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Tournament Mode [1.1.0] Community Patch Notes

Discussion in 'Wii U / 3DS Smash Academy' started by Shaya, Jul 30, 2015.

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  1. Shaya

    Shaya
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    Hello and welcome to our sept-weekly ****fest!
    Please avoid posting things you cannot confirm with evidence. Placebo be damned.
    tl;dr if you don't read the blurb: I WILL INFRACT YOU

    Please avoid posting things you cannot confirm with evidence. Placebo be damned.
    Please double check to see if something you've posted hasn't already been done so. In the top right corner you are able to search specifically within THIS thread, try the character name and see what others have said (+what's been disconfirmed or otherwise)
    REMEMBER that damage decreases or increases nearly linearly affects knock back and hit stun. No need to say "this move kills earlier or later" when we already are aware of damage changes. IF damages aren't changed and knock back is different that should be noted.
    For the most part, hitbox changes (size or angles) are hard to confirm without data backing and require hard evidence to be noted. Otherwise, hopefully we'll get a data dump some time soon #_#
    Please be careful about comparing WiiU to 3DS with different versions, blast zones are different even on shared stages and other visual ques can be different. This means a move will kill at different percent in either version.

    IF YOU ARE INSISTENT ON POSTING THINGS THAT ARE DUBIOUS AND DO NOT PRODUCE EVIDENCE YOU WILL BE INFRACTED AND/OR TEMPORARILY ROOM BANNED FROM THIS SECTION

