Rockaphin
Smash Champion
Honestly, I feel Villager has an advantage match-up against the major heavies. The only one that I find a possible toss-up is Donkey Kong. Mostly due to his range and speed.
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well sure, their size and endlag helps for slingshot juggles and setting up gyroids and trees.Honestly, I feel Villager has an advantage match-up against the major heavies. The only one that I find a possible toss-up is Donkey Kong. Mostly due to his range and speed.
U forgot to mention that Timber shuts us down too@ Sonsa I know literally nothing about Charizard so I can't help. But I sent a distress signal to the Charizard boards
@ Themeatgrinder Zelda on the other hand
Here are some things to know (Villager is male btw)
Slingshots + Lloyds lock the woman in meaning Villy can go for his amazing aerials
On the ground D-tilt and F-tilt is the one true moves for dealing with Zelda.
Don't bother edguarding Zelda outside of a meaty F-smash Faore will not let him do anything else
Zelda kills Villager at fraudulent percents, one mess up and your stock goes away
Zelda is really good at getting away with not moving especially against Villager
Nairo's Love is a Shoryuken that reflects literally a middle finger to Villager
Girl Villagers are cuter than Zelda
True. When I play this MU I find that Nayru's is easily punished by Villager. Don't worry about Din's tho@ Antonykun Nice work, we could use more insight.
@ Themeatgrinder We haven't covered it in depth yet, no, we'd love your insight, the more discussion the better the understanding! I've had a few good experiences too I learned a lot from so I'll give my insight too.
Villager vs Zelda
So it's easy to bait her refelctor but actually punishing it can be a hassle as Villager isn't the quickest and Nayru's Love actually hurts and is a good get off me tool. I suggest stalling in the air a bit and then try your best to time a fair or if you were close enough land a dair.
Din's fire is used as a strong zoning tool, careful as it'll certainly be used as you set up gyroid or trees, just stop what you're doing and jump/shield/just don't get hit. It can kill at higher percents.
Teleport is one of Zelda's most used kill moves, you really need to watch out for this and maybe be more aggressive than usual, cause if you try to be defensive and run away to set up a gyroid, you can die. However, the start-up is a little long, so attacking her during it is recommended! I've killed Zelda's trying to land from the air with a killing teleport by jumping and u-air turniping em.
Her down-b isn't so bad. Kinda hope they buff this move cause i havent seen it be that useful. I suppose in theory it could pop balloons easy, but I havent seen this. You can pocket it too, but be careful, Zelda can reflect it back and it'll have all those damage multipliers. Just use it for edgeguards really. Both characters should only use it for that truly.
Zelda has some nice follow-ups and combos, but our nair should keep us safe. She's kinda laggy so it's kinda easy to avoid constant pressure from her. Once you get space though, expect din's fire.
Be careful with fairs and bairs... if theyre reflected itll hurt a lot and they might go over Zelda as she does her fairs and bairs which are even more reliable killers.
For Villager in this MU...there's no real moment where you can be comfortable. Fire, teleport, spacing tools reflected back at you, tilts are essential here. But Zelda is somewhat laggy so you'll have some room for error to get back on track.
I think this MU is... Even? 50:50? Maybe slightly in Zelda's favor?
do you want to fight a good villager?U forgot to mention that Timber shuts us down too
True. When I play this MU I find that Nayru's is easily punished by Villager. Don't worry about Din's tho
Also I think u guys have a slight advantage. I'll make a writeup later but I honestly don't think I've faced a good Villager
I'd like to try fighting u before putting down my input. Some insights covered seems to have changed my thoughts a bit. Honestly it seems like I came in here in haste after fighting a few Villas but it definitely felt like I was missing obvious pointsdo you want to fight a good villager?
Also Timber shuts her down? Do go on.
I'd like to try fighting u before putting down my input. Some insights covered seems to have changed my thoughts a bit. Honestly it seems like I came in here in haste after fighting a few Villas but it definitely felt like I was missing obvious points
I just think that I need to look at the MU more closely. A couple of matches are OK
I also think Timber shuts Zelda down becuz controlled space in the stage thnx to trees limits her defensive options and makes them unsafe. Zeldas are not going to play aggressive becuz it is (almost) impossible for Zelda to approach safely. Ur tilts and smashes are disjointed which is to be feared
Buttt add my 3DS FC and we can play a few matches I guess
Oh I never knew Din's couldn't be pocketed hahaHave fun you too, but I'm not sure Zelda should respect Timber that much. Zelda's Ive faced have just din's fire'd from afar till it was destroyed or interrupted any set ups I wanted to try from afar. or just annoyed me and whittled my shield. Zelda isn't very aggressive no, but she makes Villager need to be the one to go in. Villager can do that, but isn't the best character for that...especially when Villager's approaches can be reflected and when close that reflector will send em back kinda far.
