chaos11011
Smash Lord
I am a strong believer that the Smash 4 metagame is trying to define itself at an unhealthy pace. At times, I feel like players are trying to rush to the perfect image of a fully realized metagame, often forgetting the steps to acquire one, building our scene by throwing 4 walls and a roof to make a structure instead of putting it together brick by brick.
Both Melee and Brawl took a few years to get to the metagame that they're known for today. Stages were slowly removed over time, so why is it that today, we are letting things go before we even complete the first year of the game? We look at how Melee is being played and we want to mimick it, or at least adapt to it, as it is a competitive esport and we, as Smash 4 players, also want to be praised as such.
We want to fill a niche. We scrap FLSS because it doesn't entertain the streams or because it takes longer to manage. We combat the acceptance of customs because we want to be simplistic. We minimize our stage lists in hopes to achieve our perfect state because we've seen our peers do the same. It might have worked for them, and it might work for us, but we shouldn't do it because of them. We shouldn't do it to reach the "end game" quicker.
I believe that the metagame will stablize at it's own pace if we allow it the room to breathe. I keep looking at how our metagame is right now and I can't help but think how it will look years from now. Every game changes through the years and when it comes to Smash, they tend to go minimalistic, so when our metagame today is already so conservitive, and it's only been a bit less than a year since Smash 4 for the Wii U has been out, what can we expect from the game half a decade from now? Will we reach the perfect game or will we burn the game out, ignoring the choices presented in front of us? While planning is important, I think that for the sake of the metagame, we should be more patient with our decisions because when it comes to Smash, when something is banned, it doesn't tend to come back.
Both Melee and Brawl took a few years to get to the metagame that they're known for today. Stages were slowly removed over time, so why is it that today, we are letting things go before we even complete the first year of the game? We look at how Melee is being played and we want to mimick it, or at least adapt to it, as it is a competitive esport and we, as Smash 4 players, also want to be praised as such.
We want to fill a niche. We scrap FLSS because it doesn't entertain the streams or because it takes longer to manage. We combat the acceptance of customs because we want to be simplistic. We minimize our stage lists in hopes to achieve our perfect state because we've seen our peers do the same. It might have worked for them, and it might work for us, but we shouldn't do it because of them. We shouldn't do it to reach the "end game" quicker.
I believe that the metagame will stablize at it's own pace if we allow it the room to breathe. I keep looking at how our metagame is right now and I can't help but think how it will look years from now. Every game changes through the years and when it comes to Smash, they tend to go minimalistic, so when our metagame today is already so conservitive, and it's only been a bit less than a year since Smash 4 for the Wii U has been out, what can we expect from the game half a decade from now? Will we reach the perfect game or will we burn the game out, ignoring the choices presented in front of us? While planning is important, I think that for the sake of the metagame, we should be more patient with our decisions because when it comes to Smash, when something is banned, it doesn't tend to come back.
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