    Global Changes
    • Nintendo has now made it obvious it is watching you while you play, eat, sleep and go to the bathroom to help decide Mii costume DLC.
    • I am so upset Winnie the Pooh Bear was deconfirmed as a future playable character. We need to show Nintendo our OUTRAGE...
    • Strong attacks have new animation effects on hit.
    • Momentum from actions no longer sliding off ledges (MK/Falcon's dash grabs) has been reverted.
    • UNIVERSAL invincibility duration on spot dodge and both rolls have been reduced by 1 frame.
    • Hit lag modifiers greater than 1.0 are now safer on shield than before (Marth, Ryu, Roy, etc) dividing the hit lag frames the attacker receives by 1.25 (minimum 1.0) **
    Table listing is in alphabetical order. You can sort the table by provided values for your convenience.
    Character Last (PST) Changes Dant [​IMG]
    1 :4bowser:Bowser T 21:40
    • Down Smash knockback angle altered 60° → 48°
    2 :4bowserjr:Bowser Jr F 18:30
    • Clown Cannon (Neutral Special)
      • Uncharged damage 4.4%/7% → 5.9%/8.5%
      • Fully charged damage 12.6%/18% → 14%/20%
    3 :4falcon:Captain Falcon T 23:10
    • Back Air damage reduced 14% → 13%
    • Jab Rapid Finisher horizontal displacement reduced 14u → 10u
    4 :4charizard:Charizard F 23:30
    • Forward Tilt
      • Sweetspot damage increased 10% → 11%
      • One of three sourspot hitboxes are now a 'sweetspot'
    • Down Tilt windbox added that pushes opponents inwards (pre-animation modifier frames 6-9)
    • Back Air landing lag reduced 36 → 33 frames
    • Down Throw end frame reduced 73 → 70
    5 :4diddy:Diddy Kong T 22:30
    • Down Smash knockback growth on both hits increased 69/74 → 72/76
    • Up Smash (more consistent linking)
      • First hit hitbox order altered
      • Second hit angles altered 95°/105° → 105°/125°, higher hit weight based knockback increased 45 → 48
      • Third hit horizontal displacement 3.5 → 4.0, vertical 0.0 → 0.6
    6 :4dk:Donkey Kong F 06:00
    • Up Smash hitbox size increased 7.5/6.0 → 8.8/7.0
    • Forward Smash
      • Bone intangibility on head and arms added frames 20-26
      • Hitbox size increased 5.0u → 5.7u
    • Dash Attack
      • Hitbox duration and start up altered from 10-21 → 9-24
      • End frame reduced 48 → 41
    • Cargo Up Throw base altered 90 → 58, growth 30 → 52
    7 :4drmario:Dr. Mario F 00:00
    • Up Smash
      • Growth increased 108 → 117
      • Duration increased 4 → 5 frames (now matches head swing)
    8 :4duckhunt:Duck Hunt Aug 2nd
    • Jab
      • First and second strike now have two hitboxes with differing angles
      • Third strike damaged increased 4% → 5%
      • Third strike hitbox growth 130 → 125, base 40 → 50, size 5.0 → 5.8, vertical displacement 4.5 → 5.5
      • Rapid finisher hitbox no longer stretches vertically
    • Forward Smash Second and Third hitbox sizes increased 4.5/5.1 → 5.2/7.0
    • Dodges (all)
      • Air Dodge invincibility also reduced (along with universal nerf) frame 27 → 26
      • Air Dodge end frame 31 → 30
      • Spot Dodge end frame 25 → 24
      • Roll end frame 27 → 26
    9 :4fox:Fox F 23:30
    • Jab
      • First hit knockbase base/growth increased
      • Second hit knockback base/growth increased and angles altered
      • First Strike end frame increased 15 → 17
      • Second strike end frame increased 17 →20
      • Rapid start contains a new 0.4% hitbox appearing frame 3
    • Shine (Down B)
      • Hitbox duration increased 1 → 2 frames
      • Hitbox size increased 4.0 → 6.0 and horizontal displacement altered 4.0 → 4.2
    • Blaster (Neutral Special) end frame reduced by 3 (customs affected)
    10 :4ganondorf:Ganondorf T 19:30
    • Forward Air damage increased 16%/17% → 17%/18%
    • Up Throw damage increased 7% → 10%
    • Down Smash second hit knockback and hitbox size increased
    11 :4greninja:Greninja T 20:40
    • Water Shuriken (Neutral B)
      • Start up decreased 25 → 20 frames (total: 50 → 45 frames)
      • Bugfix: Aerial stall ability *
    • Down Throw
      • Damage decreased 6% → 5%
      • Ending reduced from 49 → 42 frames
    12 :4myfriends:Ike T 21:00
    • Up Air
      • Growth reduced 100→94
      • Base increased 40→55
    • Down Throw Collateral hitbox moved forward -7.0u → -5.0u
    13 :4kirby:Kirby Aug 2nd
    • Forward Throw
      • Damage reduced 7% → 5%
      • End frame reduced by 3
