If the random element in question doesn't actually affect results at the highest level, then why do we need to get rid of it?
You can prove that 100% of the time that the random element has absolutely no effect on results?
***** please.
John#s: Nothing you or BPC is addressing the main point. You're trying to assess the degree to which, which is already past the point where it
is, which is what I'm addressing.
You want to address degree to which, though? Fine, let's play ball.
Delfino: Which transformations appear in which order can have a drastic effect on the matchup. Easy to visualize is the effect that certain transformations have on D3.
Frigate: Which side of the stage is played on more often can drastically alter a matchup. Easy to visualize: MK vs Olimar. Olimar ***** MK on the second side with the platform and small dip, but he has a lot of trouble recovering on either side of the first half.
PS: Not quite as bad as the others, but things like windmall spawning, rock wall, etc can alter the momentum and flow of a match drastically.
Halberd: Canon and bomb are fairly easy to avoid, but still force either a standstill or put one player in a defensive position the other player does not have to worry about; instead, he gains an immediate advantage. The claw, however, is different. While both players know the timing, you do not know which player it will attack; if the claw attacks at the wrong time, it can give a free escape to a player who is getting strung or a boost to the opponent if you're in hitstun and it forces and airdodge at the wrong moment.
Yoshis Island: Shyguys, ghost platforms. Nuff said.
I could keep going, but that's rather pointless. It's not really that difficult to point out where randomness is and why it's bad and why in most cases it certainly affects at least 5% of cases. Not that this is particularly easy to prove, as skill is extremely difficult to quantify even in the best of environments using a highly unbalanced cast. No reason to make it even harder with random bull****, though.
@Shadowlink: You're going to say there wouldn't be a drastic difference in results if I could, say, pull a Gordo every time?