DtJ Hilt
Little Lizard
Important Posts:
Down Throw Hitstun on Meta Knight
Down Throw Hitstun on Snake
Frames it takes to land from with a fast fall from a respawn on most legal stages
Pummel Downthrow Discovery
Stale Up Smash Hitstun Discovery
Stale Up Smash Hitstun Dicovery Part 2
Luxor's Shield Stun Data
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First of all, I want to thank Fino a lot for what he did for me. A few days ago my external hard drive broke. And for those of you that don't know, since my wii won't read discs anymore, I have to load games through an external source, such as a flash drive or an external hard drive. And since mine doesn't work anymore, I was out of luck. Three days later, I got a new Flash Drive in the mail that Fino bought for me.
Much love, man.
Now to kick off things for the Olimar Boards a bit, since we've died down lately, I decided to make this thread. The main reasons I've made this thread are
1) I'm able to have a log of all of the data I collect, and a place to put it, so that others are able to keep up with it, and that I'm able to have it all in one easy accessible place.
2) People will be able to volunteer to help if they would like, although this is not me necessarily me asking for help. You're welcome to volunteer yourself, but I should be fine even if it's just me.
3) Others are able to suggest small projects for me to do, or ask questions about data that we don't have that I can look into.
However, I have a few things that I want to state.
The first being, I am not going to be slaving away getting every piece of frame data that we don't necessarily need. I'm going to be focusing on what's important, while still doing small projects that don't take long. My main reason for ceasing my obsession with wanting to know and list everything is that I'm wasting time that I should be using to get better. If I'm wasting time figuring out things that are not important, that's time that I could be spending either A) improving my skills at the game in general, or B) researching something that is important. The other reason is basically.. it's too much for me to do by myself with limited help. Vocal has expressed wanting to help me with it all, and others have shown interest as well. But it's just too much for a couple of people to do. So if I'm going to be looking into things, it's going to be what's important.
That said, I am going to take requests, but don't be surprised if I refuse your request. For certain people I'll be more lenient to take requests from (like if you bought me a new flash drive lol <3) but if I feel it's not something that is important, I'm not going to deal with it, unless I just have the free time or if it's something that wouldn't take much time.
--------------------
Projects I'm currently interested in:
Start and End Data for Every Hitbox:
When I originally did our frame data, I didn't get everything. The main thing that I didn't finish, was the end data for most hitboxes, frames that sweet/sour spots occur and end in, etc. I got all of the start data for the first hitboxes of every attack, but I didn't get all of the end data. This is something that I can split up through time, and I can do it while I do other projects without it taking much time. And I feel this is important. I'll probably compile a list of what hitbox data I have, and start filling it when I have the free time.
Shield Stun Data:
This might be the first thing I start on. Shield Stun is the amount of time that an opponent is stuck in a shield after a move connects, and I feel this is something extremely important that we need to know. Especially for moves like Up Smash, that we're often able to throw on a shield and be safe against many opponents. Knowing how much frame advantage we get would be really helpful, as well as knowing how safe it is against certain characters.
Hitstun for Combos:
I'm not going to be getting hitstun for every attack. Hitstun is dependent on percentages, and differs from each attack and pikmin color. Different attacks and pikmin colors accelerate hitstun at different percentages, and this is too much for me to deal with, trying to get it for every attack. Coupled with the fact that I would have to do this in VS Mode, making it tedious, I'm going to focus on getting hitstun for moves that matter. I'm going to start with the pieces of our Down Throw Combos.
These are going to be the main three Major Projects that I'm going to be focusing on, for awhile. If anyone has anything specific that they would like to request me look into, that's fine. That's why I'm making this thread.
I'm not asking for help, but if you would like to help me with this, you are more than welcome to. I would really appreciate it actually, haha. Just let me know if you would like to help me and I can help you set up the hacks on your wii and give you a rundown on the process for whatever you're helping me with. Keep in mind that doing this can get really, really boring, which is why I usually don't expect people to help XD So my feelings aren't going to be hurt if you don't.
