it was worth it for style points. Now Smash-4, it's needed in-order to 'try' to keep up with the rest of the franchise series, Super Smash Brothers (SSB).
 
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Sleeplost

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To all those asking about "why" this is getting popular... although this was in every Smash, it's now becoming far more useful because of the lack of movement options in Smash4 and because Smash4 has the offensive potential but lacked a faster movement option and spacing tool. THAT'S why it's big right now. Use your brains, now.

And ZAW Dancing? For real? Why not call it Pivot Dancing or something. That's just some hardcore ego-speak.
 

~Burst~

Smash Journeyman
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Messages
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Is it a Wii U Pro controller by any chance? So far from my understanding and experimenting it's almost impossible to do perfect pivots with either the Pro Controller/Gamepad or 3DS unless you're in training mode and have speed set to 1/2.
The 2 controllers you have just listed make it easier than any other controller because the radius of the pad/stick is so small. I can do it on both without practice. Not consistently but it is doable. I am questioning his ability to do this though. I mean come on, 2 1 frame inputs and returning to neutral to go back into 2 1 frame inputs without error?
There are only a few characters that really get mileage out of this anyway Fox, Falco, Marth, and Shulk
 

Rajikaru

Smash Journeyman
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Messages
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The 2 controllers you have just listed make it easier than any other controller because the radius of the pad/stick is so small. I can do it on both without practice. Not consistently but it is doable. I am questioning his ability to do this though. I mean come on, 2 1 frame inputs and returning to neutral to go back into 2 1 frame inputs without error?
There are only a few characters that really get mileage out of this anyway Fox, Falco, Marth, and Shulk
That's good at least, I was afraid it'd play into how well my mains do and that like Wavedashing without it I wouldn't have much hope in the competitive scene.
 

LancerStaff

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Interesting... But it really shows how minor the whole thing is overall. This really effects like seven characters to a significant degree from what I've seen. It's just a whole lot of effort for not much. And it buffs Diddy, AND it at large is a defensive option. The only reason people are applauding the thing is because "defense movement option" and "tech."

Also, just call the whole thing backstepping for christ's sake.
 

LanceStern

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I can't see this advancing metagame too much.

You don't need to perfect pivot for forward tilts. The inputs are a little extreme to use in fast-paced competitive play I'd think.
 

JB IV

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Perfect pivoting is kinda long with 5 syllables. I'd hate for commentators to shorten it to PP. I already get weird looks when randoms overhear the commentary hype on a PPMD match when the commentators leave off the MD.
 

Jinx129

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I don't get it. You need to use the c-stick for both directional inputs? If so, having it set to attack doesn't pull out a dash for me! Can someone clarify which stick is used for what here? Thanks!
 

Azazel

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Bowsers U-tilt, d-tilt, usmash, dsmash, grab, taunts, and side-special all carry momentum. jab does not
 

only1Z

Smash Champion
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Perfect Pivot is short, sweet, and to the point. The name doesnt need to be a disclaimer for how moves work with it, and it doesnt have to advertise its applications either. It describes what it is, and the fact that it is a perfect pivot means that Perfect Pivot is a fine name

Plus this has been in since 64, and if I'm not mistaken, it's been known by the same name too. Why is this just now becoming a big thing?
This was really strong in Ganondorfs neutral game for SSBM since it sped him up from running away and his jab interrupted a lot of moves that would be incoming.
 

Elegant

Smash Apprentice
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Oct 2, 2014
Messages
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No one will call this Zaw dancing named after yourself lol. Its just framperfect pivoting, and boost pivoting.
 

HyruleSmasher

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:idea:Im buy a new 3ds for smash is it possible to use perfect pivoting with the hand-held console version????:4link::4zelda:
 
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DashBlue

Smash Rookie
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Dec 26, 2014
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I disagree on the name "Zaw Dashing"
I actually don't even like the name "Perfect Pivot" either..
Can we just call it Quickstep? This tech looks like you're dancing, plus we already have Foxtrot, so it fits nicely. In dancing, Quickstep looks like you're gliding on the ground, I feel this name is more appropriate.
 

