• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Tier List Speculation

Circle_Breaker

Smash Journeyman
Joined
Jan 11, 2008
Messages
292
Location
sububububububurbs
man this reminds me so much of the balancing controversies in CS:GO. everyone wanted the AK, M4, awp to stay JUST as broken as in CS 1.6 but any time a new gun got anywhere near their level everyone cries for Valve to fix it (see p90 and autosniper).

The thing is it's really good for a game for some stuff to be objectively better than other stuff. perfect equality, while it sounds good in theory, results in a really messy and confusing metagame. it's kind of nice to have a couple god-tier things as long as they have like, some tough matchups.

anyways IMO people need to stop complaining about fox and falco. their metagame is already pretty much fully developed and I ****ing promise that when other characters develop they won't be able to hold on to the top 2 spots.

i kind of hate frequent rebalancing anyways. it's not like there's any brawl MK level broken characters. melee was the best ever and it never got a single balancing patch. every time it happens people have to relearn their characters and it can be a big turnoff for the whole game, never being sure if your favorite fun character is gonna get a nerf bat. at this point updates should be yearly at least, like the street fighter model. it's like wine, let it sit and it'll mature and get better with time. shaking it up so often is ****ty, the game will never develop the type of character melee had.
 
Last edited:

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
"melee was the best ever and it never got a single balancing patch."

it did tho, that's why there's 1.2 NTSC versions and PAL versions with nerfed spacies

tbh it's absurd that sheik got nerfed to PAL level but not the spacies when space animals are clearly better in NTSC and it's not like fox was bad in PAL, he was still one of the best in the game

I could see falco not having all his PAL changes though, his dair's too integral
 
Last edited:

Pickledpotatoes

Smash Journeyman
Joined
Feb 3, 2014
Messages
325
Location
Illinois
"melee was the best ever and it never got a single balancing patch."

it did tho, that's why there's 1.2 NTSC versions and PAL versions with nerfed spacies

tbh it's absurd that sheik got nerfed to PAL level but not the spacies when space animals are clearly better in NTSC and it's not like fox was bad in PAL, he was still one of the best in the game

I could see falco not having all his PAL changes though, his dair's too integral
I'd rather have a lesser nerfed Fox than Sheik's down throw.
 

FlamingForce

Smash Journeyman
Joined
Jun 5, 2013
Messages
390
"melee was the best ever and it never got a single balancing patch."

it did tho, that's why there's 1.2 NTSC versions and PAL versions with nerfed spacies

tbh it's absurd that sheik got nerfed to PAL level but not the spacies when space animals are clearly better in NTSC and it's not like fox was bad in PAL, he was still one of the best in the game

I could see falco not having all his PAL changes though, his dair's too integral
Falco's dair works perfectly fine in PAL, only the weak hit sends opponents away.
Yeah it's a nerf but it's honestly not all that significant.
 
Last edited:

Mr.Pickle

Smash Lord
Joined
Apr 23, 2009
Messages
1,208
Location
on a reservation
why spacies are somehow supposed to be special and untouchable when every other new tech in other characters get tossed out immediately is beyond me
I don't know who gave you the idea that the space animals are exempt from balance changes, but they're wrong. They're just as likely as anyone else to receive changes, especially since we have the entire roster now to draw data from.
 

Mr.Random

Smash Ace
Joined
Nov 12, 2013
Messages
802
Location
Tallahassee Florida
I don't know who gave you the idea that the space animals are exempt from balance changes, but they're wrong. They're just as likely as anyone else to receive changes, especially since we have the entire roster now to draw data from.
Fox got nerfed 3 times in a row while Falco got nerfed twice.
Fox
Higher ceilings
No 1 frame invincibility on shine. This means it trades with a lot more moves.
Lasers basically do 1 damage
Falco
Shine has no invincibility
Lasers do like 1 damage.
Both also got a nerf to their recoveries but I'm not sure if it was intentional.
Both Firefox and Firebird don't carry as much momentum at the end and they seem slightly shorter.
 
Last edited:

jtm94

Smash Lord
Joined
Oct 16, 2013
Messages
1,384
Location
Pittsburgh, PA
I honestly think Ganon is fine where he is and even though he's still not that good, his attacks are too strong.
No matter what you do he's going to be large slow and heavy, unless you get this man a shrink ray and a treadmill.

Higher ceilings don't really nerf Fox. If that was the intention of that change it was a really bad job in every way. Just weaken the move that is too strong. It's like you go to the store to buy a table and it's too big to fit in your vehicle, so you buy a whole new vehicle just to take it home. All in all Upsmash still KOs early for how fast and how guaranteed he can land it. Also uair.
 