I'll be starting on this soon
Down Throw Hitstun on Meta Knight
Down Throw Hitstun on Snake
Frames it takes to land from with a fast fall from a respawn on most legal stages
Pummel Downthrow Discovery
Stale Up Smash Hitstun Discovery
Stale Up Smash Hitstun Dicovery Part 2
Luxor's Shield Stun Data
-----------------------------------------------------------------------
First of all, I want to thank Fino a lot for what he did for me. A few days ago my external hard drive broke. And for those of you that don't know, since my wii won't read discs anymore, I have to load games through an external source, such as a flash drive or an external hard drive. And since mine doesn't work anymore, I was out of luck. Three days later, I got a new Flash Drive in the mail that Fino bought for me.
Much love, man.
Now to kick off things for the Olimar Boards a bit, since we've died down lately, I decided to make this thread. The main reasons I've made this thread are
1) I'm able to have a log of all of the data I collect, and a place to put it, so that others are able to keep up with it, and that I'm able to have it all in one easy accessible place.
2) People will be able to volunteer to help if they would like, although this is not me necessarily me asking for help. You're welcome to volunteer yourself, but I should be fine even if it's just me.
3) Others are able to suggest small projects for me to do, or ask questions about data that we don't have that I can look into.
However, I have a few things that I want to state.
The first being, I am not going to be slaving away getting every piece of frame data that we don't necessarily need. I'm going to be focusing on what's important, while still doing small projects that don't take long. My main reason for ceasing my obsession with wanting to know and list everything is that I'm wasting time that I should be using to get better. If I'm wasting time figuring out things that are not important, that's time that I could be spending either A) improving my skills at the game in general, or B) researching something that is important. The other reason is basically.. it's too much for me to do by myself with limited help. Vocal has expressed wanting to help me with it all, and others have shown interest as well. But it's just too much for a couple of people to do. So if I'm going to be looking into things, it's going to be what's important.
That said, I am going to take requests, but don't be surprised if I refuse your request. For certain people I'll be more lenient to take requests from (like if you bought me a new flash drive lol <3) but if I feel it's not something that is important, I'm not going to deal with it, unless I just have the free time or if it's something that wouldn't take much time.
--------------------
Projects I'm currently interested in:
Start and End Data for Every Hitbox:
When I originally did our frame data, I didn't get everything. The main thing that I didn't finish, was the end data for most hitboxes, frames that sweet/sour spots occur and end in, etc. I got all of the start data for the first hitboxes of every attack, but I didn't get all of the end data. This is something that I can split up through time, and I can do it while I do other projects without it taking much time. And I feel this is important. I'll probably compile a list of what hitbox data I have, and start filling it when I have the free time.
Shield Stun Data:
This might be the first thing I start on. Shield Stun is the amount of time that an opponent is stuck in a shield after a move connects, and I feel this is something extremely important that we need to know. Especially for moves like Up Smash, that we're often able to throw on a shield and be safe against many opponents. Knowing how much frame advantage we get would be really helpful, as well as knowing how safe it is against certain characters.
Hitstun for Combos:
I'm not going to be getting hitstun for every attack. Hitstun is dependent on percentages, and differs from each attack and pikmin color. Different attacks and pikmin colors accelerate hitstun at different percentages, and this is too much for me to deal with, trying to get it for every attack. Coupled with the fact that I would have to do this in VS Mode, making it tedious, I'm going to focus on getting hitstun for moves that matter. I'm going to start with the pieces of our Down Throw Combos.
These are going to be the main three Major Projects that I'm going to be focusing on, for awhile. If anyone has anything specific that they would like to request me look into, that's fine. That's why I'm making this thread.
I'm not asking for help, but if you would like to help me with this, you are more than welcome to. I would really appreciate it actually, haha. Just let me know if you would like to help me and I can help you set up the hacks on your wii and give you a rundown on the process for whatever you're helping me with. Keep in mind that doing this can get really, really boring, which is why I usually don't expect people to help XD So my feelings aren't going to be hurt if you don't.
I'll be starting on this soon