And holding down neutral Special = Charge Bullet.
Anyway, people who've played Bayonetta enough or recently to remember, but when you activated Witch Time in her games, you were invincible during it, right? Or could you still get hit which makes sense, but you'd have to be distracted to not see an attack flying at you 5 centimeters per second. If it's the former, then I honestly think this is an oversight.
Is Witch Time too good in Smash? Perhaps. Should hitboxes end during Witch Time? I say yes only if in her games hitboxes are not active during Witch Time. If they are, then if they can code in something so that Witch Time in Smash lowers the priority of the opponent's hitboxes to as low as possible, then that would be fine too. To compensate, I don't think Bat Within should make the opponent slow down... Pretty sure in Bayonetta if you failed a Witch Time and Bat Within activated, all that happened was your enemy would be pushed back and you took no damage;
http://bayonetta.wikia.com/wiki/Bat_Within. Because rolls exist in Smash... Maybe Bat Within should have windboxes instead... Imagine gimping characters like Ike and Little Mac because you just dodged. Brawl Ike Quick Draw nightmares, right?