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Tier List Speculation

Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity
I was very confused about people were protesting Soft Serve's placement of Ike in high tier as trash, then I saw the "Show Ignored Content" button.

Lmao leekslap is a 12 year old with no idea how the game works, he made a thread on the Samus forums being all "SAMUS IS OP AND TOP TIER AND MY NEW MAIN OMG" then dropped her after 1 game. He has no credibility whatsoever.
 
D

Deleted member

Guest
if you had a picture of oracle with his murder face, you'd have him as your avatar too.

i'm pretty sure i'm the biggest oracle fan ever. the man just wins a lot.
 
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~Dad~

part time gay dad
Joined
May 20, 2013
Messages
656
Location
Edmond, OK
Softie's updated Tire Lust: now with more lusting and less tires

Top Tier: these guys are either really good, still pretty silly, or are far and above the best at what their gameplan is.
:fox::squirtle::diddy::wolf::roypm::metaknight::lucas::falco::sonic:
High tier: these guys are really good, and can be silly or totally honest characters, but have some flaws that make them lose important matchups, or that stop them from being toxic/broken.
:zerosuitsamus::mewtwopm::link2::pit::mario2::yoshi2::marth::ike::sheik::rob::lucario::warioc::samus2:
Mid Tier: these guys are also really good, but larger flaws or horrible MU's with characters in the higher tiers.
:charizard::dedede::ivysaur::kirby2::falcon::pikachu2::snake::gw::ness2::peach::toonlink::luigi2::dk2:
Low Tier: These four still just get out shined in their field of expertise by other characters that dont have as many problems. Why play Jiggs when you can play Fat Mario or Jiggs With Vines? Why play Ganon when you can play Sword Ganon? Why play Zelda at all?
:bowser2::jigglypuff::ganondorf::zelda:
Bottom Tier: Olimar joins Ice climbers in bottom tier now, imo. He was a sleeper OP in 3.02 that struggled vs certain characters and wasn't popular, so he got nerfed to **** in 3.5, and lost most of his punish game, his anti-air game, his neutral game, and he has the worst recovery in the game. LOOK HOW SAD THIS IS
:olimar::popo:
Squirtman is not good please stop being silly Softie.
 

leekslap

Smash Ace
Joined
Jun 17, 2014
Messages
581
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Trapped in a .gif
3DS FC
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Was being sarcastic guys -_- Ganon's clearly not that good.
I was very confused about people were protesting Soft Serve's placement of Ike in high tier as trash, then I saw the "Show Ignored Content" button.

Lmao leekslap is a 12 year old with no idea how the game works, he made a thread on the Samus forums being all "SAMUS IS OP AND TOP TIER AND MY NEW MAIN OMG" then dropped her after 1 game. He has no credibility whatsoever.
Ouch. That's it! Sticking to Meta Knight forums, since it doesn't seem I'm welcome anywhere else. Thanks for being so nice guys! And I have a pretty good idea of how the game works. I really want to say "at least I'm not a grown man", but it's just going too far and I'd probably get even MORE hate for it. Yay! You guys have no idea how sad you made me by liking his post
 

Circle_Breaker

Smash Journeyman
Joined
Jan 11, 2008
Messages
292
Location
sububububububurbs
incoming salt:

wtf is with the continuous falco nerfs? I played some games yesterday with a competent fox. falco was already mid-tier in PM and his dair gets nerfed and nerfed again to the point that his MU with fox has gone from almost even to fox advantage. you can say "oh no now you have to be precise with his dair!" all you want but what the nerf really means is a reduction of possible followups across the board against an opponent with good DI. so why the nerf to the underperforming glass cannon who gets 0-death'd by the entire cast who have been specifically given the tools to do so?

actually I don't even have to ask why
 

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
Messages
4,290
NNID
hinichii
3DS FC
2423-5382-7542
The dair nerf ain't shet. Falco ain't beatting that Fox cause your Falco weak.
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
dair gets nerfed and nerfed again
you mean once?

oh, you mean a perfectly acceptable character?

his fox MU...
why is he entitled to do well against fox?

a reduction of possible followups across the board against an opponent with good DI
it has the same angle. follow ups are the same. a reduction in strength simply turns it into a combo move at later % rather than a kill move

why nerf an underperforming glass cannon
why was DDD nerfed?
 
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D

Deleted member

Guest
My smashboards icon isn't oracle, its hoodie tiara

illuminati confirmed
 

MLGF

Smash Lord
Joined
Jun 19, 2013
Messages
1,922
Falco didn't lose any of his combos, it just makes it so that you have to be more conscious and careful with Dair.
This has been the case with a lot of PM characters this patch, Falco doesn't need to break norms.
 
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Zx2963

Smash Journeyman
Joined
Jun 11, 2014
Messages
253
Location
New Jersey
Falco doesn't seemed nerfed to me :\, people just need to get better at him. We should really complain about Marth's reduced dash grab...
 