Last edited:

Mr.Random

Smash Ace
Joined
Nov 12, 2013
Messages
802
Location
Tallahassee Florida
I honestly think Ganon is fine where he is and even though he's still not that good, his attacks are too strong.
No matter what you do he's going to be large slow and heavy, unless you get this man a shrink ray and a treadmill.
He's strong but that doesn't matter if he can barely hit you. I know there are good Ganons out there but he definitely needs something. A better way of dealing with projectiles or a better OoS option.
 

Mr.Random

Smash Ace
Joined
Nov 12, 2013
Messages
802
Location
Tallahassee Florida
'cause melee
Shine nerf was pretty significant for both.
Fox got nerfed 3 times in a row while Falco got nerfed twice.
Fox
Higher ceilings
No 1 frame invincibility on shine. This means it trades with a lot more moves.
Lasers basically do 1 damage
Falco
Shine has no invincibility
Lasers do like 1 damage.
Both also got a nerf to their recoveries but I'm not sure if it was intentional.
Both Firefox and Firebird don't carry as much momentum at the end and they seem slightly shorter.
 

Terotrous

Smash Champion
Joined
Feb 4, 2014
Messages
2,419
Location
Ontario
3DS FC
1762-2767-5898
Hearing Mario nerfs is scaring the **** out of me.
Hey, you were the one asking for Mario nerfs. I agree I don't think he needs much.


i kind of hate frequent rebalancing anyways. it's not like there's any brawl MK level broken characters. melee was the best ever and it never got a single balancing patch. every time it happens people have to relearn their characters and it can be a big turnoff for the whole game, never being sure if your favorite fun character is gonna get a nerf bat. at this point updates should be yearly at least, like the street fighter model. it's like wine, let it sit and it'll mature and get better with time. shaking it up so often is ****ty, the game will never develop the type of character melee had.
Street Fighter 4 would have died if Super SF4 never came out, Sagat was just ludicrously dominant and the game didn't have much room to grow. Arguably true for AE as well with Yun.


Also, it's been 7 months since the last update to PM. It's not like they're monthly or anything.


I don't know who gave you the idea that the space animals are exempt from balance changes, but they're wrong. They're just as likely as anyone else to receive changes, especially since we have the entire roster now to draw data from.
Because any time people bring up the concept of nerfs to the spacies people are like "well we can't change them in any substantial way because the Melee players will quit the game". Some of this has even come from PM team members, albeit not recently.
 

ELI-mination

Smash Champion
Joined
Aug 14, 2006
Messages
2,161
Location
Queens, New York
I definitely understand what you mean Canon. In this game though, characters have absurd punishes on spacies. 0 to deaths and easy edgeguards. I understand spacies have an almost perfect neutral game but we aren't perfect so we'll make a mistake and get punished hard. I feel once people get better at edge guarding and punishing then complaints will lower. Although I'll be honest, I'm somewhat defensive right now. Hearing that both of your mains might get nerfed is never fun.
Oh you're not perfect? So neither are the people who are executing these "absurd" 0-death punishes on spacies. These are two sides of the same coin.

I'm having a lot of trouble believing all this nonsense about spacies being not so good but they're not losing simply because people haven't gotten good enough at punishes yet.
 

jtm94

Smash Lord
Joined
Oct 16, 2013
Messages
1,384
Location
Pittsburgh, PA
I have a proposition.

So you know how Ganon's Warlock Punch is useless? I propose changing the move into Ganon putting on Roller Skates, thus solving his mobility issues.
 

WIZRD.Pro

Smash Apprentice
Joined
Feb 13, 2014
Messages
186
I have a proposition.

So you know how Ganon's Warlock Punch is useless? I propose changing the move into Ganon putting on Roller Skates, thus solving his mobility issues.
XD! Roller skates!!!

Maybe he could actually use his NB to use his sword? You know, the thing he's had since before he was even added into smash? (Nice job Sakurai)
 
Last edited:

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
tbh just make it a zangief-style SPD grapple

he's basically a grappler anyways, right down to being the worst in the game
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
Shine nerf was pretty significant for both.
Fox got nerfed 3 times in a row while Falco got nerfed twice.
Fox
Higher ceilings
No 1 frame invincibility on shine. This means it trades with a lot more moves.
Lasers basically do 1 damage
Falco
Shine has no invincibility
Lasers do like 1 damage.
Both also got a nerf to their recoveries but I'm not sure if it was intentional.
Both Firefox and Firebird don't carry as much momentum at the end and they seem slightly shorter.
The shine nerf only changes whether or not they can trade with shine. Or whether or not they can be grabbed on that one frame. It's not a big difference. If there was ever an insignificant nerf, it's probably this one. Shine still beats grabs after aerials up to -5 on shield, as opposed to -6 as in Melee. That's probably the only consequence of the change that will ever matter, and rarely at that.
Lasers do 1 damage only at a distance. They still do 2 at medium range and 3 anywhere near fox/falco.
Also ceilings are not higher. They are now on average the same height as Melee. Previous to the ceiling raise in 3.0, they were lower on average than Melee's.
 

