#HBC | ZoZo
Shocodoro Blagshidect
I think Mew should be limited to being a wall this generation anyway.
Either way, nice prompt. Who knows what I'll come up with.
Either way, nice prompt. Who knows what I'll come up with.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
RBY onlyDeadline: Sunday, May 6, at 12:00 midnight CDT
Pokemon can now use five moves, instead of just four. Propose a moveset to take advantage of five moves.
you're trying to win a contest. i'm trying to inform the readers.So, you made an already amazing Poke broken? :v
Yeah I did that too. Twice. Didn't work out.
Reflect would be much better than counter. Reflect Chansey can beat physicals 1v1 barring crits and explosions. Counter does little against Rhydon or a Tauros who EQs instead to check for counter. Sing might even be better than counter because despite it's crap accuracy the biggest draw of sing Chansey is that she lures in things like lapras or normals that don't like getting slept.I name-searched and found out that someone wants me to be a psychic type? What did I do to deserve that? I'm already underpowered and now you want to make me functionally useless?
RBY only
Chansey
- Thunderwave
- Thunderbolt
- Ice Beam
- Softboiled
- Counter
Chansey in RBY is pretty much a requirement for every team, and it is well known going into competitive play. Thunderwave, Ice Beam, and Softboiled are also pretty much required. TW is the best move in RBY and makes life hell for anything attempting aggression, Ice Beam is the main attacking move and your best shot at beating the opponents chansey (freezing = OHKO) and softboiled cause it's chansey. After that you have to choose between tbolt and counter normally.
counter lets you handle the normal type attackers on their stabs, so things like persian, snorlax, and tauros, all of which are REALLY threatening and basically every team has one. thunderbolt lets you cover waters and jynx, which is like a quarter of the OU meta and without tbolt they can ice beam chansey fishing for a freeze while chansey's ice beam does **** damage back to them. you can't always counter because of HP obviously but thuderwave checks other threats when you can't counter or you want to gimp sweepers that don't lose to counter like zapdos or alakazam.
the thing is, usually 4 move slot syndrome leaves chansey open to repeated hits from prominent physical attackers or a risky stall war with freezing. having chansey be able to negotiate something like tauros so that you don't have to wall it with a golem and open yourself up to a blizzard is sick even when they're scouting you first. example, tauros vs chansey, tauros earthquakes first, if chansey has counter it fails because counter only works on normal and fighting moves, then they know that you don't have thunderbolt so they can lame you out with lapras or something.
with all 5 moves, chansey has no holes in competitive play. usually the 5th move adds to coverage, and stallers would like a 5th move but you'd still have to switch to handle threats accordingly. 5 move RBY chansey doesn't, she can just handle everything. it might not be creative or sexy, but it might get 20 points out of 8 for competitiveness. it's seriously much dumber than you can feasibly imagine it to be in your head if you haven't played RBY.
Deoxys-D - UltiMarioPokemon can now use five moves, instead of just four. Propose a moveset to take advantage of five moves.
Deadline: Sunday, May 13 at 12:00 midnight CDT
Change the effect of the ability Pressure.
Like, how? With something that makes sense with the theme of "pressuring" someone, or, just, make up an ability that would be good for Pokémon who currently have Pressure as an ability?This week's prompt:
Deadline: Sunday, May 13 at 12:00 midnight CDT
Change the effect of the ability Pressure.
How about a simple one.
Let's reverse the effect of Pressure entirely.
All moves that affect the opponent cost double PP, but damage done to the opponent is multiplied by 1.3
Instead of Pressure being great for stalling, it's now an offensive tool, while not hindering the bulky legendaries that showcase this ability often. You're now getting an LO boost for simply having the ability, and while it costs double PP to attack, a double LO boost, or an LO + Specs/Band Boost could be enough to turn 3HKOs into 2HKOs and 2HKOs into OHKOs, not to mention getting power and speed on Scarfers with pressure. Of course, any move that has no affect on your opponent doesn't get punished, just like how Pressure works with opponent's moves that don't do anything to you with Normal pressure. This allows old Pressure stallers to not be too inhibited by new Pressure, by still being able to abuse RestTalk and the like without a PP Penalty. Overall, you can kill a lot quicker, but the time you can spend on the field attacking is cut in half. Certainly a fair trade, and also a very scary one with boosting moves.
Either one is fine. If you can think of a third option, that's okay, too. Just change it to something that isn't only useful to SubRoost legendary birds.Like, how? With something that makes sense with the theme of "pressuring" someone, or, just, make up an ability that would be good for Pokémon who currently have Pressure as an ability?
Yeah, hax items are generally frowned upon in competitive play.Change the ability of Pressure to give all attacks done by a Pokemon with the Ability Pressure a 20% chance of flinching.(Doesnt have to be 20%, just dont want to make it horribly broken)
If the attack already has a chance of flinching. Add 20% or X amount to the attacks current chances.
Example. Bite has a 30% chance of causing the opponent to Flinch. Bite + Pressure = 50% chance of flinching.
A set up like this could work well while holding a Kings rock(10%) or a Razor Fang (11.7%).
Brightpowder + Sand Veil/Snow Cloak stuff and King's Rock Cloyster are lame as hell, but, they're the gold standard, too. Luck's just a part of the game.Yeah, hax items are generally frowned upon in competitive play.
My bad; I assumed it hadn't gotten any sillier since 4th gen, where it has always been legal. I don't actually play online for 5th gen; I just try to keep up with the metagame and mess with the Battle Subway on my White cart.Brightpowder and Lax Incense are banned, though I agree that use with Sand Veil and Snow Cloak is (was) a legit strategy.
Creatively, no, since 5th gen Stench is the same thing, just with a 10% flinch rate that doesn't stack with items. Stench is presumably like that to make sure it ended up balanced.I cant tell if my idea was good or not...
so.. go team?
I understand, and I like the flavor that goes along with it. This was actually the first idea I came up with for this round (general flinching).Hmm, I see what you're saying, I was trying to actually stick with the idea of actually Pressuring someone and not something unrelated to the term lol.
But yeah. Also, It ment that it gives every attack the additional 20% flinch rate, and is added to any other attacks that already have flinch + items(There a formula on this works but I cant understand it to be honest)
If you follow Smogon's standard ruleset, which I'm assuming is the basis of most standard play right now, then yeah those are banned too.King's Rock and Razor Fang are still okay, though, right? Same thing, I feel.