    • Inhale (Neutral Special) start up and ending reduced by 4/5 frames respectively
    • Jab transition frame from second strike to rapid hits reduced
    • Copied powers have been adjusted to correlate to neutral special changes
    14 :4link:Link - Dash & Pivot grabs altered.
    15 :4littlemac:Little Mac T 21:15
    • Neutral B
      • Fully charged start up altered 7 → 6 frames
      • early sweetspot extended for two extra frames, later hitbox extended four extra frames.
    • Jolt Haymaker hitbox duration increased 5 → 7 frames
    16 :4lucas:Lucas Aug 2nd
    • Forward Air
      • Sour spot damage increased 8% → 9%
      • Sour spot hitbox size 3.8 → 3.3, vertical displacement 1.0 → 2.9
    • Forward Tilt
      • Sweet spot hitbox size increased 4.0 → 4.4
      • Sour spot hitbox size increased 2.0u → 2.2u; horizontal? displacement 1.6 → 0
    • Down Tilt
      • Far hitbox horizontal displacement 7.0 → 7.2
      • Middle hitbox angle altered 0° → 40°, growth reduced 50 → 45, horizontal displacement 2.7 → 3.0
      • Close hitbox angle altered 70 → 76, base increased 10 → 18, y/z? displacement 0 → 3.5
    • Grab (All)
      • Grab Box (early) size increased 2.5 → 3.0
      • Grab Box (late) size increased 2.4 → 2.8
      • End frames reduced from 56/66/66 → 51/61/61
    • PK Thunder (Up Special) hitbox size increased 3.5 → 3.8
    17 :4lucina:/:4marth:Falchions Aug 2nd
    • Neutral Air
      • Marth first hit damage increased 2%/3% → 3%/4%
      • Lucina first hit damage increased 2.375% → 3.325%~
      • Marth second hit damage increased 6%/8% → 7%/9%
      • Lucina second hit damage increased 6.55% → 7.6%~
    • Up Tilt
      • End frame reduced 39 → 36
      • Lucina damage increased 6.65%/7.125% → 7.6%~/8.1%~ (early/late)
    • Forward Air landing lag reduced 18 → 16
    • Up Air landing lag reduced 16 → 14
    • Down Air landing lag reduced 28 → 24
    • Back Air landing lag reduced 19 → 17
    • Dolphin Slash (Up Special) landing lag reduced 23 → 20 (customs affected)
    • Shield Breaker (Neutral Special) end frame reduced 52 → 50 (customs affected)
    • Dancing Blade input window duration on first, second and third strikes increased by 5 frames
    18 :4luigi:Luigi F 23:30
    • Forward Air damage decreased 9% → 8%
    • (Up Special)
      • Custom 2? knockback growth increased 40 → 50
      • Default Grounded hitbox size increased 1.7u → 2.2u
      • Default Aerial hitbox size increased 2.2u → 2.7u
    • Down Tilt
      • Angle altered from 74° to Sakurai Angle?
      • Growth increased 54 → 65
      • End frame reduced 29 → 26
    • Fireball (Neutral Special) end frames increased 40→43, 60→65, 49→52
    19 :4megaman:Mega Man F 23:30
    • Leaf Shield (Down-Special) end frame on shield reduced 59 → 53
    20 :4metaknight:Meta Knight F 23:50
    • Up Tilt initial frame hitbox now centered on body for 1 frame before reverting
    • Visual Effects Altered on Dash Attack, Forward Tilt, Forward Smash, Up Smash, Down Smash, Forward Air, Back Air, Up Air, Down Air and on Specials
    21 :4mewtwo:Mewtwo T 22:50
    • Forward Throw projectile orb damage increased 1.5% → 2% (total damage 10.5% → 13%)
    • Down Smash growth increased 112 → 118
    • Forward Tilt Up angled hitbox duration decreased 3 → 2 frames
    22 :4miibrawl:Mii Brawler Aug 10th
    • Jab rapid jab end frame reduced 43 → 40
    • Ultimate Uppercut (Neutral 2) charge speed increased, total charge 137 → 124 frames
    • Up Air damage reduced 9% → 8%
    • Forward Air first hit damage increased 3% → 4%
    • Feint Jump (Down 2) damage on kick increased 8% → 10%
    • Foot Flurry (Down 3) aerial version's end frame reduced by 10
    • Burning Drop Kick (Side 2) base altered 76 → 85
    23 :4miigun:Mii Gunner Aug 10th
    • Up Air
      • Final hit damage increased 3% → 4%
      • End frame reduced 66 → 62
      • Landing lag reduced 26 → 22 frames
    • Charge Shot (Neutral 1) any charge end frame reduced 45 → 39
    • Missile (Side 3) end frame reduced 76 → 62 on homing, 59 → 49 on smash
    • Lunar Launch (Up 1) projectile knockback angle altered 70° - > 55°
    • Laser Blaze (Neutral 2) damage increased on both close and long range hits 3.6%/2.6% → 4%/3%
    • Grenade Launcher (Neutral 3) projectile now dissipates upon hitbox clash rather than exploding
    24 :4miisword:Mii Swordfighter Aug 2nd
    • Slash Launcher (Side 2) start up reduced 17 → 13 frames
