LunarWingCloud
Smash Lord
Can't wait to see what they do with this.
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This, but I don't think too much needs buffing. Maybe something nice and small.Ooooh, game balances? I wonder if the Down B lag cancel is still going be in.
Either way, I would like to see some buffs for Pikachu.
Well, that is the problem, most people play online in For Glory and there are no platforms in For Glory. This isn't a problem for tourney players, but those players happen to be the minority, as much as some people here try to deny.Little Mac is fine as is. Most people are worried about him because they have to face him on flat stages in For Glory. Get a couple of platforms up and the matchup will be quite different.
Lucario and RosaLuma are prime candidates for nerfs anyway.Well, that is the problem, most people play online in For Glory and there are no platforms in For Glory. This isn't a problem for tourney players, but those players happen to be the minority, as much as some people here try to deny.
Instead of nerfing Little Mac, they could add platforms to For Glory stages or even a "Battlefield Mode", but I wouldn't expect such thing from Nintendo, of all companies. That said, even without platforms, Little Mac isn't nearly as obnoxious as Lucario and Rosalina & Luma IMO.
it is notSo I guess this confirms that the Wii-U release is legitimately patched.
Do you know if they nerfed this dog down here?it is not
well the momentum glitch with wario is, most others still exist though
I agree with this or at least buff her F-Smash range cause it'd kinda like Meta Knight sword tier lolYES. I'm excited to hear this :x
Please buff Palutena's Autoreticle and reduce the lag of her smash attacks or tilt
His air game and ground game should just be brought closer together and jolt haymaker and rising uppercut should be more effective as recovery options. Increase his air speed a bit and he's balanced. He can have an average air game without it being embarrassingly crippling and turning him into a scissors paper rock character, the K.O. bar (which should be changed to increase with hits, decrease with getting hit, and only decrease a bit if you get hit when it's full, you know like it ****ing worked in every Punch Out game that it's in) is already enough to make him a unique character.With all the notoriety Mac attained, I'm gonna be pretty upset if they buffed his recovery or air game in any way, shape, or form. Actually....as a Little Mac main I wouldn't even mind if they nerfed his ground game. 411
No, they shouldn't.In the balance patch they should reinstate melee style dash dancing.
Lol no.His air game and ground game should just be brought closer together and jolt haymaker and rising uppercut should be more effective as recovery options. Increase his air speed a bit and he's balanced. He can have an average air game without it being embarrassingly crippling and turning him into a scissors paper rock character, the K.O. bar (which should be changed to increase with hits, decrease with getting hit, and only decrease a bit if you get hit when it's full, you know like it ****ing worked in every Punch Out game that it's in) is already enough to make him a unique character.
Also, what the **** is up with that stupid voice? Did they just forget half way through designing him that they didn't just make him up and he was actually in some video games before Super Smash Bros? Get the guy who voiced him in Punch-Out Wii to reprise his role, at least for English versions of the game, and make him ****ing smile once in a while. Jesus Christ. I know none of this is going to happen, but it sure would be nice.
"Considering his origins," did you ever notice he jumps off the ground for 3 out of the 5 punches he can perform in his first appearance? What he actually is, should they make Marth useless in the air too, because fencers only swordfight on the ground? That **** doesn't matter in smash. The K.O. bar is enough for him to be unique and a good representation of the Punch-Out games.Lol no.
Why should his air and ground game be brought closer together? There's absolutely no point. Let's ignore the fact that having the best ground game and the worst air-game just makes sense considering his origins and what he actually is. From a purely gameplay perspective, changing him wouldn't be a balancing issue since his air and ground game already balance each other out. All it would do is make him less of a unique character and just another well-rounded fighter which we already have plenty of.
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And he jumps off the ground to deliver his side special and up special, just like in the game. But there's never been an option in any Punch Out game to jump into the air and perform aerial combos so that's a null point."Considering his origins," did you ever notice he jumps off the ground for 3 out of the 5 punches he can perform in his first appearance? What he actually is, should they make Marth useless in the air too, because fencers only swordfight on the ground? That **** doesn't matter in smash. The K.O. bar is enough for him to be unique and a good representation of the Punch-Out games.
What happens once you hit 0?And he jumps off the ground to deliver his side special and up special, just like in the game. But there's never been an option in any Punch Out game to jump into the air and perform aerial combos so that's a null point.
Marth is a fencer from a fantasy game. there's no innate connotation that fantasy swordsmen can or cannot jump so his jump and airspeed is pretty average.
When people think of boxers, especially when they're thinking about how to make a boxer stand out in a fighting game filled with some of the most colorful and unique characters, it's natural to think that boxers have the best ground game. And going off that, it's only natural to think that because of their mastery on the ground, to balance them out, they would have horrible air game. Unless you'd like to tell me that when you think of the word "boxer" you immediately think "master of aerial combat"408