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
Messages
4,290
NNID
hinichii
3DS FC
2423-5382-7542
That shine nerf does make difference. People don't plan on beating the shine, but it sure does happen.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
Except it doesn't change whether or not you can beat shine. It only makes shine able to trade, except in the case of grabs, but going for a grab when you can get shined is generally still a bad idea anyways.
 
Last edited:

Mr.Random

Smash Ace
Joined
Nov 12, 2013
Messages
802
Location
Tallahassee Florida
Except it doesn't change whether or not you can beat shine. It only makes shine able to trade, except in the case of grabs, but going for a grab when you can get shined is generally still a bad idea anyways.
If you ever get hit by a late aerial you can grab unlike Melee. I've been doing testing. Only late strong nair is safe on shield. Same with Falco's dair.
Oh you're not perfect? So neither are the people who are executing these "absurd" 0-death punishes on spacies. These are two sides of the same coin.

I'm having a lot of trouble believing all this nonsense about spacies being not so good but they're not losing simply because people haven't gotten good enough at punishes yet.
M2K does 0 to death punishes with a lot of characters. If he can do it we all can with practice.
 
Last edited:

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
The difference is exactly one frame. Late aerials are safe on shield in both games. If you aren't getting that then your testing is being performed wrong.
 

Mr.Random

Smash Ace
Joined
Nov 12, 2013
Messages
802
Location
Tallahassee Florida
The difference is exactly one frame. Late aerials are safe on shield in both games. If you aren't getting that then your testing is being performed wrong.
I'm talking both games side by side testing. You'll take 5 or 8 % but grab will beat shine. ONLY strong nair/ dair can't be grabbed in PM. The invincibility prevented late nair/ dair from being grabbed in Melee. In PM you can grab it.
 

trash?

witty/pretty
Premium
Joined
Jul 27, 2012
Messages
3,452
Location
vancouver bc
NNID
????
so, nobody is perfect and nobody could possibly perfect fox's punish game... but also people have proven themselves to be perfect in their punish game so you can't complain?

I think there's a flaw in this argument
 

Fenrir VII

Smash Master
Joined
Sep 9, 2005
Messages
3,506
The grab armor is a huge indirect nerf to Fox and Falco that isn't really talked about. It makes shuffled shine not universally safe, and we all know the grab combos against them.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
I'm talking both games side by side testing. You'll take 5 or 8 % but grab will beat shine. ONLY strong nair/ dair can't be grabbed in PM. The invincibility prevented late nair/ dair from being grabbed in Melee. In PM you can grab it.
Are you doing frame by frame testing or are you just winging it with a buddy/your feet and hoping you are consistent?
Because, like I said, there's only one frame when you can grab shine in PM that you couldn't in Melee and 95% of the time that frame did not make a difference. I do not think you properly understand what a late aerial is. If you are grabbing them before they can shine, they are doing the aerial too early.

The grab armor is a huge indirect nerf to Fox and Falco that isn't really talked about. It makes shuffled shine not universally safe, and we all know the grab combos against them.
Grab armor was in Melee too. Only difference was in Melee the grabber took 0 damage.
It worked on any move except shine/rest. Shine's removal of frame 1 invincibility allows it to actually lose to grabs on that one frame. SHFFL aerial->shine is still safe unless you didn't know how to do it safely in the first place.
 
Last edited:

Phan7om

ドリームランドの悪夢
Joined
Jun 12, 2013
Messages
1,615
Location
???
Correct me if I am wrong, but there isnt any new grab armor... well there is grab armor, but it replaced the grab invincibility that existed in Melee.
 

Pseudomaniac

Smash Journeyman
Joined
Jan 18, 2011
Messages
231
Location
USA
No character needs any significant nerfs; just things to take the edge off some of the silly stuff they can pull off. Lucas shouldn't have a kill throw and his smashes need toned down, Fox's defense game needs to be toned down, Falco shouldn't have a fast, infinite range, unclankable projectile, Mewtwo's Teleport needs to be able to be read and punished, Mario's Fireballs are overwhelmingly good, so on and so forth.
 
D

Deleted member

Guest
It's possible to SDI out of Dair in some situations. Also, making USmash weaker makes Dair -> USmash less deadly.

Lucas also has other confirms into USmash. Magnet / Wavedash Backwards / USmash is also possible, and there are a bunch of dacus setups too.
I'mpretty okay with upsmash combos tbh, i don't think lucas is too good in any way, I just think dair > upsmash is a little too automatic. but maybe i just don't know enough about the character. either way i wouldn't actually change him.
 
Top Bottom