Hey @
Shaya
, amateur hour is over, let's pound this out:
Note: I prefer quoting endframes in terms of the data numbers, which are 1 higher than how many people have been stating them based on video. The changes in the op use a mix of both.
![Bowser Jr. :4bowserjr: :4bowserjr:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
complete
![Charizard :4charizard: :4charizard:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
d-throw endframe changed from 74 to 71
![Duck Hunt :4duckhunt: :4duckhunt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
air dodge invincibility ends 1 frame sooner (27 -> 26), but spotdodge, rolls, and air dodge each end one frame sooner
![Kirby :4kirby: :4kirby:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
includes changes to Luigi Fireballs, Fox Laser, Marth/Lucina Shield Breaker,
![Link :4link: :4link:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
2 mystery param changes
![Little Mac :4littlemac: :4littlemac:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
3 mystery param changes (up-b fall speed?)
![Lucas :4lucas: :4lucas:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
grab end 56 -> 51, dash grab end 66 -> 61, pivot grab 66 -> 61, mystery param 17 -> 19
![Marth :4marth: :4marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Lucina :4lucina: :4lucina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
3 mystery param changes
![Mii Brawler :4miibrawl: :4miibrawl:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
subaction 251 allows movement on frame 32 -> 22; this is probably represented in the listed change, but it's a different number
![Mii Gunner :4miigun: :4miigun:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
uair endframe 66 -> 62
![Mii Swordfighter :4miisword: :4miisword:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
a billion mystery param changes
![Palutena :4palutena: :4palutena:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
dtilt endframe 42 -> 40, I'm seeing her grab endframes length
increased (34 -> 35, 42 -> 44, 40 -> 49) but it seems to animate faster and feel faster in-game. I don't see a frame speed mult? no clue what is going on here, needs more investigation.
![Dark Pit :4darkpit: :4darkpit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
the three mystery param changes are obviously arrow damage, which is already listed
![Robin :4robinm: :4robinm:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
5 mystery param changes (up-b movement?)
![Shulk :4shulk: :4shulk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
3 mystery param changes (back slash movement?)
![Wii Fit Trainer Female :4wiifit: :4wiifit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
a billion mystery param changes -- the first 2 are neutral b healing, including Sweeping
Oh, well, yeah, but really? 4.19999980927%? Come on, developers, just make it 4.2%. I swear that one day some character's attack is going to do a 12.000000009% and that ends up breaking their kills since they would be 0.000000001% off... Well, whatever. Carry on, everyone.
I don't think you understand how math/floats work. It is literally impossible to express 4.2 as a binary set of powers of 2.