    • Chakram (Side 3) end frame reduced 62 → 52
    • Up Special 2 vertical travel distance increased
    • Shuriken of Light (Neutral 2) damage values increased 1.2%/3.2%/4.8%/8.8% → 2%/4%/6.5%/10%
    • Reversal Slash (Down 2) end frame reduced 40 → 38
    25 :4ness:Ness T 23:45
    • Down Air Meteor hitbox size increased 3.5u → 3.9u
    26 :4palutena:Palutena F 23:30 Invisibility on dodges altered
    • Forward Tilt
      • Hitbox sizes altered 3.8/2.5 → 4.1/2.8
      • Frames 17-24 angle altered from Sakurai-angle to 48°, growth altered 100 → 65
      • Frames 25-39 are now replaced with original Sakurai Angle/100 growth hitbox
    • Down Tilt
      • End frame reduced 41 → 39
      • Hitbox sizes increased 2.4/1.9 → 2.7/2.1
    • Neutral Air hitbox sizes 3.0 → 3.4
    • Forward Air damage increased 7% → 8%
    • Grab
      • Standard Grab ending frame 33 → 31
      • Dash Grab ending frame 41 → 39
      • Pivot Grab ending frame 38 → 36
    27 :4pikachu:Pikachu Aug 1st
    • Thunder Jolt (Neutral Special) projectile hitbox angle altered from Sakurai angle to 0° on both default and thunder wave (in the latter case removing it's ability to lock)
    28 :4darkpit::4pit:Pitted F 23:30
    • Jab (Pit only)
      • Rapid Finisher hitbox size 5.0u → 6.0u
      • Rapid Finisher Z-axis? displacement 9.0u → 8.5u
    • Arrow (Neutral Special)
      • End frame reduced by 3 (customs affected)
      • Dark Pit damage increased 3.3% → 3.7%
    29 :4robinm:Robin Aug 2nd
    • Up Smash Levin sword hitbox size altered 3.2u → 4.3u
    • Forward Air
      • Levin Sword damage increased 11% → 12.5%
      • Bronze Sword damage increased 6.6% → 7.5%
    • Down Throw
      • End frame reduced 43 → 37
      • Growth/Base altered 50/80 → 88/30
    • Up Throw damage increased by 8% → 9%
    • Thunder Spell (Neutral-B)
      • Thunder damage increased 3% → 4.5%
      • Elthunder damage increased 9% → 10.5%
      • Elthunder 2? damage increased 11% → 12.7%
      • Elthunder 3? damage increased 5% → 5.8%
      • End frames reduced by 3 on Thunder, and by 10 on Elthunder and Arcthunder (customs affected)
    • Elwind (Up Special) movement mechanics altered
    30 :4feroy:Roy Aug 10th
    • Up-Special hitboxes added to both ground and aerial versions
    31 :4sheik:Sheik F 24:00
    • Forward Air
      • Damage decreased 4.8%/5.5% → 4.3%/5.0%
      • Sweetspot growth increased 125 →132 (trivializing knockback differences between patches)
      • Sour spot hitbox now overlaps sweet spot hitbox (previously vice versa)
    32 :4shulk:Shulk Aug 8th
    • Back Slash (Side Special)
      • Start up reduced 31 → 22 frames
      • Movement mechanics altered
    • Up Air
      • First hit has a new hitbox trajectory 96°, both hitbox sizes increased with more horizontal coverage
      • Second hitbox sizes increased 3.5/5.5 → 3.8/6.5
    33 :4sonic:Sonic F 04:40
    • Forward Smash growth decreased 106 → 101
    34 :4wario:Wario F 17:15
    • Dash Attack sour spot now hits both ground/air opponents over just ground (reversion)
    35 :4wiifit:Wii Fit Trainer F 23:30
    • Sun Salutation (Neutral-B) heal effect increased 1% → 2% (customs affected)
    • Side Special
      • Landing lag reduced 29 → 16 frames
      • Growth increased by 1 on head hitboxes (customs affected)
    • Forward Smash hitbox sizes increased
    • Up Smash
      • Hitbox sizes increased
      • Knockback growth increased by 2 on all hitboxes
    • Down Smash
      • Damage increased 10%/8% → 12%/10%
      • Growth increased 107 → 110
    • Neutral Air increased by 2 on all hitboxes
    • Forward Air growth increased by 2 on all hitboxes
    • Back Air growth increased by 2 on all hitboxes
    • Up Air growth increased by 2 on all hitboxes
    • Grab, dash grab, pivot grab Grab box vertical displacement lowered
    36 :4yoshi:Yoshi F 01:00
    • Back Air
      • Aerial hitbox angle altered 365° → 366° (more consistent linking)
      • Smash DI modifier altered 1.0 → 0.5
    37 :4zelda:Zelda F 23:30
    • Down Tilt damage increased 4% → 5.5%
    • Jab
      • Damage on hits increased 2%/2%/2% → 2.5%/2.5%/3% (6% → 8% total)
      • Final hit base 24 → 35, growth 150 → 130
      • Heavy position, bone, angle, size, and wkb adjustments on all hits *
    • Up Tilt End frame reduced 32 → 29
    • Phantom Slash (Down Special)
      • End frame reduced by 5 (customs affected)
      • Windboxes on Slash altered reducing blind spots *