Zx2963

Smash Journeyman
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Jun 11, 2014
Messages
253
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New Jersey
Guess my sarcasm was not strong enough :p

EDIT: Though what was the point of the nerf?
 
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Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity
Yep, DDD and Snake
You mean dead and dead-er?

Unless for Snake you mean his grenade and cypher after Up-B, but that doesn't break it or anything given the damage he takes, how it doesn't refresh his jump and Cypher decays now, so even after blowing himself up Snake has a phenominally ****ty Up-B.

Dedede's recovery has distance. That's pretty much it. He is usually guaranteed to recover from high, but then so are most multijump characters. His mixup potential isn't great, nor is his pretty predictable Up-B arc that is hard to sweetspot.

Recoveries are fine, stop trying to make this game *exactly* like the Melee top 8. *It is beginning to get annoying*.
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
DDD's up-b is pretty bad. but people see it so infrequestly because he should never really have to use it that they don't bother trying to hit it. the following is how all DDD's should recover

www.twitch.tv/windycitysmash/b/591842373?t=35m

(you can read @ Oro?! Oro?! 's lips in the backround. lol)
 
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Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity

Oro?!

Smash Hero
Joined
May 23, 2009
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Geneva/Chicago, Illinois
I was surprised you lived from strong bair at 180%, not anything with waddle dashing. It was more like "oh my god dreamland and DDD, why would anyone allow this."
 

Laudandus

Smash Journeyman
Joined
Sep 13, 2009
Messages
200
Location
San Jose
From what I've experienced Sheik seems insanely good in 3.5, between being able to edge guard most things (that I've played against?) and the old ability to turn around by crouching and running the other way almost instantly whenever she wants.
 

Rᴏb

still here, just to suffer
Joined
Feb 1, 2012
Messages
1,595
Recoveries are fine, stop trying to make this game *exactly* like the Melee top 8. *It is beginning to get annoying*.
People were saying things like this before the design blogpost came out too, now look where we are. @ mimgrim mimgrim 's statement backs up this point. I don't want this game to be exactly like the Melee top 8, I just want this game to have the least amount of bull**** possible. There's only like, 9 or 10 characters that I feel like still have bull**** recoveries, or at least bull**** aspects to them.

I think DDD is a really interesting and well designed character. His neutral game is decent, he's got great range, but neither of those are his best feature, at least not by themselves. Him being able to get characters off the stage so well and continue to harass them until they get gimped is so fun to me and feels amazing- he's like Jigglypuff if she were actually fun to play. Despite having such strength in this regard, he has the clear cut weakness of being fat, which I'm sure you know means he gets comboed like hell. His relatively high fall speed certainly doesn't help either.

His recovery feels like too much though. I'm fine with him having a good one, but I think that his weight + his fall speed + waddledashing + his jumps make his recovery overbearing in my eyes. His upb isn't anything special, but if he gets hit during it, it allows him the chance be put in a situation where he is more likely to recover (unless he gets spiked, or something). This situation is typically the one where he has to recover from high which is totally free for him even without his jumps simply because of waddledashing. I feel like this was a missed opportunity for giving DDD a more nuanced approach for recovering from high compared to every other character with multiple jumps, since he has 3 jumps and no glide. I would definitely consider waddledashing to be a nuanced form of recovery, but I also feel like it is simply too good and falls into the category of "burst movement" which doesn't really follow the PMDT's current design philosophies. I wish I could suggest something for DDD in lieu of waddledashing that could imitate it's interesting onstage applications, but I'm drawing a blank.

And just to clarify, there isn't anything inherently wrong with DDD's recovery, I just feel like it could be designed better. I'd give my initial thoughts on Snake's recovery as well, but I think I need to get a better understanding of it before I give my opinion.
 
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MudkipUniverse

Smash Ace
Joined
Jun 4, 2013
Messages
770
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Seatac, WA
NNID
VolcanicAsh
I feel that they should change up Roy and Tink's combos a bit, and maaaybe zss. Make them less easy to combo into. Though I love their players.

other then that, what the crap was with a NERF to Olimar...

SoCal wrecking DFW? LOOOOOOOOL

DFW Is probably the best region for Project M.
 
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Foo

Smash Lord
Joined
Apr 14, 2014
Messages
1,207
Location
Commentatorland
I feel that they should change up Roy and Tink's combos a bit, and maaaybe zss. Make them less easy to combo into. Though I love their players.

other then that, what the crap was with a NERF to Olimar...

SoCal wrecking DFW? LOOOOOOOOL

DFW Is probably the best region for Project M.
ZSS combos have gotten nerfed too much already pls stop. She SHOULD be able to combo well at lower/mid%s but not be able to convert kills out of them, and not combo as well at higher%s. In 3.0, she was that character that could combo super well, but couldn't kill you out of combos and didn't even have good kill moves to throw out raw. (except bair, but that was readable because you had to face away).

Now, her nair doesn't combo at all at lower/mid%s but combos better at higher %s and leads to guaranteed fair. I'm sorry, but even the suggestion removing what small remaining part of what's fun about ZSS makes my butthole clench.
 
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