Unrelated to all of this since some of you were talking about jump squat frames this morning? and I was busy, but what if they made jump squat frames universal? In KoF XIII and I think other fighting games, jump frames are universal. No matter if you're a grappler or heavy like Raiden and Daimon or limber and athletic like Kim or Athena, you all had frame 4 jump squats. It wouldn't be major and it would hurt and help everyone. So, let's say that everyone has a frame 6 jump squat now. Well, that would hurt characters like Fox who has a frame 4 jump squat and it would help characters who had +7 jump squats like Bowser and Ike. At the same time, this means nobody has an advantage or a disadvantage as everyone would be jumping at the same time. Or we could go with frame 4 like in KoF and have everyone be as jumpy as bunnies.
Oh, and universal grab frames. So, for melee grabs like Marth, Captain Falcon, and Bowser, frame 7 standing, frame 9 dash, and frame 10 pivot. For ranged, but not tether grabbers, then frame 10 standing, frame 12 dash, and frame 13 pivot. For tether grabbers, frame 12 standing, 13 dash, and 14 pivot. Some characters can have special grabs like Wario can have frame 8 all grabs, Pac-Man frame 10 all grabs instead of the 12 he's got now, and Greninja with a frame 10 standing instead of the 14 he's got, but frame 9 dash, and frame 13 pivot instead of the 15 he's got now. Once again, hurt characters with fast grabs like Fox, Mario, and Luigi, but help characters with slower melee grabs like Bowser, Falco, and Duck Hunt. For ranged, it would hurt Zelda? and other ranged grabbers, but help characters like Greninja and Pac-Man. Ditto with tether where characters like Samus and ZSS would have quicker grabs, but Lucas, Toon Link, Link end up with the same standing grabs, faster dash, and faster pivot grab, or slower pivot for Lucas. In the end, almost all melee, ranged, and tether grabbers grab at the same time. Everyone's would be advantaged and disadvantaged.
I don't know, it's just that I find it weird sometimes how characters like say, Falco has a slow jump squat, but ZSS and Greninja jump almost instantly and Greninja is the second highest jumper followed by ZSS. Falco's is frame 6 while Greninja and ZSS's is frame 4. Just looked and Jigglypuff's is frame 6... Really? Okay, a balloon and air friction, but still, balloons get into the air easily. For grabs, same and yes, it relates to Falco as well. Why? Falco's a melee fighter who (if it was actually good) zones and forces you to approach him so he can fight up close or he approaches to fight up close. Well, how's a melee fighter going to fight if his grab's atrociously slow? Same with Little Mac and Bowser. Then you have all these speedsters like Fox, Roy, Sheik, and Diddy with fast grabs allowing them to get grabs quickly and easily to convert off of. Bowser and Ganondorf are the grapplers of this game, but what's a grappler if he can't grab properly outside of command grabs? Wario at least has the same frames for his grabs, but Bowser and Ganondorf just get slower and slower with their fastest grab being frame 9 for Bowser and frame 7 for Ganondorf. Frame 7? Yeah, that's frame 7 standing, frame 11 dash, and frame 10 pivot on a character who possibly cannot abuse his dash to grab like Captain Falcon or Meta Knight.