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Tier List Speculation

geno

Smash Apprentice
Joined
Mar 22, 2013
Messages
111
Location
Charleston, SC
Fox 5.93939393939394
Falco 5.84848484848485
Shiek 5.48484848484848
Sonic 5.33333333333333
Peach 5.18181818181818
Marth 4.84848484848485
Wolf 4.78787878787879
Mario 4.78787878787879
Pit 4.63636363636364
Wario 4.42424242424242
Diddy Kong 4.39393939393939
Bowser 4.27272727272727
Donkey Kong 4.03030303030303
Jigglypuff 3.96969696969697
Snake 3.93939393939394
Captain Falcon 3.93939393939394
Charizard 3.87878787878788
Lucario 3.87878787878788
Ike 3.84848484848485
Link 3.81818181818182
Ganondorf 3.54545454545455
Lucas 3.45454545454545
Zelda 3.42424242424242
Toon Link 3.33333333333333
Zero Suit Samus 3.24242424242424
ROB 3.21212121212121
Pikachu 2.90909090909091
Ivysaur 2.84848484848485
Luigi 2.6969696969697
Ness 2.66666666666667
Mr. Game & Watch 2.51515151515152
King Dedede 2.36363636363636
Squirtle 2.18181818181818
Awwwwww, yeeeeeah! G&W is moving up in the world. No longer dead last
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
Why can't Squirtle just be dominating like we thought he would Pre-2.5....

This list actually looks pretty damn solid. No characters seem to be in WTF places right now.
 

BryE

Smash Journeyman
Joined
Feb 10, 2011
Messages
335
Location
NC, Winterville
NNID
ChaserTech
Everything seems solid. Although I kinda question Snake's position. If anything, Link and Snake should be swapped imo. But that's about it.
 

Kink-Link5

Smash Hero
Joined
Jul 10, 2007
Messages
6,232
Location
Hall of Dreams' Great Mausoleum
Falcon and Jigglypuff are in kind of wtf places high and low respectively.

Why can't Squirtle just be dominating like we thought he would Pre-2.5....

This list actually looks pretty damn solid. No characters seem to be in WTF places right now.
Squirtle suffers from terrible design syndrome. Small, fast, slippery, low priority, awkward jump height and fall speed, light armor on half of his moves, turnaround hitbox. The alternative to a really mediocre character with that kind of build is, well, Sonic pretty much. Like any other polarising design, Squirtle lives in extremes.

 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
Sonic is god tier atm.

ivy's ridic too

i main falco cuz he's beast and same as melee. He's the best among melee chars. I hope other melee characters can catch up to him

I think like most people, since I already have great understanding of many melee chars at super top level, and most people come from melee or have the characters the same, they can pick them up very fast

but no, sonic is not 3rd and sheik is far worse than 4th. I actually wish sheik was upgraded to get either her down throw back, or her Fair power back. I think falco is clearly better than fox too. I don't care if you change this, I'm just letting you all know.
 

BTmoney

a l l b e c o m e $
Joined
Jan 2, 2013
Messages
1,806
Location
Columbus OH / Chicago (Plainfield) IL
Sonic is god tier atm.

ivy's ridic too

i main falco cuz he's beast and same as melee. He's the best among melee chars. I hope other melee characters can catch up to him

I think like most people, since I already have great understanding of many melee chars at super top level, and most people come from melee or have the characters the same, they can pick them up very fast

but no, sonic is not 3rd and sheik is far worse than 4th. I actually wish sheik was upgraded to get either her down throw back, or her Fair power back. I think falco is clearly better than fox too. I don't care if you change this, I'm just letting you all know.
Do you actually play Falco? Jw
 

Rat

Smash Lord
Joined
Mar 20, 2005
Messages
1,870
Location
Chicago
Brawl models make people think the craziest things. Sveet is convinced Fox's upB doesn't go as far as Melee, as if he needed a bigger recovery lol.

I heard that sveet guy will go to tournaments but not enter.

@Sveet.
What's the matter? Scared?
 
D

Deleted member

Guest
i think sheik is 4th for now. her fair is fine.

i also agree that sonic is god tier.
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
Oh.

On Ivy being ridic, I never really thought Ivy was that great. Really all the Pokemon are either underwhelming or getting overshadowed.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Squirtle suffers from terrible design syndrome. Small, fast, slippery, low priority, awkward jump height and fall speed, light armor on half of his moves, turnaround hitbox. The alternative to a really mediocre character with that kind of build is, well, Sonic pretty much. Like any other polarising design, Squirtle lives in extremes.
How is Squirtle's design terrible? I think he's one of the most fun character designs in any Smash game. I like that he is a small, fast, slippery critter with light armor and a turnaround hitbox. It's unique, which is what Smash has always been about. If you think Squirtle could use some buffed hitboxes or a slightly different jump height, then I can get behind that, but I don't think he needs any changes that significantly alter his play style or overall design. I very much don't want to play Demo 3 to find that he doesn't play anything like he does now, and it's not because I've put a bunch of time into him. If anything, I don't want him drastically changed because I am looking forward to exploring his current design.