Fancy

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I disagree on the name "Zaw Dashing"
I actually don't even like the name "Perfect Pivot" either..
Can we just call it Quickstep? This tech looks like you're dancing, plus we already have Foxtrot, so it fits nicely. In dancing, Quickstep looks like you're gliding on the ground, I feel this name is more appropriate.
Perfect Pivoting is the most appropriate name for it, since that is exactly what it is. However Zaw Dashing is a horrible name, and doesn't really deserve a different name than Perfect Pivoting IMO.
 

dbwithlemon

Smash Apprentice
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Sep 2, 2014
Messages
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Maybe I'm missing something, but why does this require the C-stick to be set to attack? The controller input doesn't use the C-Stick, just the regular stick.
 

cpulord

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Nov 10, 2014
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Perfect Pivot is short, sweet, and to the point. The name doesnt need to be a disclaimer for how moves work with it, and it doesnt have to advertise its applications either. It describes what it is, and the fact that it is a perfect pivot means that Perfect Pivot is a fine name

Plus this has been in since 64, and if I'm not mistaken, it's been known by the same name too. Why is this just now becoming a big thing?
if it doesnt have to be anything then i think we should call it james4dlc yeeah its more fitting isnt it
 

ph00tbag

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Just call it a wavedash. This is closer to wavedashing as it appeared in Tekken and MvC3 than what was happening in Melee.

Zaw Dashing? What is this, the first few months of Brawl?
 

Hiino

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Maybe I'm missing something, but why does this require the C-stick to be set to attack? The controller input doesn't use the C-Stick, just the regular stick.
Izaw uses the C-stick (set on attack) to input tilts, because it is easier than having to input three different directions on the directional stick in the span of a few frames
 

R.O.B. the Red Rocket

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If anyone is wondering why they are unable to do perfect pivoting at all, it may be your controller. The controller I primarily play on is physically impossible to execute PPs, I know this because I was able to easily PP on a different controller.
it requires timing, it might not be the controller
 

warriorman222

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The reason why dash-dancing and perfect pivoting are very similar is because they're executed nearly the same way. The main difference is that you immediately return the control stick to the neutral position when you change direction in order to perform a perfect pivot.
I think the effect of something matters more than the execution when determining similarities. Are a sniper rifle and pistol similar because they use the same trigger, or a pistol or revolver the similar because they have the same effect? Pick one.

Also i guarantee that Sakurai will patch this out anyways, because he wants a smaller gap between pros and starters, and this is pretty much Wavedashing 0.9.
 
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RoxburyGuy58

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Perfect Pivot is short, sweet, and to the point. The name doesnt need to be a disclaimer for how moves work with it, and it doesnt have to advertise its applications either. It describes what it is, and the fact that it is a perfect pivot means that Perfect Pivot is a fine name

Plus this has been in since 64, and if I'm not mistaken, it's been known by the same name too. Why is this just now becoming a big thing?
Because people want to cling so badly to the idea that "This is a competitive game!" that they'll find anything that looks neat and call it an "advanced tech". The truth is that the game isn't that technical and Smash will never again have the same depth to its play like in Melee.
People have the need to take Sm4sh seriously instead of taking it for what it is: just a diversion meant to have fun.
 

fromundaman

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Because people want to cling so badly to the idea that "This is a competitive game!" that they'll find anything that looks neat and call it an "advanced tech". The truth is that the game isn't that technical and Smash will never again have the same depth to its play like in Melee.
People have the need to take Sm4sh seriously instead of taking it for what it is: just a diversion meant to have fun.
I really really hate this mentality.

Anything is competitive so long as there are people willing to compete for it.

Whether or not you like the game is up to you, but there is no need to bash it or make claims as to what "it is"/"What it was meant to be".
 
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Davis-Lightheart

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Sep 14, 2014
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Because people want to cling so badly to the idea that "This is a competitive game!" that they'll find anything that looks neat and call it an "advanced tech". The truth is that the game isn't that technical and Smash will never again have the same depth to its play like in Melee.
People have the need to take Sm4sh seriously instead of taking it for what it is: just a diversion meant to have fun.
Maybe they do because they like the game, and feel it is worth playing competitively, even if it doesn't have the "technical depth" Melee had.

I am getting tired of crap like this showing up all over the place where people denounce this game's competitive nature just because it's not like Melee. Smash 4 will always be a more defensive game, and people can take that as seriously as they like because they enjoy the game, and people clearly enjoy watching it. There's nothing wrong with embracing it's differences and seeing value in them.

Instead of coming to Smash 4 based threads to give us your evangelist gospel, stay on the Melee side of the street if you have nothing to actually contribute outside of baseless conjecture, because all you're doing is increasing the divide between Smash 4 and Melee players and making Melee's fanbase look like a bunch of toff nosed snobs from the exclusive club down the street.
 
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SmashShadow

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I prefer the term be called Pivot-Dash simply because it's 3 syllables and rolls off the tongue better.
 

Nix

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If this tech gets utilized fully it might just help in Marth's mindgames/spacing game greatly. And since he has a tipper range it can be really useful.


Although I'd love to see someon do it with a different button maybe like Z. It seems harder tho, maybe even impossible.
 

♥ Rd0Lg ♥

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Zaw Dancing? It's a perfect pivot. Just like wavedashes, perfect pivots can be sloppy, but will still have a similar effect.
 
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