Villager just has to play Zelda's game, you know? Zelda has responses for each move Villager has. If only Villager could pocket din's fire...
Oh I never knew Din's couldn't be pocketed haha. After all everytime I used Din's it always wrecked the trees
Also I believe that I might be giving Villager too much credit. Zelda imo has a great and underrated arsenal that the Zelda player can take advantage of if used correctly. Perhaps I need to experiment more with the MU
Eh, imagine Shulk with a Nayru's Love I think?question how much combo food is Zelda?
So Very + Nairo's LoveEh, imagine Shulk with a Nayru's Love I think?
Yeah, Zelda's pretty yummy combo food, she's pretty laggy, up-air turnips for sure, but that nayru is a good get-off-me and reflector so you can't get too slingshot crazy or even string nairsSo Very + Nairo's Love
He's midweight, around the Mario Bros weight, but agreed - it's easier for Zelda to get the kill than it is for Villager... Usually in this matchup I just kill with back throw and up-air turnips. Zelda can kill with Din's Fire, her teleport, her fair and bair, her spike, her up-air, etc.For the Zelda MU:
45:55
It's a really fun matchup, both characters are quite adaptable and have tricks, it's pretty close to even I hear. I actually went to the Pac-man MU boards a while ago to talk about it. But I can't get quite deep into it cause...I dunno, headache, and there's that patch coming soon so might as well wait a bit.Pac-Man anyone?
it's timeTo all Villagers, Rosalina is now analyzing you at her match-up analysis thread. If you have anything to contribute for the Rosalina vs. Villager match-up, Villager will be analyzed until the end of 4/17.
Against Villager? I still think Megaman could be your best bet.I would still like to know if there are any counters against this guy.
In the ditto I find that the villager that's vertically lower than the other has the advantage. because the fair travels in an arc and is fired from the top of the character's body you want your opponent above you. Also as far as I've seen, and I could be wrong on this, villager's Uair out prioritizes his Dair. Again this has only been the case from my matches. The rest is a game of spacing to pop the other one into that perfect height. Again this is just how I approach the m/u and why I think doing so will gain you advantage. Pocket stray lloids if you have the time and they don't have a tree up since double lloid + villager's options = great offensive pressure / frame traps.Ok. I literally cannot approach the Villager ditto. Help.
Sorry I held off on this forever!Anyone have any Olimar input? My buddy just picked him up and it's made for some really interesting back and forths. I'll try to toss some notes up when I get more time.
I haven't really been following the majority of this thread but is a good palutena not still considered a hard counter too? a long lasting reflector she can act out of + a wind box on said reflector that makes it so you have to predict the reflect to punish or jump awkwardly high and attempt to come in on her uair which stuffs all of villager's options. I don't want to sound like I'm oversimplifying the m/u and well placed slingshots aren't useless but the neutral game, which villager normally dominates, feels like it's totally in pal's favor. Also pre patch shiek was considered a hard counter for villager as well, and as far as I know none of her nerfs detracted from that, sure she can't kill reliably off of bair that isn't exactly what made that m/u hard to begin with ( unless her fair was actually nerfed, I've heard people saying it wasn't touched and others saying it's been nerfed so as not to combo as much )Against Villager? I still think Megaman could be your best bet.
Palutena's reflector is super laggy on a character whose projectiles exist to get you to not move plus her frame data is slow while also being rather lightI haven't really been following the majority of this thread but is a good palutena not still considered a hard counter too? a long lasting reflector she can act out of + a wind box on said reflector that makes it so you have to predict the reflect to punish or jump awkwardly high and attempt to come in on her uair which stuffs all of villager's options. I don't want to sound like I'm oversimplifying the m/u and well placed slingshots aren't useless but the neutral game, which villager normally dominates, feels like it's totally in pal's favor. Also pre patch shiek was considered a hard counter for villager as well, and as far as I know none of her nerfs detracted from that, sure she can't kill reliably off of bair that isn't exactly what made that m/u hard to begin with ( unless her fair was actually nerfed, I've heard people saying it wasn't touched and others saying it's been nerfed so as not to combo as much )
TL;DR Pal and Shiek still bad m/u's right?