    Code:
    [U]Blah[/U] | - | [LIST][*][B]Magic[/B] -[/LIST]
     
    #1 Shaya, Jul 30, 2015
    Last edited: Sep 28, 2015
  2. DJTengen

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    I've tested it, Fox's jab lock is removed but the multi hit part of his jab seems to hit more times before the opponent can escape.
     
  3. Liberation

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    I have two 3DS and will be able to test changes once time permits.
     
  4. Xanos

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    Robin's Down Throw has decreasued Knockback(So able to combo)
     
  5. Macchiato

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    Zelda's Dtilt does 5.5% up from 4%

    Zelda's Jab does 8% up from 6%

    WiiFit's Sun Salutation heals 2% up from 1%

    Tested
     
  6. RyeSSB

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    :4falcon: Bair nerfed from 14% to 13%
     
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  7. Katakiri

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    Reposting:

    Things I can confirm about :4metaknight::

    1.1.0 MK's sword-trails are tighter. I can't get the sword trails to touch the foe without actually hitting them anymore. These moves are:
    • F-Tilt
    • F-Air (In fact the 3rd hit of F-Air's hitbox is longer than the sword-trail makes it out to be.)
    • B-Air
    • and D-Smash

    • Up-Smash has sword-trails to the sides now, giving it a half-circle shape which is more accurate to the move itself.

    It took 10 patches but MK no longer has moves that are shorter than their sword-trails.
     
  8. Yikarur

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    Sheik: Fair weak hitbox is bigger, Weak Hit 4,8% -> 4,3% / Strong Hit 5,5% -> 5%, Landing Lag increased by 1-2 frames.
     
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  9. Red Ryu

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    Realized my 3ds was a patch behind and I forgot to update to test, welp.

    The fox change unable to cancel jab into jab is true though, so no more jab locks.
     
  10. Nidtendofreak

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    Aninymouse likes this.
  11. Yonder

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    Luigi's fair damage decreased from 9% to 8%. Confirmed using one of the Luigi guides from before on here and comparing numbers.
     
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  12. Pocket Freye

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    Can confirm the fox double jab is nerfed. Pushes away, but the rapid jab might lock better.
     
    #12 Pocket Freye, Jul 30, 2015
    Last edited: Jul 30, 2015
  13. Funkermonster

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    When used as a projectile and at low-mid%, :4megaman:'s Leaf Shield can now hit 2 times instead of just once and do up to 7% (previously only 3%). At higher percents it doesn't seem to work like that, but it seems to have slightly more knockback too. Can't use any footage, but try it for yourselves, I'm sure I'm right.

    Tested on just :4duckhunt: so far.
     
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  14. Pacman9

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    All of Pac-Man's glitches are gone. People won't sink through the stage when they step on the trampoline when we activate a new one.

    Also, the angry hydrant glitch that made a hydrant on the ledge with a lingering hitbox is gone.
     
    #14 Pacman9, Jul 30, 2015
    Last edited: Jul 31, 2015
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  15. HeavyLobster

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    I can confirm this. It does 1% more. Uthrow also does more damage, now 10%.
     
  16. Plain Yogurt

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    Shulk's backslash hitbox comes out sooner, with the proof being that the animation looks super wonky now that the sword trail shows up sooner.
     
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  17. Keychain

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    Can confirm Roy's forward smash is still ridiculous.
     
  18. Yikarur

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    Test it again. I hit 9 times with the weak fair hit, the damage was
    4, 8 12 17 21 25 30 34 38 = 4,3
     
  19. Scykoh

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    I've tested all of Jigglypuff's attacks and can't comment on frame data, but all of her attacks damage compares to the damage listed on the ssbwiki. I couldn't find any other damage list, so my apologies if any of that information is outdated. The one exception is that has her throws listed as 11%, where they're 10% but I know they were 10% in 1.0.8 as well.
     
  20. Smapps

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  21. Potaters

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    I am almost certain of this:

    Palutena's Fair does 1% more
    7% -> 8%
    Edit: Also, I'm less sure of this but Palutena's counter turns her around when attacking. If it did before, guess I just got hit by some weird hitboxes.
    Edit 2: Possible placebo, but G&W's up air feels harder to connect with both hits. First hit seems to windbox them even if it hits, which I didn't notice before.
     
