Thy Knight
Smash Apprentice
Okay, so I'm a little nervous about posting in this forum because of the "DO IT RIGHT OR FACE ZEUS' WRATH" thread that was posted by Shaya, but I'm going to go for it anyway.
So I've been playing "For Glory!" for a while now and noted that many of the players that have managed to best me are people who create Walls after Walls of attacks; I believe the correct term that is used by most Smashers is "Zoning".
Whichever way you wish to label it as, I find it an annoying and highly effective strategy of combating aggressive/rush oriented players. For someone who is primarily a Sonic main, I have been graced with plenty of experience fighting these types of players, and I'm hoping through creating this thread that we will learn and come up with new ways of getting around this type of play style.
Now I'll attempt to make myself clear on what I mean by people who create Walls of attacks. For example, say I was facing a Walling Dr.Mario. What this player would do is wait for me to approach him, and when I do, he'll simply throw an attack preemptively in hopes of me running into it. Whether this be a Jab, DTilt, or a Nair, it doesn't matter. He will throw this attack out as many times as he wishes until either I get hit by it, or I hit him first.
Now this "Tactic" can be executed by just about any character, really. I've seen Sheik's, Duck Hunt's (Of course.), Bowser's, Captain Falcon's, Rosaluma's, Greninja's, ect. pull it off effectively. It just frustrates me that such a simple play style that shouldn't work in the first place, does.
So, with this being my first guide and overall 3rd post, I'm going to need some assistance in building this thread/guide properly.
Here are my 2 cents on getting around this pesky tactic:
I truly hope that I'm not the only one that has faced a player like this before..
So I've been playing "For Glory!" for a while now and noted that many of the players that have managed to best me are people who create Walls after Walls of attacks; I believe the correct term that is used by most Smashers is "Zoning".
Whichever way you wish to label it as, I find it an annoying and highly effective strategy of combating aggressive/rush oriented players. For someone who is primarily a Sonic main, I have been graced with plenty of experience fighting these types of players, and I'm hoping through creating this thread that we will learn and come up with new ways of getting around this type of play style.
Now I'll attempt to make myself clear on what I mean by people who create Walls of attacks. For example, say I was facing a Walling Dr.Mario. What this player would do is wait for me to approach him, and when I do, he'll simply throw an attack preemptively in hopes of me running into it. Whether this be a Jab, DTilt, or a Nair, it doesn't matter. He will throw this attack out as many times as he wishes until either I get hit by it, or I hit him first.
Now this "Tactic" can be executed by just about any character, really. I've seen Sheik's, Duck Hunt's (Of course.), Bowser's, Captain Falcon's, Rosaluma's, Greninja's, ect. pull it off effectively. It just frustrates me that such a simple play style that shouldn't work in the first place, does.
So, with this being my first guide and overall 3rd post, I'm going to need some assistance in building this thread/guide properly.
Here are my 2 cents on getting around this pesky tactic:
- Running up and shielding seems to be a good approach against players that are Walling with aerial attacks. Say Sheik's Fair or Mario's Bair.
- For characters that are Walling with Multi-Hitting jabs, say C. Falcon or Little Mac, I would suggest running up to them, shielding and immediately rolling behind them with a counter-attack in mind.
- If the player is using a DTilt, FTilt or Utilt to Wall, then I would suggest for you to run into them, and as soon as you get within range of their attack, shield and spot-dodge immediately. Then have either a grab or another effective counter-attack ready. Keep in mind that your time-frame for a counter attack is short. Your opponent may react to your spot-dodge with a spot-dodge of their own, or simply throw another attack at you.
- If the player is using a mixture of all 3 of these attacks to Wall (which is usually the case), then this is where the mind games come into play. Your best bet in this situation is to predict what form of attack the Waller will use to "Stuff" you, stand and wait just outside of the attack's hitbox, and as soon as the attack's animation is over, have a move ready for them that will either out-prioritise their next move, or will be just outside of their attack-range for them to hit you first.
- Another suggestion for combating Wallers is for you to utilize your character's moveset against them. For example, if I were Sonic and I knew that my opponent was Walling, I would try to get past it by using my Neutral-B (Homing Attack), or holding my Side-B (Spin-Dash) and letting go of the button at just the right moment.
- It's important to note your opponents Spacing as well! If they are perfectly Spacing their attacks so that a Punish seems near impossible, you'll have to consider Trading hits with them. Say if your Ganondorf for instance, and a Sheik is Walling with a Fair, if you Trade your Fair with hers/his (I know Sheiks male, but please.) You will be the one who exchanged more damage and better stage positioning than she did.
- Another thing to consider that is very conditional yet effective, is to use projectiles against them! This will either force your opponent into their shield for a while or better yet, make THEM approach YOU!
Wow, they're capable of doing that?A perfect example for executing this is Falco's lasers. If you note that a Waller is just throwing attacks out into thin air, this would be an optimal time for you to shoot them once or even twice. The hit is almost guaranteed to make contact, and this will make your opponent wary of performing the same action twice. - Finally, if you're a character that has a good Crouch, say Wii Fit Trainer or Kirby, depending on the type of Wall that is being used to stuff your approach, you might be able to briefly crouch under the attack of the Waller, this will allow you to counter-attack with either a UTilt, DTilt, FTilt, even a Grab.
I truly hope that I'm not the only one that has faced a player like this before..
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