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Good jiggly is lame lol.i don't think jigglypuff will ever be a tournament threat in this game. she's too boring and people don't want to play her. in melee her raw goodness offsets how boring she is, but in a game where she's only mediocre i'd say not a chance.
i don't think ness will ever be a real character either.
not to say that they should be changed, i think they're fine as-is. i just don't see them performing well.
/pure speculation
i don't think jigglypuff will ever be a tournament threat in this game. she's too boring and people don't want to play her. in melee her raw goodness offsets how boring she is, but in a game where she's only mediocre i'd say not a chance.
i don't think ness will ever be a real character either.
not to say that they should be changed, i think they're fine as-is. i just don't see them performing well.
/pure speculation
I was also a very heavy ness player for melee when he came out. I'm fully aware of how much the character can be developed due to the depth his DJC creates (I made the term DJC actually) but they don't allow ness to make good use of macro stage control, they just allow you to combo the crap out of the opponent. stage control is much better than combos in a traditional smash game, which PM operates as. the lack of stage control is why i think ness will not perform well.Being a Ness main though I am without a doubt biased.
Seeing as Ness is pretty damn good at comboing and killing and then seeing that you said he lacks stage control (Which I completely agree with), what would need to change regarding him for him to be able to have a little control over the field?I was also a very heavy ness player for melee when he came out. I'm fully aware of how much the character can be developed due to the depth his DJC creates (I made the term DJC actually) but they don't allow ness to make good use of macro stage control, they just allow you to combo the crap out of the opponent. stage control is much better than combos in a traditional smash game, which PM operates as. the lack of stage control is why i think ness will not perform well.
It feels almost out of place in Project M. Like, it feels like it would totally belong in Melee which would be fine and dandy if most of the cast didn't have crazy good recoveries... He has horrible mobility, sad excuses of jumps, and then this horribly linear Up B that just screams "come and get me!" to top it all off. And then you look at Ike's Up B and his new and improved Side B and wonder why exactly... At least give it some heavy armor so he isn't a total sitting duck.Also, his Up-B not having super armor on it anymore feels really really bad.
It feels much worse in pm, not sure why though.the feels I get when people say that Falco's recovery is bad....
His up-b is shorter than Melee's (apparently they can't fix that yet)It feels much worse in pm, not sure why though.
I always assumed that a recovery-move having low distance made it 'bad'.People still think short distance recovery = bad recovery.
Oh my stomach. It it full of the chuckles.
I thought they said it was the same length.His up-b is shorter than Melee's (apparently they can't fix that yet)
You main Sheik, and so do I. Most recoveries seem bad when you play Sheik. At least that's how I feel.marth's recovery feels good to me in both games.
falco's recovery seems good to me in melee and bad in PM.
also i edge guard everyone to death so maybe i'm biased.
Marth's recovery feels relatively worse with new/buffed castmarth's recovery feels good to me in both games.
falco's recovery seems good to me in melee and bad in PM.
also i edge guard everyone to death so maybe i'm biased.
^^^You main Sheik, and so do I. Most recoveries seem bad when you play Sheik. At least that's how I feel.
They meant edge guarding. As in, when you play Sheik, you feel like a god that can edge guard any recovery and any reasonable recovery variation, and make the other guy look real bad.Sheik's recovery is pretty mediocre. She has a degree of guessing that goes into it, but simply ledge grabbing at the right time and being decent at getting back up quickly means you can effectively cover both of her recovery paths at once. She can stall, but it's not the same as having a straight up good recovery.
Umbreon, can you speak on stage control for a second. Who in Melee would you say has good stage control? Does having a spammeable projectile like falco, moderate range like marth, mean you have stage control? What about cfalcon––does he hav any?
Stage control is about controlling space around the character. Ness can control space in certain situations and in certain areas, but he's not fast enough in the air or on the ground to really dominate the space around him and his moveset doesn't making moving into his range deadly. Compare it to Marth who can stand just outside his range and shut down a lot of your options or to Fox who can zip in and out at a moments' notice and hit you effectively no matter where you are.Is there a logical way to give ness more stage control and is it warranted?
Not every character has to control space well. Kirby in Brawl, for example, is horrid at controlling space. It's a huge weakness. He can still find success, it's just a flaw in his character.So i feel that answers the latter part of hte question to say it is warranted. He should be able to control space better. And since Ness is such a fighter jet, I think it would be in improving his aerial mobility...making his second jump faster could lead to some good dynamics...improving his magnet to give him even more aerial mobility could help. I dont know what else would work well.
I don't see how this doesn't imply death combos being a norm.I think of him as a fighter jet and I think part of his design lends him to be the insanely intelligent aerial combo machine. Perfectly execute your jumps, djc, and aerial magnets, and you should be able to juggle your opponent with perfection.