xeonoex
Smash Journeyman
Should it be left in, removed or changed?
Stale moves is the effect (I'm sure almost all of you know) is when over using an attack causes it to do less damage. To bring up the damage for it you must die or stop spamming it, but alot of strategies consist of attack spamming, and though stale moves isn't a huge change from normal damage, its still something.
So what do you think? Keep it, remove it or change it?
Personally I think it should be removed or change to something like taunting refreshes the moves. So if u spam fair in a battle, and the attack does 3% less because of that, but you get a kill, you have time to taunt while your opponent is down, and "refresh" your moves, so they go back to their original strength. This would also give taunting a purpose. But some very long taunt would have to be shortened like Mario's and Young Link's.
Sorry if this has been done before. It just came to my head, and I searched and didn't find anything.
Stale moves is the effect (I'm sure almost all of you know) is when over using an attack causes it to do less damage. To bring up the damage for it you must die or stop spamming it, but alot of strategies consist of attack spamming, and though stale moves isn't a huge change from normal damage, its still something.
So what do you think? Keep it, remove it or change it?
Personally I think it should be removed or change to something like taunting refreshes the moves. So if u spam fair in a battle, and the attack does 3% less because of that, but you get a kill, you have time to taunt while your opponent is down, and "refresh" your moves, so they go back to their original strength. This would also give taunting a purpose. But some very long taunt would have to be shortened like Mario's and Young Link's.
Sorry if this has been done before. It just came to my head, and I searched and didn't find anything.