Whoever is in charge of making his changes should do this:

- Give him a useful DA. Either give it some decent KB so you can push people off stage with it (nothing ridiculous), or make it so he can pop people upwards with it into a combo (preferably the former because Withdraw and utilt both sort of cover the second role already).

- Dair needs to work more like Mario's by sort of sucking the opponent towards him, and a bit better priority couldn't hurt. As it is now, it's just too easy for the opponent to (not even intentionally) DI out of it. As an alternative, it could work more like Jigglypuff's or Fox's drill where it pushes the opponent into the ground. Maybe even making it a meteor like Kirby's dair (or 64 style spike? :troll:).

- Nair doesn't really do anything at all for him, atm. Aside from being used to break through certain recoveries with the light armor, I have a hard time coming up with any scenarios where I would rather nair than use any other aerial. I would like to see it become a reverse sex kick (just put a small water-blast at the end with increased KB and slightly more priority). The beginning, weak part of the nair will help because he desperately lacks any sort of horizontal combo game, and of course the end of the move could be used for edgeguarding, finishing off combos, or even zoning by doing something like FHing and ACing it so the end comes out right before he lands.

- Water Gun is just weird... He can zone with it sort of, but even that doesn't really work because it doesn't even do damage half the time. Then there's the whole part about charging it making it worse. Everyone's recoveries in P:M are way too good for the push back to ever really accomplish anything. Idk what they can do with it, but I wouldn't be upset seeing the entirety of the move scrapped.
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
I absolutely love Squirtle's design. It's a breath of fresh air, unique, and totally in line with what you would expect Squirtle to be. He can be a very technical character if you are willing to put the work into fully exploring his shell shifting options.
Like, as somebody who used to run Squirtle back in the day in D/P/P Little Cup, a lot of his strength was in his priority attacks - a sneaky hit and run character constantly being brought in and out of the battle. His emphasis on being a fast, slippery, high mobility character just fits that perfectly.

But I will agree that he has his problems that just hold him back. I love his physics aside from his SH. It ends up limiting his usability for the most part. His very low priority, and what seems like intentional limitation to his combo game; like, give him a usable throw game, maybe improve Utilt to be a better launcher into what's a pretty good juggle game. He has to put in a lot of work to get in because his low range and priority, and when he does get in he doesn't get much. Water Gun I'll agree is just without a real direction. To be honest I might just say ditch the pushback altogether. It would be one thing if this was all Melee recoveries, but a majority of characters just don't care about it. Even if the pushback was better against PM recoveries, it's awkward because in general the uncharged version has more use so you'll often just not have it charged the few times it would come into play. So maybe ditch the pushback but give it more usability in other ways? The charged version is fairly telegraphed and easy super easy to punish on whiff so I would hardly find giving me incentive to charge it too good.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I absolutely love Squirtle's design. It's a breath of fresh air, unique, and totally in line with what you would expect Squirtle to be. He can be a very technical character if you are willing to put the work into fully exploring his shell shifting options.
Like, as somebody who used to run Squirtle back in the day in D/P/P Little Cup, a lot of his strength was in his priority attacks - a sneaky hit and run character constantly being brought in and out of the battle. His emphasis on being a fast, slippery, high mobility character just fits that perfectly.

But I will agree that he has his problems that just hold him back. I love his physics aside from his SH. It ends up limiting his usability for the most part. His very low priority, and what seems like intentional limitation to his combo game; like, give him a usable throw game, maybe improve Utilt to be a better launcher into what's a pretty good juggle game. He has to put in a lot of work to get in because his low range and priority, and when he does get in he doesn't get much. Water Gun I'll agree is just without a real direction. To be honest I might just say ditch the pushback altogether. It would be one thing if this was all Melee recoveries, but a majority of characters just don't care about it. Even if the pushback was better against PM recoveries, it's awkward because in general the uncharged version has more use so you'll often just not have it charged the few times it would come into play. So maybe ditch the pushback but give it more usability in other ways? The charged version is fairly telegraphed and easy super easy to punish on whiff so I would hardly find giving me incentive to charge it too good.
I think his utilt is amazing, but I agree with the rest completely.
 

Spiffykins

Smash Ace
Joined
Dec 31, 2012
Messages
547
There was that time Esam beat Chillin. Probably a little bit of sandbagging going on that day, but still, I LOL'd out loud.
 

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
Alright, so right now, the responses are currently at 44, exactly. If we get the total amount to 66 (because doubling is fun), I'll average it out, but right now it's not a big enough difference where much would change.
 
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