Credit to the person who discovered thunderstorming for its name, and for inspiring this technique.
Falcons variation of the thunderstorm, not only involves Dairs (like ganons thunderstorm) but falcon's knee storm involves Dairs and Fairs (thats why its called the Knee storm).
This technique is not inescapable, but it can rack up damage nicely, as heavyweights/fastfallers can have some trouble getting out of this (at first).
Again this technique is not inescapable. And is only effective when the opponent (prefferably a tall opponent) has 35% or more. (this is the percentage from when the SH Dair will make the opponent fly upward).
This technique requires to execute the Dairs and Fairs in a way one does not endure landing lag. (this is done by executing the Dair/Fair immediatly after you SH).
The technique is as simple as this:
RaR'd Dair>flubbed Fair>RaR'd Dair>flubbed Fair etc.
The flubbed Fair can be replaced by a sweetspotted Fair when you are able to.
RaRing the Dair is essential for getting a Fair out in the righ direction asap.
One can also RaR the Fair, but I found this harder while executing this 'technique'.
Due to the Dair's comboability, this can be quite effectively pulled off, and can be ended in a sweet knee if you are lucky, or if you end the knee storm at the percentage when the Dair combo's into a sweet knee.
Again, this is more effective on tall(er) characters, heavyweights and/or fastfallers, as they have a little more trouble escaping from this.
Here is a video showing knee storming: http://www.youtube.com/watch?v=mU_kYYREOsc
(the second part of the vid showing the knee storm shows another form of the knee storm involving the item: the timer. Credit to the person who discovered the sweet knee>sweet knee combo using the timer.)
Falcons variation of the thunderstorm, not only involves Dairs (like ganons thunderstorm) but falcon's knee storm involves Dairs and Fairs (thats why its called the Knee storm).
This technique is not inescapable, but it can rack up damage nicely, as heavyweights/fastfallers can have some trouble getting out of this (at first).
Again this technique is not inescapable. And is only effective when the opponent (prefferably a tall opponent) has 35% or more. (this is the percentage from when the SH Dair will make the opponent fly upward).
This technique requires to execute the Dairs and Fairs in a way one does not endure landing lag. (this is done by executing the Dair/Fair immediatly after you SH).
The technique is as simple as this:
RaR'd Dair>flubbed Fair>RaR'd Dair>flubbed Fair etc.
The flubbed Fair can be replaced by a sweetspotted Fair when you are able to.
RaRing the Dair is essential for getting a Fair out in the righ direction asap.
One can also RaR the Fair, but I found this harder while executing this 'technique'.
Due to the Dair's comboability, this can be quite effectively pulled off, and can be ended in a sweet knee if you are lucky, or if you end the knee storm at the percentage when the Dair combo's into a sweet knee.
Again, this is more effective on tall(er) characters, heavyweights and/or fastfallers, as they have a little more trouble escaping from this.
Here is a video showing knee storming: http://www.youtube.com/watch?v=mU_kYYREOsc
(the second part of the vid showing the knee storm shows another form of the knee storm involving the item: the timer. Credit to the person who discovered the sweet knee>sweet knee combo using the timer.)