    #21 Potaters, Jul 30, 2015
    Last edited: Jul 30, 2015
  22. PenguinFluff

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    Yeah, Luigi's fair got a 1% damage nerf.

    But, dtilt doesn't pop them up now and it SEEMS like an UpB buff. Can't confirm yet.
     
  23. Red Ryu

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    1.0.8.
     
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  24. p1ay6ack

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    I just tested this and short hopping at higher percents, makes leaf shield *STILL* hit twice
     
  25. Jaxas

    Jaxas
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    ...ew.


    Anyways, re-posting:
    Confirming that Zero Suit Samus still has Triple Jump Glitch (RCO Lag) when hit out of Boost Kick.
     
    I speak Spanish too likes this.
  26. Yikarur

    Yikarur
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  27. ElOtroMiqui

    ElOtroMiqui
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    Dantarion confirmed Mario was untouched
     
    Ikes and Jdaster64 like this.
  28. pnkgoldcatpeach

    pnkgoldcatpeach
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    Palutena:

    Uptilt goes higher and you can't fall out of it. Tested on 0% Kirby and Sheik
    Forward air does 8 damage instead of 7 (apparently on 3ds version it does 9%... but I can't confirm this)
    Side tilt can do 12 damage now (cause it has been altered not damage wise, but function wise)
    Auto Reticle does 8,9,9 damage (like first time you use it does 8, next time does 9, next time 9)
     
    #28 pnkgoldcatpeach, Jul 30, 2015
    Last edited: Jul 30, 2015
    Aninymouse likes this.
  29. ぱみゅ

    ぱみゅ
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    Dtilt has always been able to trip, but it used to hit opponents up, instead of away.
     
  30. Captain Rage Quit 69

    Captain Rage Quit 69
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    LASERS

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    Can confirm Palutena fair damage change, from 7% -> 8%
     
  31. Keychain

    Keychain
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    I have the 3DS and Wii U version so I can test those alongside one another. 3DS version isn't updated.
     
    #31 Keychain, Jul 30, 2015
    Last edited: Jul 30, 2015
  32. Ray_Kalm

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    Buffs for Ganon so far.

    FAir does 17 (light) - 18% (sweet) from 16 (light) - 17% (sweet). Due to this, it kills earlier as well.
    Uthrow does 10% now from 7% (still a two-hit move, and can follow up somewhat at 0% against a few characters now).
     
  33. Bribery

    Bribery
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    Kirby:
    Fthrow: 7% -> 5%, MUCH better for combos now. Nair, Fair, Uair, Upper Cutter are all true combos in training mode. .
     
  34. Excision7

    Excision7
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    Sonics down throw got buffed, 6% —> 7%

    Sonic seems much quicker than before.
     
  35. NachoOfCheese

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    Confirmed.
    We can add this in @Shaya many people have confirmed it.
     
    DJTHED likes this.
  36. TheWozny

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    Samus's Dsmash might have more reach and knockback.
    Also, I think he jabs might go into each other instead of being able to shield out of the first jab. (By means of more hitstun and seemingly more knockback on first jab).
    Also, Fsmash might do more % on sourspot.
     
  37. Regralht

    Regralht
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    Aninymouse likes this.
  38. FullMoon

    FullMoon
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    "Ryuujin no ken o kurae!"

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    So far it looks like Greninja's has a faster shuriken start-up (you can actually do a short hop double shuriken like how Falco could in Brawl, he could do that in 1.0.4 but couldn't after it) and D-Throw got a damage nerf from 6% to 5%, however it's now a kill setup into F-Air at 140% on Pit.

    Also this is now possible thanks to it:



    Greninja confirmed footstool god.
     
  39. Mugutu

    Mugutu
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    pretty sure dthrow has been 7% for a while, and his speed seems exactly the same.
     
  40. Antonykun

    Antonykun
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    ok I know mii swordfighter's Down throw has been buffed in trainig mode I am capable of doing d-throw u-air at 90% and yes this does lead to the kill no this is not something i could do in 1.0.8
     
    Jaguar360 and Firefoxx like this.
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