U-Special: Dimensional Gate - If on the ground, Douji will plant a card on the floor or, if one is already planted, he will hold up another, both will glow and he will step into the one he is holding, only to emerge from the other. If in the air, he will hold up the second card but it will only glow and continue the move if the first is already in place. Passing through has surprisingly slow startup and will result in Douji taking a brief moment to pick up the card he comes out of (must be placed again before reuse). If the space the card is on is otherwise occupied, Douji cannot traverse the cards and they will not glow. Not a damaging move.
N-Special: Holy Bind - Douji throws 3 cards in a sweeping motion and when they land, a small burst of light erupts from each of them for about a second. If on the ground, he will sweep horizontally and they will form a triangle roughly 'doujis width roughly 1.5 widths infront of him but in the air his sweep is vertical and throws the cards at 37.5, 45 and 52.5 degrees. This move does only small damage and no knockback but it will stun for a reasonably high amount of time and hold the enemy in place if they are caught in the triangle.
S-Special: Guiding Light - Douji Throws a card, shrouded in an orb of light, which travels slowly and can be controlled while the B button is held. The card itself will do no damage but the light surrounding it will do a small amount and cause a flinch. Since there is no noticeable knockback, the card can be moved in circles to hit repeatedly but this cannot be done too often as the light, and with it the move's hitbox size and damage, fades over time. The relatively low startup makes it good at closer ranges but still allows ample time for Douji to get hit when too close.
D-Special: Tarot Shield - Douji pulls cards from both sleaves simultaneously and quickly places 5 in a dimond shape, floating in the air infront of him. He will pick them up again shortly after so this move must be timed well but, should the cards be attacked, the middle one will turn round and glow in one of the fiver colours on Douji's taliosman (at random). The arm (or similar) of one of his summonable gods of that element will then burst through to strike Douji's attacker, doing huge damage and knockback.
A, A, A combo: Flying Cross - Douji pulls a card from each of his sleaves in turn and slashes upwards with them (1 for each of the first 2 button presses). As a "jab" it has knockback but not much The damage is small and stun is tiny. For the third hit, Douji will slash diagonally downwards with both cards simultaneously, forming a cross of light that adds roughly his width in range as it moves forward slightly. The damage is a little higher on this hit but still not great and the stun is no better.
U-Tilt: Lightswiper - Douji makes a vertical sweeping motion to hit foes above him with a card. It does ok damage and knockback and will leave a trail of light behind it that can also do a small amount of damage (no knockback). The card's arked path will hit the majority of the area infront of Douji.
S-Tilt:
D-Tilt:
U-Smash: Judgement - Douji raises a card flat above his head and a wide beam of light strikes down from the heavens onto it. It works much like Pikachu's D-Special but has a wider hitbox and faster descent in exchange for not being able to hit below the card (where the player is). This, however, does not prevent the card from hitting the upper portion of Douji on its way up, allowing it to do small damage and knock foes into the more powerful beam part. Charging will increase the width and strength of the beam but not affect the rest of the move.
S-Smash: Demon Banishment - Douji slaps directly infront of him, at arms length, with a card. This inflicts little damage and no knockback but a significant amount of stun. the move will then charge, if the button is still held, before releasing a powerful explosion of light. This abnormal order allows the user to get round blocks and dodges but the move is not a quick one so they must still be careful about the use of this kill move.
D-Smash: Mystic Mallet - Douji flicks a card out from his left sleeve into his hand and reaches into it with his right, stopping only to charge before pulling out Mario's hammer and striking the ground infront of him. This move has high damage but the knockback is only average. The collision with the ground will throw up a small burst of light which will act as a hitbox with simmilar properties to the stars on Yoshi's Ground Pound, only smaller.
U-Air:
N-Air:
B-Air:
F-Air:
D-Air:
U-Taunt: Navi - Douji raises a card above his head, it glows and out comes a fairy saying "Hey! Listen!". She circles above him as she speaks, trailing sparkle dust through the air before promptly returning to her card.
S-Taunt:
D-Taunt:
Final Smash: